The 1609.344 km War
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- Cap Mandrake
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The 1609.344 km War
Round Two, Second Bracket. I have drawn a second Commonwealth David (Raverdave).
The scenario is 1000 Mile (1609.344 km) War
The scenario is 1000 Mile (1609.344 km) War

- khyberbill
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RE: The 1609.344 km War
Good luck, watch out for that spider!
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
- Cap Mandrake
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RE: The 1609.344 km War
Analysis:
The field of battle is the Western Aleutians. Only Attu and Kiska have any point value (40 ea) and there are no dot hexes.

The field of battle is the Western Aleutians. Only Attu and Kiska have any point value (40 ea) and there are no dot hexes.

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- Cap Mandrake
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RE: The 1609.344 km War
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

- Cap Mandrake
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RE: The 1609.344 km War
At the start the Allies have one Regmt. and one Combat Engineer unit about 50% prepped for Kiska. There is no way that will be enough unless the wjd were starving and wearing adult diapers (which they aren't). Even worse there arent enough AP's to lift the regiment and the Combat Engineers simultaneously. The is a shame as the Allies start two heavy cruusers and a goodly number of DD's up on the Japanese.
Around day 14, 2 IJN heavy cruisers and 1 DD arrive. Capable Allied transports (APA's and LST's) arrive about turn 20 along with more capable Allied ground pounders.
On day 37, Shokaku and Zuikaku and Musashi arrive so the Allies better be ashore with good supply by that time or something really bad will happen.
Around day 14, 2 IJN heavy cruisers and 1 DD arrive. Capable Allied transports (APA's and LST's) arrive about turn 20 along with more capable Allied ground pounders.
On day 37, Shokaku and Zuikaku and Musashi arrive so the Allies better be ashore with good supply by that time or something really bad will happen.

- Cap Mandrake
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RE: The 1609.344 km War
ORIGINAL: khyberbill
Good luck, watch out for that spider!
Thanks. Does he play like he is at a rave?

- Chickenboy
- Posts: 24648
- Joined: Fri Jun 28, 2002 11:30 pm
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RE: The 1609.344 km War
It's in the manual-section 17.0; p. 263. [:'(]ORIGINAL: Cap Mandrake
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

RE: The 1609.344 km War
ORIGINAL: Cap Mandrake
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?
1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed
An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc
Alfred
- Cap Mandrake
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RE: The 1609.344 km War
ORIGINAL: Chickenboy
It's in the manual-section 17.0; p. 263. [:'(]ORIGINAL: Cap Mandrake
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?
I am so rooting for Scott1964

- Cap Mandrake
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RE: The 1609.344 km War
ORIGINAL: Alfred
ORIGINAL: Cap Mandrake
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?
1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed
An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc
Alfred
K thanks, then there is something North of 100 VP's each at Attu and Kiska if the garrisons are totally destroyed. Now we are talking some serious points, but merely capturing the base does not result in the big payoff.

RE: The 1609.344 km War
[chuckle] [:D]ORIGINAL: Cap Mandrake
ORIGINAL: Chickenboy
It's in the manual-section 17.0; p. 263. [:'(]ORIGINAL: Cap Mandrake
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?
I am so rooting for Scott1964
“Not mastering metaphores is like cooking pasta when the train is delayed"
RE: The 1609.344 km War
[X(][:'(]
Lucky for you, tonight it's just me
Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
RE: The 1609.344 km War
This should be quite enjoyable![:)]
- Cap Mandrake
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RE: The 1609.344 km War
Turn 1 Planning:
I considered sending the Zeroes to Kiska as it is an obvious first target for Allied air attack. I decided against it as the weather was bad and I didn't want to get them pounded on the ground after the long flight. Also, Kiska has no mines or CD guns so it is vulnerable to the Allied CA's. I moved the seaplane fighters back to Attu and left he Jakes for recon.
I formed a fast transport taffy to get an IJA HQ unit to Attu to bolster support there and perahps make them fight harder when the time comes. All the IJN subs are loaded with mines for an offensive minefield near Adak and a defensive one at Kiska. Some construction engineers will load on AP's to go to Attu to try to get the airfield built up. Later I will try to get teh air HQ at Paramashiro to Attu so I can surprise Raver with torpedo equipped Bettys when they get here. I used some PP's to tune up the Jap commanders on Attu and Kiska. They have some real hotshot CO's in the pool.
I considered sending the Zeroes to Kiska as it is an obvious first target for Allied air attack. I decided against it as the weather was bad and I didn't want to get them pounded on the ground after the long flight. Also, Kiska has no mines or CD guns so it is vulnerable to the Allied CA's. I moved the seaplane fighters back to Attu and left he Jakes for recon.
I formed a fast transport taffy to get an IJA HQ unit to Attu to bolster support there and perahps make them fight harder when the time comes. All the IJN subs are loaded with mines for an offensive minefield near Adak and a defensive one at Kiska. Some construction engineers will load on AP's to go to Attu to try to get the airfield built up. Later I will try to get teh air HQ at Paramashiro to Attu so I can surprise Raver with torpedo equipped Bettys when they get here. I used some PP's to tune up the Jap commanders on Attu and Kiska. They have some real hotshot CO's in the pool.

- Cap Mandrake
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RE: The 1609.344 km War
Turn 1 execution:
Raver attacked the airfield at Kiska with 24 B-24's from Dutch Harbor and B-25's from Adak and Dutch Harbor. It was nicely coordinated and worked well, putting a pretty big dent in the runway. Allied ships are reported 120 ENE of Kiska making "18 kts". This is impossible, either this is a pod of narwhal or they really are ships but must be making 30 kts. Most likely they are a cruiser group coming to bombard Kiska. I decide not to risk the Zeroes there. The suicide..err..I mean minisubs at Kiska are put out to sea so they dont get hit in port. They are almost a liability as they are worth 4 pts each, but if they hit one of the CA's that would be worth it. I moved 8 Oscars to Attu and set the float fighters to naval search. Fleet subs are not on the scene yet.
Not sure if I mentioned the USN has naval superiority until day 13 when 2 Jap CA's arrive. IJN CL's and DD's might still do some damage in a night battle but for now they will escort the IJA HQ to Attu.
Raver attacked the airfield at Kiska with 24 B-24's from Dutch Harbor and B-25's from Adak and Dutch Harbor. It was nicely coordinated and worked well, putting a pretty big dent in the runway. Allied ships are reported 120 ENE of Kiska making "18 kts". This is impossible, either this is a pod of narwhal or they really are ships but must be making 30 kts. Most likely they are a cruiser group coming to bombard Kiska. I decide not to risk the Zeroes there. The suicide..err..I mean minisubs at Kiska are put out to sea so they dont get hit in port. They are almost a liability as they are worth 4 pts each, but if they hit one of the CA's that would be worth it. I moved 8 Oscars to Attu and set the float fighters to naval search. Fleet subs are not on the scene yet.
Not sure if I mentioned the USN has naval superiority until day 13 when 2 Jap CA's arrive. IJN CL's and DD's might still do some damage in a night battle but for now they will escort the IJA HQ to Attu.

- Onime No Kyo
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RE: The 1609.344 km War
I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
RE: The 1609.344 km War
Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.
- Cap Mandrake
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- Joined: Fri Nov 15, 2002 8:37 am
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RE: The 1609.344 km War
ORIGINAL: Onime No Kyo
I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.
Yep, I agree. I don't see a successful landing on either Kiska or Attu before about Day 22

- Cap Mandrake
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RE: The 1609.344 km War
ORIGINAL: desicat
Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.
My guess is both players will be able to take Attu and Kiska as Allies..so it might come down to naval and air losses. Jap and Allied subs wil be a real threat. USN torps work in this senario (although they have only the less capable S-boats). I suspect much will depend on the fate of the heavy cruisers because they are the big guns till turn 37.

- Cap Mandrake
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RE: The 1609.344 km War
Turn 2:
More B-24 raids on Kiska but the airfield is still operational. No naval bombardment. The spotted taffys now NE and NW of Adak may be security forces. Adak has only 3 assault points and no CD guns but there is no ready infantry to take the place without picking up garrison units from Adak or Kiska...and then there is business of two unopposed USN CA's. I think I'll pass. Maybe after turn 12.
IJA Northern Command is on its way to Kiska.
More B-24 raids on Kiska but the airfield is still operational. No naval bombardment. The spotted taffys now NE and NW of Adak may be security forces. Adak has only 3 assault points and no CD guns but there is no ready infantry to take the place without picking up garrison units from Adak or Kiska...and then there is business of two unopposed USN CA's. I think I'll pass. Maybe after turn 12.
IJA Northern Command is on its way to Kiska.






