More Dispatches from OKH: Q-ball (A) v Von Beanie (R) Rnd 2 v1.04

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ComradeP
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RE: Leningrad was Petrograd was St. Petersburg

Post by ComradeP »

Pieter - don't you think a strong thrust Orel - Voronezh and then feint towards Rostov could unhinge the "Kharkov Carpet"? If the FBDs converts the line between Bryansk and Orel there should be enough supply. I got a buffer from Voronezh to Orel against Trey and was on course to hold the city through the blizzard.

But you are right this could backfire and leave you with an extended front. Swings. Roundabouts.

The main problem is time. He'll need a turn or two to reorganize, so at the earliest he can start making serious attacks on turn 15, which means he has 3 turns to attack, then mud, then another 3 turns (actually more like 2 as the mobile units should be seeking shelter on the third snow turn). Considering the distance he would have to cross, it's risky at best, especially as a pocket the size of what's at Kharkov will take multiple turns to clean up.

I don't think the units north of Orel can be pushed back so far that Orel can be held in the blizzard. The buffer you had in your game with Trey was quite a bit better than this one in that area.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

Turn 15, OKH Dispatches:

Good feedback all on next steps.

Comrade, you are correct on the move of the Panzers from AGN; there isn't really enough time to put them anywhere except AGC. They just made it to Vyazma turn 14, so sending them forward this turn.

I really need to make some progress in AGS, because I am still stuck along the Dnepr near Z-Town. Not good. I have sent a Panzer Corps, but my Panzers down there are depleted at the moment.

First Battle of Kharkov:

First thing I did after getting the turn was fight around Kharkov. Von Beanie is fighting very hard here, with Carpets and stacks and pretty much piles and piles of divisions.

Several attacks managed to cut-off two Panzer Divisions. Thankfullly, I had Cavalry on the way from the West, in the form of 2nd and 5th Panzer Divisions, fresh and tanned from Greece

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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

Turn 15: First Battle of Kharkov:

Here is the after shot, including losses.

Von Beanie has successfully prevented me from forming big pockets. As a result, his losses are very low for Turn 15. As well as I am doing in AGN, I am doing terrible in AGS, despite the extra Panzer Corps I committed Turn 1. Von Beanie, though, really prioritized AGS for reinforcements to protect his factories. REALLY nasty down there!

You can see total losses. I think I'm in some trouble....

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RE: Leningrad was Petrograd was St. Petersburg

Post by ComradeP »

Q-Ball, if you have the time, I'd greatly appreciate it if you could post a screenshot of the losses by type section in the events screen. I'm building a case for suggesting that retreat attrition should be lowered and regular combat casualties should increase, and as you're taking the kind of losses with your mobile units that the Axis should fear, I'd appreciate it if you can post the losses by type.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

Turn 17: Last Call

The last 3 turns, we have focused on two things.

First, we want to cause casualties and pocket units. We have a total of 14 in the bank so far, and another 7 surrounded this turn. Not great, but Von Beanie's carpet defense and intensive digging is limiting my pockets.

Second, we want to grab useful space that we can give back in Winter. We managed to take Kharkov with 4 Armament Factories inside, the only industry (besides Minsk of course), that I managed to overrun. V-B reports having to scramble, and in many cases he evacuated just ahead of my approaching Panzers, but he did a good job saving the Soviet industry. At least I forced him to evacuate Tula, though the DONBAS cities are intact.

So, we have 3 turns of mud, and though the Soviets need the break worse than we do, it will be useful to get my tank strength a little higher. I will post full losses right before winter, but at the moment, the Soviet losses are too light: Only 2.5 mil. Credit that to either my poor play or Von Beanie's defense.

Winter Rules:

Let's review again our House Rules pre-1.04:

1: During turns 25-27 the soviets may attack with 4 fronts.
2: During turns 28-34 the soviets may attack with 3 fronts.
3: During turns 35-37 the soviets may attack with 2 fronts.
4: No Front can attack for more than 3 turns in row - i.e. they must rest every 4th turn.
5: On turn 38 the Axis can attack with 1 Army Group.
6: On turn 39 the Axis can attack with 2 Army groups
7: On turns 40 and 41 the Axis can attack with 3 Army groups.

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RE: Leningrad was Petrograd was St. Petersburg

Post by ComradeP »

Thanks for that losses by type overview.

How many attacks has Von Beanie made that forced you out of a hex?

Also: if you substract your current total AFV strength and your AFV losses from the initial AFV strength, are they close to eachother or is there a big difference? There might be something mysterious going on with German AFV strength. In a game between testers, around 1000 AFV's went missing, at least from the overviews.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

ORIGINAL: ComradeP

Thanks for that losses by type overview.

How many attacks has Von Beanie made that forced you out of a hex?

Also: if you substract your current total AFV strength and your AFV losses from the initial AFV strength, are they close to eachother or is there a big difference? There might be something mysterious going on with German AFV strength. In a game between testers, around 1000 AFV's went missing, at least from the overviews.

1. ATTACKS: I haven't kept track, but at least 15 times he has forced me out of hex. A couple times I was expecting it, but otherwise, he has done that. I would say 8-10 times on mobile units, 4-5 times on German Infantry, and 2-4 times on Hungarian or Romanian troops. I had one Panzer Division rout. I had 4 on one turn just around Kharkov.

The prior game, I think he had maybe 2-4 successful attacks all summer. Definitely more aggressive.

2. AFV LOSSES: I will get a detailed picture next turn. I don't think 1000 are missing, but I'll check....IIRC, I have about 2500 AFVs, and I've suffered 2000 losses.

EDIT: Here it is, start of turn 18:

Current German OOB: 2,540 AFVs
Losses to date: 2,419

It seems like that adds up to me, but let me know if any are missing.
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RE: Leningrad was Petrograd was St. Petersburg

Post by ComradeP »

Hmm, the documented retreat attrition is low, but I still can't make sense of how combat actually works and why the difference between a Soviet 0.9:1 attack and a 1:1 attack can be thousands of casualties not to mention that the losses can be close to 1:1, even though the only thing that changed is the defender retreating.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

Turn 18: First turn of MUD

With 3 Mud turns before the Snow, I have a couple turns to re-organize and prepare for the coming winter.

We eliminated 5 surrounded units this turn, for a total of 40,000 more POWs. 2 more units in Belgorod itself held out, though, to an attack of 6 divisions. They are hopelessly surrounded, so we'll just wait for them to starve a couple turns before trying again.

Snow Offensives: We are definitely going to attack in the snow, to accomplish a couple objectives.

First, we want to disrupt the Soviets right before they attack. Last time vs. Von Beanie, I managed to rout 20-30 units, and take 100,000 POWs during the snow, so I hope for a repeat.

Second, I want to create space. Whatever ground I take, I plan to immediately give back starting the first turn of Blizzard, but the more I take, the more I have to give.

Spending APs:

I am spending APs to improve leadership, and move SU's around.

I want at least one Mixed Flak unit in every Infantry Corps, along with 3 artillery units. The Mixed Flak has 88s, and we need those for Anti-tank duties. Hopefully in this game, they eat T-34s like they did IRL.

I am also starting to re-organize, to move non-essential personnell out of Russia for the Winter. This is mostly in Airbases and HQs. Tentatively, I am taking the following steps:

1. Consolidating LW units, to get to a minimum of Airbases. I am moving 6-8 LW AB units back to Germany. Come spring, I will probably re-activate a couple and disband the rest for replacements. Either way, they won't suffer losses all winter in the open. This also goes for Romanian Air Units.
2. All HQs are being placed in a city or town, if possible. The Army Group and OKH HQs will spend the entire winter in warm beds.
3. The Hungarian, Slovak, and Italian Air Units and HQs, I'm just pulling out of Russian entirely. For what they bring, why suffer the losses.
4. Nearly all German Army AB units are being sent back. Probably most will be disbanded in the spring.

No need to disband anything now, since I have already have 180,000 Manpower in the German pool and climbing. I can defer any decisions until SPRING.

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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

Turn 19-20: Last two turns of MUD:

The last two turns of Mud were relatively uneventful, though a few combats for Mud.

I split alot of my Infantry Divisions into Regts, for the sole purpose of digging (I plan to recombine for winter). Von Beanie hit and retreated one of those Regts near Orel.

I also liquidated the 15,000 defenders of Belgorod, though they lasted longer than I expected (took 2 attacks)

I am spending APs on leader replacements, and moving SUs around. The German SU situation is a bit of a mess at game start; some HQs have piles of units, and some are empty.

I will post more, the first turn of our SNOW offensive, which I expect to be limited in scope, as Von Beanie has pretty good trenches and units up front.

Getting ready for Winter, otherwise....hopefully this game lasts into the spring!
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RE: Leningrad was Petrograd was St. Petersburg

Post by Mynok »


Are you finding enough Mixed Flak units to do that? I've not been able to....but my search has not been comprehensive yet. I usually start SU moving on turn 2 to get some artillery in every corps. Best time to do it is early since the HQs are closer then.

I wonder what will happen with rail repair as your group HQs will be in Poland.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

ORIGINAL: Mynok


Are you finding enough Mixed Flak units to do that? I've not been able to....but my search has not been comprehensive yet. I usually start SU moving on turn 2 to get some artillery in every corps. Best time to do it is early since the HQs are closer then.

I wonder what will happen with rail repair as your group HQs will be in Poland.

There are lots of Mixed Flak, alot of them are stuffed into Army HQs and other units. But they are there; definitely enough for one for every Infantry Corps.

I am keeping the Army Group HQs in Russia, but keeping them in a City the whole time. At the moment, AGS is at Poltava, and the Rail Repair it's doing is relatively useful. AGNs is less-so, it's at Talinin.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Mynok »


Talinn....do the Soviets have amphib abilities up there? I can't recall.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

ORIGINAL: Mynok


Talinn....do the Soviets have amphib abilities up there? I can't recall.

Nope, not in the Baltic. The Kreigsmarine rules those waves.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Mynok »


Do you find the mixed flak are committed to combat regularly? Ever watched a combat on slow where they were committed to see what damage they do? I'm tempted to start doing this to figure out what use most of those flak units are in combat. In real life, high-ROF small flak guns were pretty useful against any kind of soft target.

Other support units I want to do this with:

* Panzerjaegers
* Guns (arty...want to see if they do counterbattery fire)
* Stugs
* MG battalions
* AT guns (Allied units have numbers of these)
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RE: Leningrad was Petrograd was St. Petersburg

Post by CapAndGown »

why armies in cities? aren't combat units more important to conserve?
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RE: Leningrad was Petrograd was St. Petersburg

Post by Q-Ball »

The ARMY HQs for the Winter will probably end-up in a rear city; close enough to the front to be in range, but well back. I am thinking Minsk, Riga, and Vinnitsa.

Any cityclose to the front will have Panzers parked in it.

Airbases will be put in towns with population. In fact, alot of the Luftwaffe is being pulled for winter; I am keeping most fighters and alot of bombers, but trying to economize and limit the number of airbases. This is also true for the Romanians, who REALLY have excess airbase units.

Pretty much any city on a Railway back of the front will have units wintering there.
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RE: Leningrad was Petrograd was St. Petersburg

Post by karonagames »

Don't forget about:

15.3.2.2. SUPPORT UNIT ASSIST TO FORT LEVEL CONSTRUCTION
Construction and engineer support units attached to headquarters units in the combat unit’s
chain of command can assist those combat units in constructing fort levels if the applicable
headquarters unit passes a leader admin check. The headquarters unit that the combat unit
is directly attached must be within five hexes of that combat unit. In addition, no more than
three levels of headquarters units in the combat units chain of command can assist, and each
higher headquarters unit that may provide support units must be within five hexes of the next
lower level headquarters unit. For example, in order for construction and engineer support
units to assist down the entire eligible chain of command, a German combat unit attached to a Corps headquarters unit must be able to trace five hexes back to that Corps HQ unit. The
Corps HQ unit in turn must be able to trace five hexes back to the Army HQ unit to which it is
attached, and finally the Army HQ unit must be able to trace five hexes back to the Army Group
HQ.


With the upcoming changes to entrenchment in 1.04, this is going to be even more important.
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RE: Leningrad was Petrograd was St. Petersburg

Post by Mynok »


I agree. It also makes me suspect that the reason I can't get army-level const bns to repair rail is because they are digging. I assume they won't do both?
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RE: Leningrad was Petrograd was St. Petersburg

Post by Schmauser »

I mentioned a similar idea to Bob yesterday not knowing you were discussing this already.

My thought was to push as many SU's to the higher HQ's (especially OKH) and park them in a City or urban hex in the rear. The idea being to keep them out of combat and away from the blizzard effects. This would place the burden on the rifle squads and the organic artillery/at, but IMHO would work within Bob's model of rifle squads being the threshold for effective winter defense. Manpower and armaments would then be channeled to rebuilding the infanty divisions.

Would appreciate it if you could elaborate further on your specific objectives.
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