Making good AARs

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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macgregor
Posts: 1050
Joined: Tue Feb 10, 2004 6:44 pm

Making good AARs

Post by macgregor »

Perhaps this could wind up being a good thread to share ideas. My question is; when I save a game image in jpeg format, which I believe is required to post it, it seems to lose some quality. Is it the way I saved the image in ms paint? Also, what do you look for in a good AAR?
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desert
Posts: 827
Joined: Thu Sep 14, 2006 8:39 pm

RE: Making good AARs

Post by desert »

Roleplaying and original stories are nice.
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
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Telumar
Posts: 2210
Joined: Tue Jan 03, 2006 12:43 am

RE: Making good AARs

Post by Telumar »

ORIGINAL: macgregor

Perhaps this could wind up being a good thread to share ideas. My question is; when I save a game image in jpeg format, which I believe is required to post it, it seems to lose some quality. Is it the way I saved the image in ms paint?

You can set the jpg quality in the game options. I've set it to 100, but i rarely make a direct map export, mostly screenhots. You get good results in quality/file size with a JPEG quality of 95.

For editing i use Paint.NET. It's free (creative commons licence), slim and easy to use. It also has the important arrows ;) (you can see this in my EA AAR over at GS).
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