Forced Movement

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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jzardos
Posts: 677
Joined: Tue Mar 15, 2011 1:05 pm

Forced Movement

Post by jzardos »

Is there a way to move directly to a hex and not go the shorter movement pts route that it normally forces you to do? I don't care about expending more movement pts, because the single hex move will avoid my coming in contact with a routed unit that I would like to pocket. I couldn't not find anything in the manual so far.

So in my case moving the 2 hexes(that it is forcing me to do) is bad as I will touch a routed unit. Thus, just moving straight to the destination hex is what I want to do.

Thanks

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mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: Forced Movement

Post by mmarquo »

Move one hex at a time?
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jzardos
Posts: 677
Joined: Tue Mar 15, 2011 1:05 pm

RE: Forced Movement

Post by jzardos »

That is what I want to do, but moving the one hex is plotting me to move TWO. Because it takes the shortest MOVEMENT POINTS (which is not always shortest distance traveled) path, but that will take me next to a routed unit which is NOT what I want. It is because I prefer to move from ZOC to Zoc, but the plotting is taking me out one hex and then back in rather then straight across.

There has to be a way to do this? Please??
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Forced Movement

Post by Michael T »

I know exactly what you mean, there are other examples where I would like to take a more direct route to a hex. I don't know of any way to overide what the movement algorithm dictates.
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