What do these numbers mean?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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kaleun
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What do these numbers mean?

Post by kaleun »

I am sure this has been asked already any number of times.
What do the numbers in parentheses mean?
What do the numbers not in parentheses mean?

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RE: What do these numbers mean?

Post by CV 2 »

How much you have stockpiled.
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kaleun
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RE: What do these numbers mean?

Post by kaleun »

Parenthesis?
Non parenthesis?
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hunchback77
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RE: What do these numbers mean?

Post by hunchback77 »

Non parenthesis means how many Manpower centers, Heavy Industry centers, Light Industry centers, etc. you have producing.
Parenthesis means how much you have stockpiled as CV 2 said.
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kaleun
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RE: What do these numbers mean?

Post by kaleun »

Aha! Thank you both.
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Bradley7735
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RE: What do these numbers mean?

Post by Bradley7735 »

How do you stockpile Light Industry and Refinery? Shouldn't those look like the repair shipyard line? Is it possible that those are damaged centers?
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: Bradley7735

How do you stockpile Light Industry and Refinery? Shouldn't those look like the repair shipyard line? Is it possible that those are damaged centers?

How do you stockpile armament and vehicle points? Pull a blivet out of the pile, hit it with the magic hammer and poof!, it's a helmet. Another poof! and the next candidate is a rifle.

They're abstractions. Chalk it up with airplane engines burning cans of corn.
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Bradley7735
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RE: What do these numbers mean?

Post by Bradley7735 »

ORIGINAL: Bullwinkle58

ORIGINAL: Bradley7735

How do you stockpile Light Industry and Refinery? Shouldn't those look like the repair shipyard line? Is it possible that those are damaged centers?

How do you stockpile armament and vehicle points? Pull a blivet out of the pile, hit it with the magic hammer and poof!, it's a helment. Another poof! and the next candidate is a rifle.

They're abstractions. Chalk it up with airplane engines burning cans of corn.

No, my point is that these two items don't exist. They create supply and fuel. Not points to make other things.....

But the picture above shows numbers in ( ) . So, it implies that there is a stockpile of them. ?????
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: Bradley7735

No, my point is that these two items don't exist. They create supply and fuel. Not points to make other things.....

But the picture above shows numbers in ( ) . So, it implies that there is a stockpile of them. ?????

OK, that's a good question. I misunderstood.

Maybe the refinery parenthesis number represents unused production capacity? So if, somehow, a big slug of "new" oil, perhaps from a base conquest, were sourced the refinery parenthesis number would process that new oil into fuel at an accelerated rate until the parenthesis was at zero, then go back to steady state fuel production? And the same for LI with resources? I don't know.

It's hard to model RL real time processes with banked capacities. Manapower is another that ought to not have a parenthesis. You can't bank labor. It's a function of time; it expires. But WITP and AE have always done this in order to make the overall models balance. Perhaps a deep Japanese player can give a better answer.
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Numdydar
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RE: What do these numbers mean?

Post by Numdydar »

Japanese production is one of the most complex aspects of the game (which is why most play the Allies, lol)
 
The numbers not in parenthesis are what you produced this turn in the various areas. This will match up with the numbers on the Industry screen.
 
The numbers in parenthesis for the most part represent what you have 'pooled up'. Think of this number as your strategic reserve of the various areas. The game does indeed 'store up' HI, etc. so that even if every HI factory was shut down (or bombed to 0), these HI points that were saved would be used to produce, planes, ships, etc. Until of course all the reserve was gone. At which point nothing would get built.
 
If you are serious about learning about Japanese production, go to the WitP Tracker web site and watch some of the videos there. Goes a long way to help give you a least a fighting chance to understand the complexities of the system. 
 
One important thing to note is that HI factories take Fuel to run not Oil. As long as you can keep Japan supplied with fuel, you never have to worry about shipping oil. Unless of course you want the extra 1K/turn of supply the conversion of Oil to Fuel will bring based on the above numbers.
 
From your numbers above
Your LI will produce 1 supply/LI factory so they will produce 9,700 supply points/day
HI will produce 2 supply/factory so they will produce 14,360 supply points/day
The refineries will produce 1 supply point/refinery so they will produce 1,135 supply points/day.
 
So not much comparied to LI and HI. So, unlike the real war, oil in the game is a side show. It's fuel that keeps the production going for both sides. 
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RE: What do these numbers mean?

Post by Blackhorse »

ORIGINAL: Bullwinkle58
They're abstractions. Chalk it up with airplane engines burning cans of corn.

Ethanol! [:)]
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: Numdydar

The numbers not in parenthesis are what you produced this turn in the various areas. This will match up with the numbers on the Industry screen.

This answer is in opposition to hunchback77's answer up-thread.

Are the non-parenteses numbers the AMOUNT of that thing produced that turn, or the NUMBER OF CENTERS producing that thing? For some outputs there is not a 1:1 relationship.
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d0mbo
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RE: What do these numbers mean?

Post by d0mbo »

Well, you can't stockpile repair shipyard points. (Building up a pool of points, repairing Yamato with 92 Float damage in one day?!)
 
Perhaps this is an UI issue. It should only show the things you CAN stockpile (gamewise) HI, MP, Merch, Navy, oil, fuel.
 
It's shouldn't show in parenthesis (cool word!) LI, Refinery and repair.
 
Perhaps the game "tracks'these stockpiles, but they don't exist as an usable entity in game.
 
Did this make any sense?
 
 
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: d0mbo

Well, you can't stockpile repair shipyard points. (Building up a pool of points, repairing Yamato with 92 Float damage in one day?!)

Perhaps this is an UI issue. It should only show the things you CAN stockpile (gamewise) HI, MP, Merch, Navy, oil, fuel.

It's shouldn't show in parenthesis (cool word!) LI, Refinery and repair.

Perhaps the game "tracks'these stockpiles, but they don't exist as an usable entity in game.

Did this make any sense?

Not entirely. Why should you be able to stockpile Merch or Navy points? In RL you can't stockpile any service or labor-related production. If you didn't work on that ship in the building yard today you can't get that time back. Goods can be warehoused, services never.
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hunchback77
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RE: What do these numbers mean?

Post by hunchback77 »

Quote from page 227 of the Manual.

"gives the Totals for all Industry located throughout the player’s controlled
areas on the map as well as the accumulated points (in parentheses). This includes total
Manpower, total Heavy Industry, total Light Industry, total Refinery, total Resources, total Oil,
and total value of Shipyard Repair facilities."

The Manual says number in parenthesis is accumulated points.
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: hunchback77

Quote from page 227 of the Manual.

"gives the Totals for all Industry located throughout the player’s controlled
areas on the map as well as the accumulated points (in parentheses). This includes total
Manpower, total Heavy Industry, total Light Industry, total Refinery, total Resources, total Oil,
and total value of Shipyard Repair facilities."

The Manual says number in parenthesis is accumulated points.

I know. I was commenting on your statement above about the numbers outisde the parentheses.

You said "Non parenthesis means how many Manpower centers, Heavy Industry centers, Light Industry centers, etc. you have producing. " IOW, how many buildings there are making the commodity/service.

Numdyar says it's the number of points produced this turn, not the number of centers. Both can't be right.
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Numdydar
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RE: What do these numbers mean?

Post by Numdydar »

It's the number of points which in most cases IS the same as the number of centers. i.e. 1 HI factory produces 1 HI point which is stored Same with LI, etc. so yes both of us are correct :)
 
You produced 7,180 HI points which came from 7,180 HI factories. However, you MAY have HI factories that are NOT producing for many reasons, lack of fuel, turnrd off, etc. So the total number of HI factories that are available may be greater than the number of HI points produced. The Industry screen will highlight the total number of centers and the number that actually produced in the previous turn. That is where you can tell if everything is running smoothly or not.
 
Again I cannot stress enough if you are going to try and play the Japanese, get Witp Tracker and watch the videos.
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

ORIGINAL: Numdydar

It's the number of points which in most cases IS the same as the number of centers. i.e. 1 HI factory produces 1 HI point which is stored Same with LI, etc. so yes both of us are correct :)

Again I cannot stress enough if you are going to try and play the Japanese, get Witp Tracker and watch the videos.

13.2.2.1 HEAVY INDUSTRY
Heavy Industry – These represent the large-scale industrial production facilities that are usually
found in large cities. Usually these are sprawling complexes that employ thousands of workers.
While they produce a lot of lifeblood to any war effort, they are prime targets for the enemy.
Heavy Industry Centers convert inputs of resource and fuel points into heavy industry points
and supply.
One Heavy Industry Center requires the input of twenty resource points and two fuel points,
and generates two heavy industry points and two supply points per day.


So, again, it really matters what that number represents, centers or production.

Who needs to watch videos? [:)]
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Numdydar
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RE: What do these numbers mean?

Post by Numdydar »

I stand corrected :) I knew that but something must have snapped as I wrote that [&:]

So let's try again with numbers from my 1//11/1942 game as Japan.

These are from the Industry screen

64,905 in my HI pool
Maximun HI points that I could produce is 14,274
Number of HI not produced 194
HI produced 14,080
Supplies produced 14,080

234 in my LI pool
Maximun LI points that I could produce is 9,760
Number of LI not produced 29
LI produced 9,731
Supplies produced 9,731

From the Inteligence screen under Industry it looks like the below
Heavy Industry 7,040 (64,905)
Light Industry 9,731 (234)

So this means that I have 7,040 HI centers that produced (providing 7,040 times 2 = 14,080 HI points and supplies) and the number in parenthesis 64,905 is what is in the pool (NOT what was produced. Only the Industry shows what was produced). The same is true of the LI numbers, 9,731 produced and 234 in the pool. So the first number in the OP is the number of centers you have of that type and the second (in parenthesis) is the amount in the pool.

It is important to note that I had 97 HI centers (194 divided by 2) and 29 LI that did not produce in the last turn, but the only place these show up is in the Industry screen. You do not see what you could have produced versus what you did produce under the Inteligence screen.
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Bullwinkle58
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RE: What do these numbers mean?

Post by Bullwinkle58 »

Sounds like the answer then. Thanks for the math work. I'm going to finally play the Japanese next go-round.
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