HONEST EVAL OF AI

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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MemoryLeak
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HONEST EVAL OF AI

Post by MemoryLeak »

I searched on AI but I can never get the search function to work. Anyway..
I am looking for an honest evaluation of the AI. I never play PBEM so this is important, at least to me it is.
Does it do dumb things?
Is it aggresive?
Does it ignore parts of the battle map?

Things like that.
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Frido1207
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RE: HONEST EVAL OF AI

Post by Frido1207 »

ATG is focused on flexibility & modability (is that a word??)

Decisive Campaigns is focused on historical accuracy & a strong AI.

But read what Vic says in his own words:
http://www.vrdesigns.nl/ ("Game development laws")
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RE: HONEST EVAL OF AI

Post by Barthheart »

ORIGINAL: MemoryLeak

I searched on AI but I can never get the search function to work. Anyway..
I am looking for an honest evaluation of the AI. I never play PBEM so this is important, at least to me it is.
Does it do dumb things?

Yes but don't they all? [:D]
Is it aggresive?

Yes. Sometimes too agressive, but it definately keeps you on your toes.
Does it ignore parts of the battle map?

Sometimes, but not usually.
Things like that.

It's not the best AI I've come across but it's better than most.

There are way to give it a production advantage, so you fight against more but not necessarily better. The best challenge I get is fighting against 3 or 4 AI's that don't have any production advantage. Can be quite a challenge and you don't feel cheated.

Hope that helps.
[8D]
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kendollem
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RE: HONEST EVAL OF AI

Post by kendollem »

Honestly the AI is pretty weak i think mostly for 1 reason.
 
Your first couple games theres a distinct possibiliy you'll lose the Ai is super aggressive and goes straight for Ac's Tanks and such and without expereince on how to handle your Political Points could find yourself quite boned.. But after you figure that out it doesnt really provide much  challenge outside of upping its production.. And even then its kind of meh
 
Cause its incapable of using multiple divisions to attack a spot so its always 1 divisions vs your 1 division as far as i've seen. So just set back and let the hordes batter themselfs againist your entrenched units with defence weps and you'll kill them at an insane ratio..  Ai doesnt seem to use arty to well either which just makes the problem worse.
 
 
If this gets Fixed in Gold then the ai would be top notch.
 
 
Anyone have any idea if this does?
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Keunert
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RE: HONEST EVAL OF AI

Post by Keunert »

to be honest i've never come across an ai that is even close to what a human could do in any wargame. hps, ssg, DC WtP, advanced tactics: the ai is only a challenge in suited scenarios and during the learning process.
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RE: HONEST EVAL OF AI

Post by Josh »

Don't know about the Gold version, but the AI in AT was... acceptable. Need to immediately add that the AI can pose a serious threat, let alone AI+ (never played AI++, well maybe half a game or so). It's quite agressive, and if you're not careful you *will* have a hard time. I compare it to say WitE, where even on normal you really have to pay attention to every unit, and make every move count. In WitE you will lose against the AI if you're not careful, same for ATG me thinks.
Up untill now it's no match for a human opponent, then again it has served me well for a few years.
The AI did use Art and AT guns in AT... but not much, maybe ATG has improved on this.
 
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Tac2i
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RE: HONEST EVAL OF AI

Post by Tac2i »

Two suggestions re the AI in random games:

1) Give it the first turn
2) Let the AI declare war first. Sometimes it will do so immediately and other times it will wait 2 or more turns.

These two things will help you have a more challenging experience.
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Max 86
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RE: HONEST EVAL OF AI

Post by Max 86 »

My biggest problem with the original AT AI is that it can not build a combined arms division with the usual components. It builds too many of these and too few of those.  I have not seen an AI division yet with tanks, infantry, arty, recon, all together in one unit.  That is why the AI doesn't hold up in combat.  Its easy to whip a armored car DIVISION or a HQ Staff DIVISION!
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RE: HONEST EVAL OF AI

Post by MemoryLeak »

Well, that gives me a good overview of the AI and how to possibly make it more challenging.
i will also check out Decisive Campaigns.
I have many matrixgames software. Usually a good experience. WWII: Time of Wrath didn't work out so good for me.
I like SC WAW and SC WWI. Tough AI.
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Josh
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RE: HONEST EVAL OF AI

Post by Josh »

Uh yeah but the SC series is a completely different ballgame. One unit there is probably onehundred in AT (or WitE for that matter). Moreover, no stacking in SC, that's an almost no-no for me.
Anyways, sure the AI good use some improvements, no one will deny that, and it will be some time before we have an AI that *will* beat a good player.... but in the meantime ATG is a fungame guaranteed for countless hours of pixeltroopsfun. [:)]
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Max 86
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RE: HONEST EVAL OF AI

Post by Max 86 »

ORIGINAL: Josh

.... but in the meantime ATG is a fungame guaranteed for countless hours of pixeltroopsfun. [:)]

Against other people, mostly human, I agree. Against the AI, not so much. I DO hope that the AI unit composition situation was addressed.
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RE: HONEST EVAL OF AI

Post by Jeffrey H. »

ORIGINAL: MemoryLeak

I searched on AI but I can never get the search function to work. Anyway..
I am looking for an honest evaluation of the AI. I never play PBEM so this is important, at least to me it is.
Does it do dumb things?
Is it aggresive?
Does it ignore parts of the battle map?

Things like that.

I've had loads of fun with it, (the AT AI), but it does tend to boil down to the same old grind on a different map. It takes a while to get to this stage, a variable 'while' depending on the individual. In a few cases, people have not been able to beat the AI when it's on ++ setting.

As a game experience, I found the mods to make an improved random game over the standard random games. I notice some of the same type of chnages are being incorporated into ATG.

History began July 4th, 1776. Anything before that was a mistake.

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Tac2i
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RE: HONEST EVAL OF AI

Post by Tac2i »

Another way to get a good challenge: play a random game with three AI. I started such a game yesterday and initially I thought I might actually be able to manage it. In successive turns however each of the AI declared war on me. While I initially made some progress, the AI now has me retreating. I've lost at least one of my initial cites and have had retaken from me 2 or 3 I had captured from the AI. I've never lost a game to the AI and this may be the first. Say it ain't so! I'm not ready to throw in the towel but I'm approaching the tipping point I believe. I'm feeling like the Germans must have felt in the late war years: too many fronts and not enough resources to hold the line everywhere. It is not a good feeling!

Edit: Well, a few turns later I surrendered. One of the AI finally declared war on another AI but it was too late for me. My situation had deteriorated rapidly and all hope was loss. : (
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RE: HONEST EVAL OF AI

Post by Tac2i »

Having been defeated in my first ATG random game with three AI, I started another. In this one I didn't follow my usual practice of waiting for the AI to declare war first (still a good idea if playing against only one AI) and immediately declared war on AI Player A. A couple of turns later AI Player B declared war on AI Player C. Good! They won't all three be warring against me like in the first game. The war with AI Player A went on for a couple of years (roughly 24 turns) before I captured it last city. I wasn't paying much attention to what the other two AI players were doing (couldn't see much anyway) other than I kept a few units on my border with each of them. When I did finally make an effort to discern who was winning that battle, I discerned that AI Player C was getting the best of AI Player B. I decided I better get after AI Player B as well before AI Player C captured all their cities and resource hexes. I guess may action didn't sit well with AI Player C as a couple of turns later he declared war on me. My border with him wasn't heavily defended in most areas and the blitzkrieg he launched against me had me reeling in retreat. Several turns later I think I've finally blunted his offensive on the main direction of his attack. In a couple of other areas I'm actually gaining ground against his forces. AI Player B I think still has at least one city so he isn't totally out it of yet. The war against AI Player C is going be a long one I believe but I'm having a lot of fun with it.

One thing I've learned or relearned is that a large motorized army (or Navy/Air Force) burns through its fuel reserves in a hurry. Future ATG players, plan accordingly.

Another thing I've learned, if you are primarily a gamer who only plays against the AI, play against more than one. Try playing against 2 or 3 AI. You'll find it more of a challenge, thus enhancing your gaming experience with ATG.
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Max 86
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RE: HONEST EVAL OF AI

Post by Max 86 »

Is the AI building combined arms divisions?
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RE: HONEST EVAL OF AI

Post by Josh »

"...When I did finally make an effort to discern who was winning that battle, I discerned that AI Player C was getting the best of AI Player B. I decided I better get after AI Player B as well before AI Player C captured all their cities and resource hexes..."
 
That's funny, because that's exactly the opposite of what I do. Reasoning behind it is that Player C (the winning side) may get just too powerful. I always go for the most powerful AI, while at the same time playing defensively against the other AI's. And you're right about multiple AI's, more souls more fun hehe. 
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RE: HONEST EVAL OF AI

Post by Tac2i »

Well, I had just finished off AI Player A and had just discovered that AI Player B was on the verge of total defeat. Incidentally, a couple of turns before as I was redeploying west front units to my eastern border, the increased recon revealed a massive AI Player C army near my border in one location. I was not prepared to go war with him, which is why when he declared war on me, he quickly overran part of my nation capturing one of my at start cities and a resource hex or two.

Edit: I don't intend to turn this thread into an AAR but let me just say I'm still, 31 turns into this particular game, still getting pressured by the AI. In the screenshot I'm the darker colored units. I'm trying to hold the line in places and in others pushing back and gaining ground. This is just the eastern front. There is also a battle raging on the western front as well where my situation is a little more precarious.

In answer to an earlier question about combined arms: yes the AI is employing combined arms "divisions" and in some places with artillery and air support.
ORIGINAL: Josh

"...When I did finally make an effort to discern who was winning that battle, I discerned that AI Player C was getting the best of AI Player B. I decided I better get after AI Player B as well before AI Player C captured all their cities and resource hexes..."

That's funny, because that's exactly the opposite of what I do. Reasoning behind it is that Player C (the winning side) may get just too powerful. I always go for the most powerful AI, while at the same time playing defensively against the other AI's. And you're right about multiple AI's, more souls more fun hehe. 


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RE: HONEST EVAL OF AI

Post by Tac2i »

Yes they do as you can see in the screen shot (depicting three different AI units). In some cases they are accompanied by artillery units and sometimes get air support as well.
ORIGINAL: Max 86

Is the AI building combined arms divisions?
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RE: HONEST EVAL OF AI

Post by Max 86 »

Thanks for showing that. It is a big relief! I am real excited by this release. It is looking really good.
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RE: HONEST EVAL OF AI

Post by Jeffrey H. »

The AI did this in AT, it wasn't always the case but often I found units conifgured this way. Was there some effort to change the behavior in ATG ?
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