Small Arms / HE Direct Fire Modifiers
Note: I am re-posting this, from some tid-bits I had compiled during the beta-threads.
The manual states that the modifier to the Hit Number for Quality of Firing Unit is:
1-10 x .1 - 1.0 (respectively)
Note: This may seem confusing, especially without an example supplied.
For a simple explanation to this modifier:
-- Michael Cooney‘Quality for HE Direct Fire is just a percentage modifier on the to-hit percentage. If the quality is highest at 100, then there is a 0% reduction in your chance to hit. If your current quality is 70, then your chance to hit is reduced by 30%.’
Therefore, the modifier for quality of 70% would be 0.7, and 40% would be 0.4
Example:
Let us assume we have a machine-gun giving small arms direct fire. It is attacking another company which is 2 hexes away, and is in attack posture, and in clear terrain. The quality of our MG company is 40%.
The modifiers that apply to this scenario would be:
Base Hit Number = 100 (always by default)
Range (for 2 hexes) = 0.5
Target in Attack Posture = 1.25
Quality of firing unit (40%) = 0.4
MG Unit Firing = 1.25
----
(Base Hit #) * (Range) * (Enemy Posture) * (Quality) * (MG) =
(100) * (0.5) * (1.25) * (0.4) * (1.25) = 31.25
* Note: If our unit had any disruption, or was dispersed, or our target was dug in, or in non-clear/non-high ground, then those modifiers would be thrown in our Hit-Number equation as well.
Also note, that the in-game % for this attack would be displayed as 30%, this is most likely due to rounding errors.



