Move to Gaul exploit?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

Move to Gaul exploit?

Post by nalivayko »

When Senate authorizes a move to Gaul, I often use a naval movement from Carthage to try to land in Narbonese Gaul (an area that prompts an incomplete move screen). The game kicks back my army to Spain... an exploit or a feature? I never feel guilty using this trick, since you sail to southern Gaul or northern Iberia in more or less the same direction from Carthage. However, this trick does allow for an increased chance to meddle in affairs of Spain... a historic Carthaginian Senate may agree, but the game designer may not.
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mercenarius
Posts: 780
Joined: Tue Jul 06, 2010 1:51 am

RE: Move to Gaul exploit?

Post by mercenarius »

You have discovered a quirk of the game.

When the Carthaginian Senate authorizes you to send forces to Gaul you may move armies from Africa to Spain because Spain is "on the way." In that case, moving an army by sea from Africa to the area in Spain north of the Pyrenees is taken by the game as a move to Spain itself - which is legal. The army is placed in the operational area of Spain.

So this isn't really an exploit. I allowed this because it seems reasonably logical. But I can see now that this feature is not sufficiently well documented. There is some mention of the general "on the way" rule in one of the tutorials, I believe. The manual needs more explicit information. One more thing for the next minor revision. [8D]

This rule also operates when Spain is the authorized theater and you want to take an army from Italy to Spain; you may enter Gaul under those circumstances. You will probably never need to do this, of course.

The area of Narbonese Gaul only gets that special treatment (the move-completion dialog) when you move an army which is already in Spain across the Pyrenees to that area.
James Warshawsky
Forced March Games, LLC
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Move to Gaul exploit?

Post by nalivayko »

I don't know. Sometimes I forget to leave Mago in Gaul during the first turn. It's nice to know he can return to Gaul when move to Spain is authorized.

Thank you for the explanation.
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