Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by treespider »

ORIGINAL: dbmsts

Michealm this was written in the change log for the 1108k8 patch
Tweaked Group stacking on base with AF 6+ gains a 1/3 lowering of the "Aircraft Stack Level" for 4E planes[MEM]

Could you please exlpain this in detail? Will AFs of size 9 and 10 also have overstacking now or is this about something else?


See the immediately preceding post (#359) by Michael.

MichaelM wrote:

On a AF6+, instead of counting a 4E plane as 4 points towards stacking, it will only count as 2.67 points. You can still overload the AF but it requires more planes.
My logic here is that on "more developed" AFs there is usually more area to park planes that wont affect operating the groups. I have just drawn this line at 6+ size. If it becomes to contentious, I'll just drop it and revert back to same number overall.

I like it.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
viberpol
Posts: 858
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by viberpol »

ORIGINAL: treespider
MichaelM wrote:

On a AF6+, instead of counting a 4E plane as 4 points towards stacking, it will only count as 2.67 points. You can still overload the AF but it requires more planes.
My logic here is that on "more developed" AFs there is usually more area to park planes that wont affect operating the groups. I have just drawn this line at 6+ size. If it becomes to contentious, I'll just drop it and revert back to same number overall.

I like it.

On the level of "liking/not liking" I have to say I don't like it. [:(]
This is what we want to increase the playability... more & more coordinated Allied "uber-fighters"... more 4Es in the air to destroy anything within range.[8|]

And more results like this one:
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Heavy cloud

Raid spotted at 118 NM, estimated altitude 12,000 feet.
Estimated time to target is 43 minutes

Allied aircraft
Liberator II x 16
Liberator B.III x 13
Wellington B.X x 12
B-24D Liberator x 22
B-24D1 Liberator x 34
B-24J Liberator x 12

Allied aircraft losses
Liberator II: 1 damaged
B-24D Liberator: 2 damaged
B-24D1 Liberator: 1 damaged

Airbase hits 75
Airbase supply hits 29
Runway hits 669


How about making more of them to withdraw if unescorted
or making them less fighter-proof? [&o]
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Theages
Posts: 167
Joined: Fri Feb 16, 2007 6:48 pm
Location: Austria

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Theages »

Using version k8 und alternate font.
There is a minor display problem on the base screen. If there is a "(max draw ...)" present in the "Supplies" line, the "max draw" value overlaps with the yes/no of the stockpiling column if it is longer the approximately 3 numbers.
mjk428
Posts: 872
Joined: Sat Jun 15, 2002 3:29 am
Location: Western USA

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by mjk428 »

ORIGINAL: treespider
I like it.


I like it too. I LOVE the ability to stockpile where I choose.

Thanks Michael.
User avatar
PaxMondo
Posts: 10853
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by PaxMondo »

Michael,
 
Thanks for the great ongoing support!
 
[&o][&o][&o]
Pax
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by michaelm75au »

ORIGINAL: dbmsts

Michealm this was written in the change log for the 1108k8 patch
Tweaked Group stacking on base with AF 6+ gains a 1/3 lowering of the "Aircraft Stack Level" for 4E planes[MEM]

Could you please exlpain this in detail? Will AFs of size 9 and 10 also have overstacking now or is this about something else?

From memory, AF 9+ never have had any restrictions.
Michael
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by michaelm75au »

ORIGINAL: Theages

Using version k8 und alternate font.
There is a minor display problem on the base screen. If there is a "(max draw ...)" present in the "Supplies" line, the "max draw" value overlaps with the yes/no of the stockpiling column if it is longer the approximately 3 numbers.
Thought I had checked alt font.
Ah welll. So hard to find space nowadays.
Michael
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Mac Linehan »

ORIGINAL: mjk428

ORIGINAL: treespider
I like it.


I like it too. I LOVE the ability to stockpile where I choose.

Thanks Michael.

+2! Count me in - outstanding work, Michael!

Mac
LAV-25 2147
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Mac Linehan »

ORIGINAL: michaelm

ORIGINAL: Sardaukar

ORIGINAL: michaelm

The next build will expand the stockpiling option to bases. The code had hooks for this (added in last patch) but I hadn't activated it.
You will be able to stockpile supply, fuel, resource and oil at bases. This means that bases will retain these and not allow other bases to access them.
Note that this applies only to supply&resource movement between bases, normal LCU and industry access is not affected.




OMG! [&o] Can I now stuckpile fuel for ships for example in Brisbane and not have it being sucked to industry in other parts of Australia?
That's the theory.

No matter how smart the distribution method gets, there is always going to be some case where the PLAYER wants to keep huge stockpiles in one place determined by the player rather than the AI's ditribution net.

michaelm -

This is absolutely First Class - a very useful feature. Please keep up the good work!

AE Loyalist Mac
LAV-25 2147
dbmsts
Posts: 135
Joined: Fri Feb 18, 2011 7:56 am

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by dbmsts »

thanks
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Halsey »

Viberpol may be on to something.

Maybe 7+ level airfields should be considered more sophisticated, and shouldn't the repair rates be across the board?
Not just 4E aircraft, say 20-25% reduction for all types.

Just my 2 cents from an AFB...[:D]
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by michaelm75au »

ORIGINAL: Halsey

Viberpol may be on to something.

Maybe 7+ level airfields should be considered more sophisticated, and shouldn't the repair rates be across the board?
Not just 4E aircraft, say 20-25% reduction for all types.

Just my 2 cents from an AFB...[:D]
This is only stacking level - how many planes can fit at airfield without impact to ops.
Does not affect repair/support.
Michael
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Halsey »

Gotcha!
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Bradley7735 »

I'm trying to figure out how to do a print screen to show you these two, but I'll write about them until I can get a picture.

1: I'm playing vs the Japanese AI. I'm playing Da Babes lite, but I've modified that scenario quite a bit. On the opening day, the Japanese AI is programmed to strike a few bases on Luzon. I think Iba is one of the bases. In my scenario, Iba is completely empty. When the aircraft bomb the base, there are lots of flak graphics. Tons. There should be no flak graphics because there are no LCU's or ships there. I have seen other attacks at empty bases, and there are always lots of flak graphics.

2: I have a ship docked and loading an LCU at Manila. When I click the "all task forces" button, it says 'Manila, headed to'. It should say "At Manila." All the task forces that are docked, or just sitting in base hexes say "xyz location, headed to" They should say, 'at xyz location' or 'at sea at xyz location' See my picture below. task force 122 is the example, but I could find others.

This is with the most recent patch (I downloaded it today.) I'll try to get some graphics loaded so you can see what I mean.

Thanks, Brad

Image
Attachments
Docked ships.jpg
Docked ships.jpg (126.86 KiB) Viewed 248 times
The older I get, the better I was.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by BigDuke66 »

Is it correct that after this message:
Japanese Unit(s) surrounded at Loyang
the enemy unit disappears?
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Bradley7735 »

ORIGINAL: Bradley7735
1: I'm playing vs the Japanese AI. I'm playing Da Babes lite, but I've modified that scenario quite a bit. On the opening day, the Japanese AI is programmed to strike a few bases on Luzon. I think Iba is one of the bases. In my scenario, Iba is completely empty. When the aircraft bomb the base, there are lots of flak graphics. Tons. There should be no flak graphics because there are no LCU's or ships there. I have seen other attacks at empty bases, and there are always lots of flak graphics.

Thanks, Brad



Image
Attachments
flak.jpg
flak.jpg (45.81 KiB) Viewed 248 times
The older I get, the better I was.
User avatar
PaxMondo
Posts: 10853
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by PaxMondo »

ORIGINAL: BigDuke66

Is it correct that after this message:
Japanese Unit(s) surrounded at Loyang
the enemy unit disappears?
I beleive that is correct, at least that is what happens for me.
Pax
User avatar
michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by michaelm75au »

ORIGINAL: Bradley7735

ORIGINAL: Bradley7735
1: I'm playing vs the Japanese AI. I'm playing Da Babes lite, but I've modified that scenario quite a bit. On the opening day, the Japanese AI is programmed to strike a few bases on Luzon. I think Iba is one of the bases. In my scenario, Iba is completely empty. When the aircraft bomb the base, there are lots of flak graphics. Tons. There should be no flak graphics because there are no LCU's or ships there. I have seen other attacks at empty bases, and there are always lots of flak graphics.

Thanks, Brad



Image
Flak is shown only if there are flak values present.
Pls attach the pre-turn (save #2) where you see this, thanks

PS if the save also has the "docked" issue, it would also be helpful.
Michael
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by Bradley7735 »

Hi Michael,

Here is the Dec 7th turn. When you run it, you'll see several examples of the flak at empty bases (PI and Maylay peninsula).

Look at the transport task forces loading supplies at SF, Soerbaja, Singers, Manila. They all say "xyz location, moving to" I have noticed that once a task force has stopped loading stuff, it says the normal, correct response. But, if it's in the process of loading something, it says it's moving there.

FYI, this is heavily moded from stock. I apologize if it's my changes that are causing the problems and you spend time that isn't necessary.

Thanks, Brad
Attachments
wpae003.zip
(1.65 MiB) Downloaded 10 times
The older I get, the better I was.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Patch 06 - Public Beta - Build 1108k8 Resource Movement

Post by m10bob »

I like what michaelm has done for the "parking space" at bases..Tinian should be a good example..
Image

Post Reply

Return to “Tech Support”