Diverse Worlds v19 - Shandar

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

Gasbag with engines? Still, looks great to me.
Also, I'm guessing you are doing some new planet graphs Woodman.
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Igard
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RE: Diverse Worlds v19 - Shandar

Post by Igard »

Awesome! [:)]
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the1sean
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RE: Diverse Worlds v19 - Shandar

Post by the1sean »

Looking forward to the final version! I understand needing a break for some Blood Bowl [:)]
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AminMaalouf
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RE: Diverse Worlds v19 - Shandar

Post by AminMaalouf »

I look forward to play the final. Thx, for your work and efforts.

Do you have an approximate ETA?
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

Don't make him go any faster....I think he's capable of it and we'll not be able to keep up [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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WoodMan
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RE: Diverse Worlds v19 - Shandar

Post by WoodMan »

Do you have an approximate ETA?


I've been a bit busy this week, decorating (again) and applying for a job which has some work to do as an example aswell as normal CV, App, Covering Letter etc, and builders coming to the house on Thurs and Fri which will be disruptive too [:D]

From Monday though things will be back to normal, I'm hoping to complete Shakturi and Ancients next week, I'll post some pics [;)]

So I'm guessing this will be at least a couple of weeks, but if it makes sense I might release the Shak/Ancients as an update when they're done, then the Atuuk, Pirates and other stuff as the last update.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

Shakturi/Ancient update would be real nice indeed.

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
Speedy2511
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RE: Diverse Worlds v19 - Shandar

Post by Speedy2511 »

Hi!

Can i use this mod with the new patch?

Greetings
Nico
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Igard
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RE: Diverse Worlds v19 - Shandar

Post by Igard »

The new patch changes nothing in terms of modding. That makes me a sad Romulan.[:(]

However, it does mean that there's no problem running this or any of the other mods with the new patch. [:)]
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

The second one could have been easily fixed while the first one.....ahh, modding support, where are you? I mean more modding support...always more...of everything....
Ranting stopped....barely.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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adecoy95
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RE: Diverse Worlds v19 - Shandar

Post by adecoy95 »

the poly-count on that ship looks really high [:)]
Shuul
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RE: Diverse Worlds v19 - Shandar

Post by Shuul »

Can i combine this mod with Super AI somehow?
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cookie monster
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RE: Diverse Worlds v19 - Shandar

Post by cookie monster »

I downloaded the mod and my Ugnari's seem to be using stock art, can someone double check this for me pls.
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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?

Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
Speedy2511
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RE: Diverse Worlds v19 - Shandar

Post by Speedy2511 »

Did the mod change some of the race files?

I mean the new patch change something to the ai.
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adecoy95
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RE: Diverse Worlds v19 - Shandar

Post by adecoy95 »

ORIGINAL: Speedy2511

Did the mod change some of the race files?

I mean the new patch change something to the ai.

i checked the races.txt and i did not notice any changes, but i could be wrong
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Igard
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RE: Diverse Worlds v19 - Shandar

Post by Igard »

None of the fields in the races.txt file have been changed, so there's no effect to the mod.

Download and enjoy.
Bingeling
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RE: Diverse Worlds v19 - Shandar

Post by Bingeling »

ORIGINAL: J HG T

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?

Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.
Hm, do you get the correct ship to race map, then? I did the painful job of updating the ship ID in the super AI races.txt...

Not exactly easily readable that file, and the spreadsheet thing posted here did not behave well in my open office.
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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

I did get the correct ship-sets for each race, no problems. I'm not a modder so I made backup of the Diverse Worlds folder and put Super AI mod in there. Seemed to work. 

EDIT: And Woodman. If you read this: Pretty, pretty please give us an update. Kittens will cry otherwise. No man wants that.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

"Hear ye! Hear ye! J HG T was a jerk!"

I did not get the right ship images with my super AI mod trick. Well, I got right ones for some races that happened to be the first ones I encountered in my current game, I being Kiadian. So just ignore my overwrite way, it won't work well. If you don't mind Quanemos having Naxilian ships and such, go for it.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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