SPOILER WARNING - DO NOT READ IF YOU DONT WANT TO RISK SPOLIERS!!!
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AAR: Stalingrad Campaign.
In this campaign, I command Albeitung 110, an independent battalion. I am initially assigned to the 24th Panzer Division.
OOB:
HQ, Abt 110
1 SS Rifle Company (3xSS Rifle Platoon. (4xSS Rifle Squad, 1xSSMG34, 1X50mm Mortar Squad), 1 SpecOps Platoon, 1 ATR Platoon, 1 81mm Mortar section)
*Yes, this is deliberate. I decided to play an SS company as soon as Marauder announced that he was redoing the campaign. Note, I don't rename them Elite German Infanrty or anything like that. They're SS.*
1 Platoon Pz IVf2 (s)
1 Platoon Stug 40 Ausf F
1 Platoon Flampanzer II
1 Forward Observer
1 Platoon Sdfkz 7/1 (Mobile Flak)
1 Section Sdkfz 250/7 GrW (SP Mortars)
Initial restructuring:
All Mortars will go into a Mortar Platoon under the FO's command. Each SS Platoon will have an ATR team attached -administratively- to make up for the loss of the platoon mortars.
Long Term Plans:
I plan on getting all the Mortars, eventually, to SdKfz 251/2.
The ATR teams will become Engineer Squads.
The SS MG34 will need to become MG42.
Spec Ops may also become Enginners.
Mission One:
Date: June 27, 1942
Time: 0800
Location: near Kursk
Mission: I must escort a supply convoy to 24th Pz Div lines and report for duty.
Map: It's a small map. Mostly hilly woods. There is a road, a dirt one, that leads through a small village to my 2 Victory exit hexes. There are 2 VHs, that are non exit, on the Map. One is on the west side of the village, north east of my starting position. The other is in a grove of woods on the road between the village and the exit hexes. A smaller village is south of the road near the exit hexes
Additional forces: 14 trucks, 4 halftracks, 6 ammo carriers, 1 Mcy platoon.
The plan: I'll move one platoon of SS, supported by tanks, across the ridge south of the village to secure the road near the exit VHs. All other forces will mount, and/or escort the trucks down the road. In addition, as I have more infantry than trucks, due to the extra squad in each SS platoon, I plan to infiltrate the Spec Ops Platoon into the second, smaller, village.
Pregame: We drop mortars into wooded areas and the first village.
Turn One: We move out. Flanking elements have no contact. Main body advances. Cyclists hit partisan units and knock out a MG team. Main body units advance behind the cyclists and into the village. Heavy contract develops as the enemy has fortified the village strongly. Another MG team is killed. We are in contact with 3 enemy squad sized elements as well as two 45mm ATGs. It turns out we had enough trucks for all my men, given my overland movement, but that's fine. It gives us excess since now we have 3 empty ones.
Turn Two: A pair of ammo carriers arrive to be escorted as well. We expect 4 more of course. Flanking forces are moving slow, that move may have been a mistake. The main body keeps fighting for the village. We are in contact with 5, not 3, enemy squads, as well as the 2 ATGs. However, with a good application of firepower, we finish off one squad, knock out both ATGs, and kill off 2 full strength squads. We also kill half of another one and drive it out of the village. As a result, we've punched a hole through the village - now to get the convoy through.
Turn Three: 2 more ammo carriers arrive. One of my Spec Ops teams - under Sgt Kaptain - arrives. It finds enemy squads in the second village and attacks. The fight is not going thier way, though, and they hope help arrives. Flanking forces advance with no contact. Main body advances. The cyclists secure the grove, and the lead track races down the road, towards Team Kaptain - and is knocked out by partisans! However, the SS troops in back cut down the enemy squad. Then my lead panzer knocks out a squad in the village, and the pressure on the Spec Ops team is relieved. We knock out the last squad in the first village and the convoy races on! We get some bad luck, though, as one of the Ammo carriers gets stuck on the road. *** Partisans pop up everywhere!!! They kill a truck and an ammo carrier, and immobilize a flak tank, but two more squads of them die.
Turn Four: The last ammo carriers arrive. We start to withdraw forces even as we fight a running battle with the enemy. They lose 4 squads as we get a lot of the convoy past the ambushes. We also take 4 prisoners, enemy sappers! *** They keep popping up out of the woodwork. We lose an ammo carrier, and they lose 2 more squads.
Turn Five: We get more of the column to safety and kill 3 more squads. *** They just keep popping up! We kill another 2 squads while losing a truck and the immobilized flak tank.
Turn Six: More units clear the area, while 3 more enemy squads die. *** They lose two more squads as they keep attacking what's left on the map.
Turn Seven: We kill off three more squads, and hopefully the enemy is nearly all dead. *** They lose another squad in a counterattack.
Turn Eight: One of my stuck trucks gets moving again and we finish a squad.
Turn Nine: Another truck gets repaired.
Turn Ten - Thirteen: No more enemy arrive and we bug.
Scen ends one turn early. I have 1 truck and 3 platoon on the map.
Results: German MV: 12070 to 3410. I only wonder how they got 3410 points
German Losses: 57 men, 4 trucks, 1 track, 1 flak tank.
Soviet Losses: 227 men, 2 ATG.
Comments: Excellent scen!! Right length, right kind of map. Just a big enough OOB to make it interesting. The scen felt like a running battle. I never knew where the enemy would pop up, which was very cool, but there was nothing cheesy about where they did. Very well done, and a great start to the campaign. I only wish I woulda got a DV, but, oh well!
I did rescue my flak tank crew. Also, my flanking move, while not getting anywhere ended up working well as I was able to keep most of the ammo carriers safe. My workhorse units were the Flaktanks and the Flampanzers.
Between scens: All 3 50mm mortar squads upgraded to SdKfz 251/2. 2nd and 3rd SS Platoons MG 34s upgraded to MG42s.
Next mission: As the spearhead for 24th Panzer Division, we are tasked on a seek and destroy mission. We are to drive east, destroy any elements of 40th Soviet Army we encounter, and secure all objectives assingned, including the village of Jessrossinokiwa.
Alex
Brady Blew it. Missed 2 easy TDs, and gave them one. 5-5 now.....but, we were last year when the run started!!




