Long spells of inactivity

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
emperor peter
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Location: Genk, Belgium

RE: Long spells of inactivity

Post by emperor peter »

ORIGINAL: Renato

In 5.60.51b this problem seems worse.

Apparently, AI almost never rests, even when it has no cohesion. This leads to a great number of non-eventful battles where AI would like to fight but is unable to.

These battles are frankly boring and it's a pity, because this game is in many ways the best of the Close Combat series.
I agree here, except the AI does rest the turn after you kick it off a map. But this is not enough to recover cohesion. It should either rest more or gain more cohesion when it does rest.
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: Long spells of inactivity

Post by STIENER »

i agree...playing the AI can be really boring. i just started a GC against the AI....the AI being allied....not only does the AI make stupid strat moves but yes its does a poor job of attacking and often sits a round having tea, so i quit playing the AI.
but we do know the best playing is H2H..hands down, so to speak.

i like the idea of the timer being a bit random and i think there should be a retreat button. i even like the idea of the opponents FM bar not being visible.

it will be interesting to see what the next patch has in it.
Renato
Posts: 194
Joined: Sun Oct 22, 2006 3:25 am
Location: Milano, Italy

RE: Long spells of inactivity

Post by Renato »

ORIGINAL: STIENER

i agree...playing the AI can be really boring. i just started a GC against the AI....the AI being allied....not only does the AI make stupid strat moves but yes its does a poor job of attacking and often sits a round having tea, so i quit playing the AI.
but we do know the best playing is H2H..hands down, so to speak.

.....

H2H is surely better, but this is the only game in the Close Combat series to experience this inconvenience.

It should not be too difficult:
- when the AI needs rest, it should rest;
- when the AI chooses not to attack, it should accept a truce offer.
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