Turn 4: Movement Phase
I advance the 1st Kansas one hex so as to close with Hunter again, though since my regiment is in line formation it is unable in a single turn to maneuver efficiently enough to climb the same hill while remaining facing Hunter. The 1st Missouri stays in place, hoping finally to dislodge McCowan from those woods.
Off on the left, I have Wright’s cavalry advance first into the Ray Cornfield, climbing onto the higher elevation (Hill2) for a better view. Pulaski’s Battery is visible six hexes away – close enough to do damage, especially to a unit out in the open. But there’s nowhere to hide, so I have the rest of the regiment enter the cornfield, hoping that in a turn or to Sigel’s artillery will be able to fire on the enemy battery.
Moving into the upper elevation also reveals another enemy unit near Pulaski, but I can’t identify it. (It appears on the screen as a Confederate flag, which indicates a unit can be detected but is not clearly enough in view for its type, size or formation to be evident.)
Next I continue the advance of the 1st Brigade on the right, having it follow the path along the topmost points of the hill. Here I stumble into some good fortune: I send Totten’s Battery to an open hex just one away from the edge of the hill, so that the following turn I can have the battery advance to the edge and take position there, but the unit “misunderstands” my command and goes to a different open hex two hexes too far to the north. As luck would have it, this puts it behind and above Hunter’s Cavalry, which will now have to contend with my infantry regiment right in front of it and my artillery behind it.
Having more units advance lets me espy other enemy units. I can see one CSA regiment in column formation near the ford where the Wire Road – the important artery in this area, and a road famous in American history – crosses Wilson Creek. It’s clearly approaching the hill, as are some other units that I soon see farther away. (Every time I move up a unit there is a chance I will spot an enemy unit, since the terrain of this battlefield is so broken that sometimes a unit can’t see what an adjacent unit can see. It’s a very challenging battlefield, in this respect. Plus it’s difficult terrain to move through.)
I advance the other units, trying to use vegetation to screen them from Pulaski’s Battery (which in the battle itself was firing across the creek valley onto Union units on Bloody Hill).
Turn 4: Combat Phase
Time again for combat. Hunter’s men take more heavy casualties, but he is able to rally them. A bit later when they’re hit with even more casualties (31) the unit panics, and during all this Hunter himself is “lightly wounded” (meaning that he can stay in command). The unit is forced to retreat, only to find Totten’s Battery opening fire from behind. Meanwhile, McCowan’s Cavalry and the 1st Missouri continue to fight. The CSA unit has little hope of escape, but is at least able to delay one of the strongest Union regiments.
After combat ends I’m able to see more CSA units, some advancing along the creek valley towards Sigel’s position and others obviously planning an attack on Bloody Hill, though that seems at least two turns off.
Disclaimer: I thought I’d kill two birds with one stone by writing an AAR while testing a new scenario for the first time – a risky proposition, since there was always the chance that something was wrong with the scenario. It turns out there is. First, the supply wagons for both sides have disappeared, most likely because I made an error in one of the data files. So both sides will run out of supply and be unable to continue. (Though wait until I tell you how they can resupply without any wagons around...) Also, I am starting to realize that I put in too many victory hexes on the side controlled by the CSA, the result of which will be that some CSA units will stick to the VH’s they control, instead of coming out to fight me. So the CSA will not be as strong as it should be. But that’s okay, since there will be more and better AAR’s in the future, and this one is meant mainly to provide the first detailed descriptions of combat.

Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.