Surrender Tweak #2

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Dancing Bear
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Surrender Tweak #2

Post by Dancing Bear »

I was thinking that delaying the break alliance step after a seperate peace is made to the reinforcement phase is too complicated. here is what I am suggesting instead:

We need two separate lists for allies breaking alliances. One that says "allow ally to make a separate informal or conditional peace to:" then listing the allies, then a second that says "allow ally to make a separate unconditional peace to:".

There is plenty of room on surrender page to allow this. It covers almost all the situations where an ally may want to break an alliance. I think this is all we need to do.
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Mardonius
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RE: Surrender Tweak #2

Post by Mardonius »

You might want three boxes... one for each peace type.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
Dancing Bear
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RE: Surrender Tweak #2

Post by Dancing Bear »

I guess 3 sets of check boxes could be added? Marshall?
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MarshallEllis
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RE: Surrender Tweak #2

Post by MarshallEllis »

Certainly! I could checkbox you to death LOL!
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: Surrender Tweak #2

Post by Dancing Bear »

Ok, we asked for it. I posted it to Mantis (784) with a save to run test cases.
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Murat
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RE: Surrender Tweak #2

Post by Murat »

No. You either allow your ally to make peace without you or you do not. You cannot force what type of peace your ally has to pick.
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