Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

I wish I knew how to do the subtitles on those things - they are too funny!
It's only a Game

User avatar
Tarhunnas
Posts: 2997
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by Tarhunnas »

ORIGINAL: BigAnorak

Like you, ahistorical strategies are not what I want to be forced into, but the concept of merging/disbanding units is not ahistorical. My approach may be "gamey" in that it is designed to keep the maximum amount of manpower in the units I believe are the most important to keep Oleg from the Gates of Moscow - the infantry and the mechanised units. The support units have only a random chance of joining the combat - I want to have guaranteed fighters.

I don't think what I am doing is a bad as moving the Rumanian Army to France, like I used to do in WIR!

I just want to emphasize, I certainly didn't mean to criticize you or any other player for using ahistorical solutions or being gamey, I hope it didn't seem that way. I just meant that I am not entirely comfortable with the game having mechanics steering players into using ahistorical methods.
------------------------------
RTW3 Designer
JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by JJKettunen »

ORIGINAL: BigAnorak

T3: Have to say I didn't expect Oleg to get busy in the Vitebsk area, so the local reserves were not sufficient to deal with his breakthrough.

Well, the frontline would have been three hexes to the east, and you would have had 8th Panzer Division behind the bulge in a historically accurate version. I'm designing it (shameless plug!).
User avatar
Q-Ball
Posts: 7850
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by Q-Ball »

Is it a-historical to raid units for Manpower? Probably somewhat; raiding airbase, flak, or HQ units isn't, because all that actually happened.

Disbanding Luftwaffe Units didn't, but that was political. The Wehrmacht certainly thought that would be a great idea.

The only thing questionable maybe are the Construction units, because alot of those soldiers were foreign conscripts or otherwise not really fit for frontline duty.
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

Well, the frontline would have been three hexes to the east, and you would have had 8th Panzer Division behind the bulge in a historically accurate version.

Now you tell me! Not sure I could face a restart at this stage.

Keke you need to look at the starting disabled pools - I think they need increasing by 400K for each side, and can you check the Axis Armaments pool - I don't know if mine has got corrupted (see screen shot above)
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

I just want to emphasize, I certainly didn't mean to criticize you or any other player for using ahistorical solutions or being gamey, I hope it didn't seem that way.

No criticism taken. Believe me, I'd rather be concentrating on the fighting rather than micromanaging guys having their spades turned into panzerfausts, but the collapse that Flavio caused in earlier tests has probably scarred me for life and I am just paranoid about maintaining rifle squad strengths![:)]
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4, The scary thing is fully 2,400,000 of my OOB are unarmed men in support squads, so you can see just how low the "teeth to tail" ratio is:



Image
Attachments
T4support.jpg
T4support.jpg (166.81 KiB) Viewed 381 times
It's only a Game

JJKettunen
Posts: 2293
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by JJKettunen »


Keke you need to look at the starting disabled pools - I think they need increasing by 400K for each side, and can you check the Axis Armaments pool - I don't know if mine has got corrupted (see screen shot above)

Pool numbers are pretty wild in this stock version. Axis start with 3,760,000(!) armaments points. Then there's over one million in the Soviet manpower pool....

Bob, could you post your suggestions, FE regarding disabled pools, in the designer forum (my 43 GC thread)? Thanks.
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4 OOB: I will be trying to give every corps in a high intensity combat zone 6 combat SUs, to maximise the support available to each combat, including 3 arty, 1 stug/JPZ 1, 88mm based Flak and 1 specialist AT unit ( 88mm AT/nashorn/elefant etc.)

Image
Attachments
T4OOB.jpg
T4OOB.jpg (130.46 KiB) Viewed 381 times
It's only a Game

User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by Mynok »


So does this mean you are keeping SUs to a minimum and disbanding the rest? Did I miss that part of your Manpower Management Plan®?
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

So does this mean you are keeping SUs to a minimum and disbanding the rest?

Pretty much, but AP shortage means it will take me well into 1944 before I get everything the way I want it.

Every disband costs 1 AP so I am spending them on larger units atm - the construction battalions are only 800men, so not worth the expenditure.
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4: An example of the intensity of PBEM combat . 5 combats in one hex (plus 1 recon)



Image
Attachments
T4vitebsk.jpg
T4vitebsk.jpg (185.61 KiB) Viewed 381 times
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4: Narrow breakthroughs like this one near Orel are easy to deal with:


Image
Attachments
T4Orel.jpg
T4Orel.jpg (179.59 KiB) Viewed 381 times
It's only a Game

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by ComradeP »

Seeing those loss screenshots just convince me even more that backhand blow strategies are basically not a good idea because they're not economical.

Losses in combat are too low for it, and you can't put the hurt on the Soviets. The only way the Soviets can currently get hurt in mid-late war scenarios is if they hurt themselves with poor attacks, and no good Soviet player is going to be making many of those.

Attriting the Soviets is not really an option currently.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4 Start: Those on a broader front are a bit harder to deal with:



Image
Attachments
T4Stalinostart.jpg
T4Stalinostart.jpg (172.63 KiB) Viewed 381 times
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

T4: But fortunately I have sufficient reserves to restore contact with the pocket and then fall back to form a containing Pak Front.



Image
Attachments
T4Stalinoend.jpg
T4Stalinoend.jpg (175.01 KiB) Viewed 381 times
It's only a Game

User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by karonagames »

not a good idea because they're not economical.

Economics is boring - counter attacks are fun - I like fun. I'm going to lose, but I want to have fun while I lose.

It's only a Game

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by ComradeP »

Economics is boring - counter attacks are fun - I like fun. I'm going to lose, but I want to have fun while I lose.

If your idea of fun is not being able to put a dent in Soviet AFV strength with your counterattacks, then by all means be my guest. For those who are less amused by that, myself included, it remains a problem.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by JAMiAM »

ORIGINAL: BigAnorak
not a good idea because they're not economical.

Economics is boring - counter attacks are fun - I like fun. I'm going to lose, but I want to have fun while I lose.

That's the spirit!
Speedysteve
Posts: 15981
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Pass the Kryptonite - Oleg's Supermen are coming! 1943 AAR.

Post by Speedysteve »

ORIGINAL: JAMiAM

ORIGINAL: BigAnorak
not a good idea because they're not economical.

Economics is boring - counter attacks are fun - I like fun. I'm going to lose, but I want to have fun while I lose.

That's the spirit!

Heh. This should be my new Sig line I think [;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Post Reply

Return to “After Action Reports”