Resupply event cycling

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Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

Resupply event cycling

Post by Lieste »

Not sure why this happens - a unit has partial ammunition remaining so requests a supply run - after a few minutes a supply run is dispatched - as soon as it arrives it is marked "returning" at the depot, the unit's basics return to full, but no ammunition is added.

Doesn't affect all units - some will have full supply after a run, but others will get stuck without some ammunition types, or reduced quantities.

The problem isn't lack of supply - the base is showing more supplies than are required for the force, but the constant spamming of supply requests might be delaying some more important supply runs - these slightly more frequent than every 2 hours.

It might be that when I see this I have recently shot the unit dry of some ammunition type (RPG most frequently, but also sometimes MRL or artillery ammunition) - this will cause problems for any infantry unit with 'a few' RPG, particularly single shot weapons, which are never re-issued (though surely these are issued *as* ammunition, so should be replenished when used up as any other type (apparently they are truly single use in game)).
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: Resupply event cycling

Post by Lieste »

Having trouble getting any re-supply at all for Inf-AT weapons - I've even made some from scratch and disguised them as 'small-arms, anti-personnel', or 'gun' in case the game design deliberately prevents rpg supplies - no joy.

Adding a new force, equipped solely with rpg type weapons - on the assumption that the minimal depletion of ammunition by use of rpg within a normal infantry force may not trigger a resupply - (both original and new/modified) gives a 'silly' anti-armour value, but after expending the few rounds for each launcher, the force is unarmed and only eats... requesting a new meal every couple of hours.... obviously gourmands.

So, is it supposed to be possible to re-acquire expended Panzerfaust? What about receive conventional ammunition for re-usable bazooka/PzSchrek types?
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: Resupply event cycling

Post by Lieste »

Well - I've seen Pioneers at least receive some resupply of Panzerfaust and Panzerschreck... they were in contact with enemy armour (M5 stuarts (at 500m range or closer)) for the best part of 24 hours, and I noticed one resupply event for each of the units (there could have been more - I was busy firing artillery to break up the tank attacks and prevent their escaping from the improvised cordon).

What I still haven't seen is resupply during lax periods bringing up AArm weapons for infantry forces when not directly pressured by armour... It can be a bit late if his armour is not routed by something else, as supply columns can have a hard time getting to units in contact with armour. It is possible that it can happen though - I'll take the forces into an isolated scenario and see how it behaves...
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: Resupply event cycling

Post by Lieste »

In a side by side test, I saw Pioneers (only PzFaust) get resupply, while their companion Grenadiers (Pz Faust and PzSchreck) failed to get resupply over a period of 3-4 days.

The Pioneers only requested supply once they had expended all their AT ammunition - with even a single PzFaust still in stock they received nothing except small arms and basics, they could receive multiple resupply runs in the course of the scenario. (The Bn HQ was also overrun, expended its' PzFaust, and at least sometimes got 6 replacements for the 4 expended).

The Grenadiers immediately requested their AT ammunition once the PzFausts were expended. Only basics and small arms were received, and a new order was immediately placed.
Even after expending all AT PzSchreck ammunition they didn't receive any additional supply, but continued requesting ammunition. I wasn't able to fire off the HE ammunition to see if that would trigger replenishment of the stocks, but I will edit the relevant weapon &/or formation to see if this improves things.

So - multiple AT weapons may currently prevent the resupply of Inf AT, & it should be made routine to receive replacements for these as they are expended, rather than waiting till the unit is ineffective (and potentially cut off).
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: Resupply event cycling

Post by Lieste »

Running a test with only Panzerschreck AP (for both AArm and Apers) and PzFaust in the Grenadiers still shows no resupply - so as soon as the two AT weapons are in the same infantry unit it seems to break the resupply code - it is possible that the tactical situation has some effect - the local presence of armour causes some supply columns to be destroyed (though tbh it looks like they should be from one position in dead ground to another behind the same ridge) - still, the PzFaust 'pure' unit are getting some re-supply in 'the same' situation.

It might be the problem lies with the Panzerschreck itself - as a successful expenditure of all RPG7 rounds from a newly created unit which only carried this and some small arms also failed to resupply.
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Arjuna
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RE: Resupply event cycling

Post by Arjuna »

Interesting. I'll look into it.
Dave "Arjuna" O'Connor
www.panthergames.com
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