Any way to steer air production /composition of airforce?

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Aditia
Posts: 573
Joined: Sat Mar 26, 2011 9:06 pm

Any way to steer air production /composition of airforce?

Post by Aditia »

Is there a way in which a player can steer the composition of his airforce (i.e. higher percentage of fighters, CAS, level bombers, transports) to suit his strategical needs/plans? Also, is it recommendable to disband air units flying obsolete planes or does the AI do a good job of this itself?
CheerfullyInsane
Posts: 211
Joined: Sun Dec 05, 2010 2:50 am
Location: Birkerod, Denmark

RE: Any way to steer air production /composition of airforce?

Post by CheerfullyInsane »

AFAIK, you can't do anything about the production.

As for the air-groups, don't bother disbanding them. The AI will create new air-groups based on available aircraft in the pool, so they'll simply come back after a while, plus disbanding will cost you precious APs.
Not to mention that when you disband them, you also lose any experience they've gained.
Either plonk them in the reserve waiting for newer airplanes, or use them in low-activity theaters. Crimea usually becomes a parking space for the I-16s in my games.

"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder
Aurelian
Posts: 4090
Joined: Mon Feb 26, 2007 2:08 pm

RE: Any way to steer air production /composition of airforce?

Post by Aurelian »

Nope, can't change production.

I'm not sure about the groups themselves. You get some on the re-enforcement schedule.

I think it's airbases that the AI builds based on how many groups you have.

I do disband groups with no planes. Sometimes[:D]
Building a new PC.
CheerfullyInsane
Posts: 211
Joined: Sun Dec 05, 2010 2:50 am
Location: Birkerod, Denmark

RE: Any way to steer air production /composition of airforce?

Post by CheerfullyInsane »

ORIGINAL: Aurelian

I'm not sure about the groups themselves. You get some on the re-enforcement schedule.

I think it's airbases that the AI builds based on how many groups you have.

Did a little digging, and it's both air-groups and airbases.

Air-groups are created if the AI thinks they are needed, and only 5 per turn.
Airbases are created if the airgoups-to-airbases ratio is above 6:1, and only 1 per turn. (18.1.4 and 18.1.5)

So disbanding air-groups is a bad idea.
1) It takes APs.
2) Air-groups might get re-created with the old planes, instead of the newer ones in the pool. With only 5 getting created each turn, this is kinda important.
3) The older airplanes still count as air-groups, making it more likely new air-bases will be created.

Gotta love a game that makes you learn something new almost daily. [:D]

Disclaimer: The above is from the manual. There might be a change in one of the patches that I've missed.
"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder
Aurelian
Posts: 4090
Joined: Mon Feb 26, 2007 2:08 pm

RE: Any way to steer air production /composition of airforce?

Post by Aurelian »

ORIGINAL: CheerfullyInsane

ORIGINAL: Aurelian

I'm not sure about the groups themselves. You get some on the re-enforcement schedule.

I think it's airbases that the AI builds based on how many groups you have.

Did a little digging, and it's both air-groups and airbases.

Air-groups are created if the AI thinks they are needed, and only 5 per turn.
Airbases are created if the airgoups-to-airbases ratio is above 6:1, and only 1 per turn. (18.1.4 and 18.1.5)

So disbanding air-groups is a bad idea.
1) It takes APs.
2) Air-groups might get re-created with the old planes, instead of the newer ones in the pool. With only 5 getting created each turn, this is kinda important.
3) The older airplanes still count as air-groups, making it more likely new air-bases will be created.

Gotta love a game that makes you learn something new almost daily. [:D]

Disclaimer: The above is from the manual. There might be a change in one of the patches that I've missed.

Ahhhhhhh [:D]

I agree, gotta love a game that makes you learn something new[:D]
Building a new PC.
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