WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

aoffen
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Location: Brisvegas, Australia

RE: Screen questions: Devices

Post by aoffen »

Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.

Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew
floydg
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RE: Screen questions: Devices

Post by floydg »

ORIGINAL: aoffen
Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.

Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew

Do you run with the map off? That could save time.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: Screen questions: Devices

Post by Nomad »

ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

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floydg
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RE: Screen questions: Devices

Post by floydg »

ORIGINAL: Nomad
ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Image

[X(]

Okay, I guess I need to do something...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: Screen questions: Devices

Post by Nomad »

I have noticed that when Tracker is loading my resource monitor shows that disk access runs about 300 KB/second. I just did a scan of my outlook pst file( which is very large ) and the resource monitor showed from 6 - 60 MB/sec.

It would seem that either Java has very slow disk access or your program does.
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BigDuke66
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Location: Terra

RE: Screen questions: Devices

Post by BigDuke66 »

Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.
floydg
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Location: Middletown, NJ

RE: Screen questions: Devices

Post by floydg »

ORIGINAL: BigDuke66

Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.

This is essentially what I did for ships. I created a checkpoint every five turns so that the program would only need to look back at most five turns to get the current ship view, and history would still work. Never got around to implementing it for other objects; plus, some of the start-up routines check histories, so that almost invalidates the checkpoints.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Hotschi
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Location: Austria

RE: Screen questions: Devices

Post by Hotschi »

ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
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Nomad
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RE: Screen questions: Devices

Post by Nomad »

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?
herwin
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RE: Screen questions: Devices

Post by herwin »

ORIGINAL: Nomad

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

Speculating, the smaller memory footprint might require less paging activity.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Nomad
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RE: Screen questions: Devices

Post by Nomad »

ORIGINAL: herwin

ORIGINAL: Nomad

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

Speculating, the smaller memory footprint might require less paging activity.

Considering that I am using Windows 7 64-bit and have 6GB of RAM, I really don't think that would be true, but then you never know Harry. I have tried loading after a reboot and with no programs open( the resource display
showed 3+GB of RAM still available.
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USSAmerica
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RE: Screen questions: Devices

Post by USSAmerica »

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Artwork by The Amazing Dixie
herwin
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RE: Screen questions: Devices

Post by herwin »

ORIGINAL: USS America

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?

nomap?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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USSAmerica
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Location: Graham, NC, USA
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RE: Screen questions: Devices

Post by USSAmerica »

Yeah, using the nomap as well.  
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Artwork by The Amazing Dixie
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Hotschi
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RE: Screen questions: Devices

Post by Hotschi »

What could you possibly be doing differently?

Nomap, and that maybe explains part of it, or all of it.

Sorry, I haven't thought of this when posting, I am so used to using tracker without the map that I actually forgot its existence. IMHO it is useless, as it scrolls slow and eats up a huge chunk of RAM.

Without bragging or lying (am too old for these kind of things) I was able to load up to about 640 turns with the values mentioned above and with using nomap.
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
aoffen
Posts: 508
Joined: Fri Jun 07, 2002 10:28 am
Location: Brisvegas, Australia

RE: Screen questions: Devices

Post by aoffen »

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

How do you change the memory settings? Can't see where they are specified in the shortcut or the .bat file?
Regards
Andrew
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BigDuke66
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Location: Terra

RE: Screen questions: Devices

Post by BigDuke66 »

Just copy it into the bat file.
My complete bat file looks like this:

java -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause
erstad
Posts: 1944
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Screen questions: Devices

Post by erstad »

ORIGINAL: USS America

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?

I'm running Tracker(NoMap) with "factory-installed" settings and have over 600 turns as Japan loaded, with 2 day turns. (So the net impact is probably somewhere between 300 and 600 single day equivalents). Loaded in 451 seconds last time.
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topeverest
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RE: WitPTracker AE Release 1.0

Post by topeverest »

Tracker has always been a bit finaky for me. My 1.7.1 install I did prior to starting my current game has failed. It no longer loads when I call the program. Is there any support - or tips on how I can reload the software without losing my current game database?

Is it as simple as reloading the software and copying over my database file over the generic and setting the commands?



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Andy M
Andy M
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: topeverest

Tracker has always been a bit finaky for me. My 1.7.1 install I did prior to starting my current game has failed. It no longer loads when I call the program. Is there any support - or tips on how I can reload the software without losing my current game database?

Is it as simple as reloading the software and copying over my database file over the generic and setting the commands?

Reloading the software probably won't do anything. When it fails, what are the messages? Based on that, we can see why it fails and make recommendations. I know there is a bug which is stopping some people and we should have a new release soon to remedy that.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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