ORIGINAL: Cyber Me
ORIGINAL: asdicus
For all scenarios I note that Singapore starts with 50% port damage on 7 december 1941. This takes 5 days to repair and makes a big difference to loading/unloading ships. Also of course you cannot build any forts at singapore for 5 days either while the port is repaired.
I cannot see any historical reason for the major port damage at the start of the game. The port was undamaged and working fine. Can any of the developers please explain why the port damage was added ? I would like to remove it in a custom babes scenario but I need to justify the change to my opponent.
It was Percival's order not to fortify the northern shores of Singapore up to 27th Dec 1941 because he didn't want to panic the civilians and wounded retreating troops- even though 6500 engineers could have been adding to the defences. Even when the Commonwealth forces crossed onto the island virtually nothing was done- the the little progress was made in the wrong positions as Percival mis-judged were the Japanese were going to invade- "There were no permanent defences on the front about to be attacked," Churchill said. By the time the Australians reached their front on 1st Feb 1942 they had to prepare their defences from scratch and only at night as the bank was now subjected to near constant bombing, strafing, and shelling during the day.
But the question remains. Since the player IS Perceval (and many others), why does Singapore start with the totally unwaranted 50% port damage? Wake Island battered the first Japanese invasion attempt..., but the game doesn't force the Japanese player to get battered as well.







