V1.03 Blizzard survival guide

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comsolut
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RE: V1.03 Blizzard survival guide

Post by comsolut »

Thanks for the detailed numbers on the German Rifle Squads, how to find them, and steps to maximize. May seem tedious but an army runs on logistics.

I have made notes and will apply accordingly.
randallw
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RE: V1.03 Blizzard survival guide

Post by randallw »

ORIGINAL: JAMiAM

ORIGINAL: BigAnorak

The Slovaks are borderline, but the Hungarians and Rumanians morale needs to be in the 70s to give them any chance of surviving an attack, and we have seen some players train them up to this level.
It will NOT happen anymore, for games started with v 1.03 Beta 3, and beyond, due to the morale changes. Those are things of the past.

Let me rephrase that...

It won't happen, unless you keep them away from the frontlines, in good supply, for a 100 turns, or so. They won't be able to get that high in combat anymore. Unless, of course, you're running an old version, or have grandfathered in some high morale Axis minors from a game started with the earlier versions. Training them up in combat is a fool's errand these days.


The way I understand the morale changes there's a chance a unit loses a point if it's morale is over 30 above the national morale; the Axis minors can still reach 70 ( that's 30 above their national 40 ), the problem is holding it.
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Q-Ball
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RE: V1.03 Blizzard survival guide

Post by Q-Ball »

ORIGINAL: BigAnorak
But population can leave some of the bigger towns. So, is that die roll based on the towns ACTUAL Manpower, or the CAPACITY? If it's originally a size-4 town, but 1 Manpower took off, is the die roll 4 or 3?

Good point; don't know; will kick it upstairs.

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karonagames
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RE: V1.03 Blizzard survival guide

Post by karonagames »

Pavel says it is based on the capacity.
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JocMeister
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RE: V1.03 Blizzard survival guide

Post by JocMeister »

Just went through my first winter. Ouch!

Thought I was doing fine up until turn 34 when 16th Army just crumbled. Soon after that most of AGC buckled and routed. AGS had done extremly well thou! And I will never ever complain about the Romanians again. They held their own! [X(]

Your guide was very helpful thou! [:)]
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2ndACR
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RE: V1.03 Blizzard survival guide

Post by 2ndACR »

HUH? The Romanians crumble like a deck of cards stacked on edge. Except for the mountain brigades. Just about every Russian will aim right for the 11th Army sector during the winter just for that reason.
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RE: V1.03 Blizzard survival guide

Post by JocMeister »

Just stack them high and deep! I rotated them around when damage started to get to high! I put a whole bunch of them on digging trenches behind there own lines. So fresh ones in the front and the damaged one digging. Worked wonders! [:)]
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Infanteer
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RE: V1.03 Blizzard survival guide

Post by Infanteer »

I'm about to enter my second blizzard. In my first blizzard I tried building a fort line on the Dnepr and rivers all the way to Leningrad. You can only guess how that went.

Now I'm reading in the manual that first blizzard rules only apply east of the 72 hex line. In the northern and central regions. This means a little east of the Baltic rail line/Minsk. In the southern region, hexes south of the northern Romanian border with the U.S.S.R and roughly south of Kirovograd, the region extends west into Romania. If I read this correct, your units west of these lines don't suffer the debilitating first winter rules. So why all the fuss about shipping units to the Europe weather zone? Just move anything you want to preserve to the Minsk region.

Am I missing something here?
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2ndACR
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RE: V1.03 Blizzard survival guide

Post by 2ndACR »

Nope, any area that says blizzard will see your units get clobbered. 11th Army will crumble with a few love taps from a few Russians.

Your German infantry will be roughly 2CV with a lot of 1CV after the first full blizzard turn and then they get massacred.
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RE: V1.03 Blizzard survival guide

Post by Infanteer »

Hmm...must be an error in the manual then....
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2ndACR
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RE: V1.03 Blizzard survival guide

Post by 2ndACR »

Not sure but I know for sure that anything east of Odessa is toast down south.

Once Jan hits you will find a lot of your German infantry div with 7000 men and heading for unready status.
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RE: V1.03 Blizzard survival guide

Post by randallw »

Infanteer may have the basic idea correct; any area with a blizzard is bad, it's the areas mentioned in the manual where there is the first-blizzard penalty.
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2ndACR
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RE: V1.03 Blizzard survival guide

Post by 2ndACR »

Maybe. Not sure. I start the blizzard with a box of tissues anyway.

But I am trying the slow pull back method and it does have some promise. but after about 3 turns of blizzard, the divisions are getting critical manpower wise.
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RE: V1.03 Blizzard survival guide

Post by sillyflower »

ORIGINAL: 2ndACR

Maybe. Not sure. I start the blizzard with a box of tissues anyway.

So do Russian players (sorry)
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sillyflower
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RE: V1.03 Blizzard survival guide

Post by sillyflower »

My opponent is trying von Robin. Total axis casualties by end of winter likely to be only 1.5M and he has 400K manpower and arms point to spare (mid Jan)

However Russian front line likely to be Riga-Minsk- Vitebsk-Odessa or possibly quite a bit further West down there. Finns have Leningrad. Interesting to see how long it will take to crush him as we are playing to historical result not game VPs
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Aditia
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RE: V1.03 Blizzard survival guide

Post by Aditia »

2 questions:

1> Is there anyway to adjust TOE through Commander's Report for an entire family of formations. For example I can select 'Yth Army' units, but this only shows subordinate hq's and combat formations directly attached to this army. If I know I have a certain Army in the rear that I want to adjust TOE for, do I need to manually click each subordinate HQ, to set the TOE for the combat units assigned to that HQ (and each division to set TOE for attached SU) or am I missing something?

2> When you say, adjust TOE of SU that use artillery, do you mean any SU that uses guns? like FlAK, AT guns etc. Or just the units that show when you click on 'Art'
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karonagames
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RE: V1.03 Blizzard survival guide

Post by karonagames »

> Is there anyway to adjust TOE through Commander's Report for an entire family of formations. For example I can select 'Yth Army' units, but this only shows subordinate hq's and combat formations directly attached to this army. If I know I have a certain Army in the rear that I want to adjust TOE for, do I need to manually click each subordinate HQ, to set the TOE for the combat units assigned to that HQ (and each division to set TOE for attached SU) or am I missing something?

2> When you say, adjust TOE of SU that use artillery, do you mean any SU that uses guns? like FlAK, AT guns etc. Or just the units that show when you click on 'Art'

Re 1: Yes, via the CR report if you click on the HQ tab, you can drill down from high to low level formations.

Re 2: Yes, every flak and AT "tube" costs armaments points, so the demand needs to be reduced.
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Peltonx
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RE: V1.03 Blizzard survival guide

Post by Peltonx »

Great guide.
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coolts
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RE: V1.03 Blizzard survival guide

Post by coolts »

ORIGINAL: BigAnorak


If you click on the Production report (p), then look at the line for rifle squads, you will see a number in the right hand column (units). If you click on this you will see this:



Im being dense here, but i cant see any line that specifically lets me sort by rifle squads here. Can someone help?
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JAMiAM
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RE: V1.03 Blizzard survival guide

Post by JAMiAM »

ORIGINAL: coolts

ORIGINAL: BigAnorak


If you click on the Production report (p), then look at the line for rifle squads, you will see a number in the right hand column (units). If you click on this you will see this:



Im being dense here, but i cant see any line that specifically lets me sort by rifle squads here. Can someone help?
Follow BA's instructions explicitly.

1. Click on Info Screens Tab
2. Click on Production Report
3. Scan down to the production item Ge Rifle Squads.
4. In the right-most column for this line entry, click on the hyperlinked number (number of units using this item).
5. You now have the Commanders Report open and showing units with Ge Rifle Squads as part of their TOE.
6. Look in the information near the top of this report, and you will see the total number of ready Ge Rifle Squads.
7. Done.
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