Next patch

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Joel Billings
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RE: Next patch

Post by Joel Billings »

IIRC Gary made some weather changes in 1.03 for one of your problems, but not for the other as we weren't sure how his changes for the first would have impacted the second other than he had done a full check of the system and thought he had fixed the problems. It is very possible that there are still issues in the official 1.03. If either of your posts are from the official 1.03 (effectively beta 6, although I think the fixes were actually before beta 6) or if you come up with something not working in the official 1.03, please let me know. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
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abulbulian
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RE: Next patch

Post by abulbulian »

Just curious if the manual get an updated for every patch that comes out? I know v1.04 will have more dramatic changes, thus an updated manual would be very handy.

Thanks
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
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Joel Billings
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RE: Next patch

Post by Joel Billings »

Leo (one of our testers) has gotten the ok to work on producing an updated word doc manual. His is a volunteer effort and I'm not sure where things stand with it.
All understanding comes after the fact.
-- Soren Kierkegaard
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2ndACR
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RE: Next patch

Post by 2ndACR »

Nice list, but the one that we need to see is toning down interdiction casualties some. They can destroy a unit quickly. I have had 5-10 Russian a/c whack a div for 1600 plus casualties each attack and even seen 2-3 of these attacks per move.

It is a nice feature, but think it is a little over powered right now.
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Helpless
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RE: Next patch

Post by Helpless »

Nice list, but the one that we need to see is toning down interdiction casualties some.
...
12. Formula Changes - Reduced the effectiveness of interdiction in terms of casualties caused. Increased the chance that interdiction will cause movement point reduction to the interdicted unit.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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Apollo11
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RE: Next patch

Post by Apollo11 »

Hi all,
ORIGINAL: Joel Billings

Leo (one of our testers) has gotten the ok to work on producing an updated word doc manual. His is a volunteer effort and I'm not sure where things stand with it.

My plan is to have new (updated) manual for release of v1.04 WitE! [:)]

I finished creating simple US Letter sized document with all text and pictures from original WitE manual and now I am proceeding in fixing all errata found in that original manual.

After that I will add all new stuff (rule changes, enhancements etc.) in...

If anyone found more errata (not already listed) with original manual please post in in "Tech" subforum!


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Schmart
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RE: Next patch

Post by Schmart »

Is there a plan (at any point, not necessarily this next patch) to allow for the option of manual AFV upgrades, or is this a dead issue with the development team?
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