Improving gameplay realism

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
sillyflower
Posts: 3509
Joined: Wed Aug 04, 2010 4:39 pm
Location: Back in Blighty

Improving gameplay realism

Post by sillyflower »

This is understandably the most argued-about topic of all, with strong debate over tactics, supply rules etc etc. Interesting and worthy I have no doubt, but not getting the problems fixed.

The answer is in fact simples. Bring in more roleplay.

1st summer -Russian player has to do moves when drunk and tired.
1st Blizzard - German has to play when sitting in a freezer wearing only summer clothes

This will simulate Soviet command and control weaknesses, and Hitler's winter no retreat order because German player won't be able to control the mouse properly due to shivering so will be reluctanct to move front line units or do anything other than end the turn as quickly as possible.

No doubt others can add to the list but I would caution against being over-zealous. I don't want players copying Hitler's late war chemical dependency.
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
User avatar
56ajax
Posts: 2294
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: Improving gameplay realism

Post by 56ajax »

can i be the Russian?....I'm very good at tired and emotional.....furthermore I seem to understand how to speak the language after a few vodkas...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Improving gameplay realism

Post by Josh »

1st summer -Russian player has to do moves when drunk and tired. play russian roullette with your comrades
 
1st Blizzard - German has to play when sitting in a freezer wearing only summer clothes put your boots in a bucket of freezing water
 
Wow, that sounds like so much more fun! LOL
User avatar
cristianwj
Posts: 292
Joined: Tue Jul 14, 2009 5:35 am
Location: Singapore
Contact:

RE: Improving gameplay realism

Post by cristianwj »

There is a Comrade stand behind you, with a pistol aim to your head. if you retreat too much, you will be get shot!
This is another good idea :p
Unus pro omnibus, omnes pro uno
Aussiematto
Posts: 344
Joined: Sun Feb 13, 2011 8:27 am
Location: Australia

RE: Improving gameplay realism

Post by Aussiematto »

Funniest thread yet on realism

Outstandingly silly, sillyflower :)

(note, given that it's April here in Australia and where I am we are STILL getting 30 degree + days I am actually quite happy to out feet in icebucket)
I still remember cardboard!
User avatar
sillyflower
Posts: 3509
Joined: Wed Aug 04, 2010 4:39 pm
Location: Back in Blighty

RE: Improving gameplay realism

Post by sillyflower »

ORIGINAL: Josh

1st summer -Russian player has to do moves when drunk and tired. play russian roullette with your comrades
This presupposes that gamers have friends with whom to play
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
User avatar
LiquidSky
Posts: 2813
Joined: Tue Jun 24, 2008 4:28 am

RE: Improving gameplay realism

Post by LiquidSky »

ORIGINAL: cristianwj

There is a Comrade stand behind you, with a pistol aim to your head. if you retreat too much, you will be get shot!
This is another good idea :p


Or have your mother-in-law behind you with a wooden spoon...she can wack you in the head when you move something the wrong way.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Altaris
Posts: 216
Joined: Fri Aug 14, 2009 3:15 pm

RE: Improving gameplay realism

Post by Altaris »

ORIGINAL: cristianwj

There is a Comrade stand behind you, with a pistol aim to your head. if you retreat too much, you will be get shot!
This is another good idea :p

Oooh, I like that one! Would help trim down the Comrade Robinsky syndrome!
User avatar
Rebel Yell
Posts: 545
Joined: Sat Jun 21, 2003 7:00 pm
Location: The Woodlands, TX USA

RE: Improving gameplay realism

Post by Rebel Yell »

In Soviet Russia, realism plays you!
Angelo
Posts: 87
Joined: Fri Dec 17, 2010 7:42 pm

RE: Improving gameplay realism

Post by Angelo »

ORIGINAL: sillyflower

This is understandably the most argued-about topic of all, with strong debate over tactics, supply rules etc etc. Interesting and worthy I have no doubt, but not getting the problems fixed.

The answer is in fact simples. Bring in more roleplay.

1st summer -Russian player has to do moves when drunk and tired.
1st Blizzard - German has to play when sitting in a freezer wearing only summer clothes

This will simulate Soviet command and control weaknesses, and Hitler's winter no retreat order because German player won't be able to control the mouse properly due to shivering so will be reluctanct to move front line units or do anything other than end the turn as quickly as possible.

No doubt others can add to the list but I would caution against being over-zealous. I don't want players copying Hitler's late war chemical dependency.

LOL too funny,

I would take advantage of the system and unplug the freezer first but then get drunk and play like a Russian...
Post Reply

Return to “Gary Grigsby's War in the East Series”