Bombs

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

Bombs

Post by treespider »

Has anyone tested the effects of tweaking the various bomb device values?

What do the various data points affect?

Accuracy - ?
Penetration - ?
Effect - ?
Anti-Armor - ?
Anti-Soft - ?

I gather "Effect" is used for the determination of damage versus ships and bases, whereas "Anti-Armor" is used against armor devices and "Anti-Soft" is used against troops.

"Accuracy" - is it truly a reflection of accuracy, in that accuracy is part of a function to see if a bomb hits its target, or is the effect of the "Accuracy" value something entirely different?

However in looking at the Device file, it appears that the "Accuracy" values are merely a function of "Effect"...in essence 1/10th.

Bomb Strings - how does a load of bombs actually work? Is each bomb rolled for individually or is the entire string rolled for to determine if there is a hit?

I imagine there are different routines for different targets. For example - one possibility - a string is rolled to hit as a group, then assuming success - depending on target - all or only some the bombs are considered to have actually hit.

Current kernel of a thought in my feeble brain is to create two or more sets of bomb devices - one set for "Level/Strategic Bombers" and one set for "Tactical/Dive Bombers/Ground Support" etc...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
topeverest
Posts: 3381
Joined: Wed Oct 17, 2007 1:47 am
Location: Houston, TX - USA

RE: Bombs

Post by topeverest »

Despite strong urges to increase the penetration of the 1000 lb SAP and a few others to effect more BB damage, I have not done so for fear of other unintended other effects. Otherwise, no
Andy M
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Bombs

Post by witpqs »

Do some Google searches for JWE's comments in various threads on DaBabes. Suggest

site:matrixgames.com +JWE WhateverSerachTermsYouWantHere
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bombs

Post by treespider »

Did some research and as suspected Accuracy is not necessarily Accuracy...now back to some more research...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Anonymous

RE: Bombs

Post by Anonymous »

Jwe is off in the desert again and running around in camo dress and trying to sell the military his sensers. And his computer is restricted and so a hour cell phone window is all he gets and I asked him about this on the phone and he says he does not want to know nothing about the air program or the air numbers.

I think maybe jwe can get motivated. He is always a niceer person after he gets back from the desert and DOD gives him more money for his toys.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bombs

Post by treespider »

ORIGINAL: Osterhaut

Jwe is off in the desert again and running around in camo dress and trying to sell the military his sensers. And his computer is restricted and so a hour cell phone window is all he gets and I asked him about this on the phone and he says he does not want to know nothing about the air program or the air numbers.

I think maybe jwe can get motivated. He is always a niceer person after he gets back from the desert and DOD gives him more money for his toys.


Tell JWE to have no worries...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bombs

Post by treespider »

Did some testing and what I originally had in mind is not going to work...[:(]

Thought tweaking Accuracy numbers of bombs would have an effect...and it may...just not in the area I was testing.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
YankeeAirRat
Posts: 633
Joined: Wed Jun 22, 2005 4:59 am

RE: Bombs

Post by YankeeAirRat »

Treespider,

I think the accuracy here relates to how accurate the weapon it is when it is released by the platform. I would also suggest you start with looking at the numbers as well for the Torps and Rockets as well. See what playing with those numbers lead to the accuracy on those weapons. Just looking at the rest of the rest devices block I would bet the "Accuracy" relates to fire control systems that were typically assoicated with those weapons. So it probably related to the use of Norden, SABS, Blackett Bombsite, "Kentucky Windage" while using one of those gyro gunsights to help aim rockets or glide bombing in the fighters.
Take my word for it. You never want to be involved in an “International Incident”.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bombs

Post by treespider »

ORIGINAL: YankeeAirRat

Treespider,

I think the accuracy here relates to how accurate the weapon it is when it is released by the platform. I would also suggest you start with looking at the numbers as well for the Torps and Rockets as well. See what playing with those numbers lead to the accuracy on those weapons. Just looking at the rest of the rest devices block I would bet the "Accuracy" relates to fire control systems that were typically assoicated with those weapons. So it probably related to the use of Norden, SABS, Blackett Bombsite, "Kentucky Windage" while using one of those gyro gunsights to help aim rockets or glide bombing in the fighters.


Well when bombing bases as near as I can determine Accuracy for the bomb device is not used...or at the least is a very very very low leverage item.

Perhaps it makes a difference when attacking ships, on airfield attack Effect rules the roost.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
YankeeAirRat
Posts: 633
Joined: Wed Jun 22, 2005 4:59 am

RE: Bombs

Post by YankeeAirRat »

I have played other games in this same time period to abstract fire control that way. An aircraft can carry X number of bombs and when it attacks the accuracy of the bomb itself is Y. So in an attack run dice are rolled and if dice is higher then the accuracy rating all the bombs land on the target. If less then the accuracy rating, then take the number of bombs divided by the dice (rounding down to the next whole number) and declare hits that way. So if you don't get the accuracy rating that bomb is a miss. If bombs are salvo'd from a large bomber then you need figure each bomb, from there those that score above accuracy rating are considered hits on the target.
Take my word for it. You never want to be involved in an “International Incident”.
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: Bombs

Post by inqistor »

Uuu, good idea.
I am guessing, penetration is used during hits on armourded ships. SAP bombs have this, generally, higher.

But, since I have done some testing in ship-attacks, results are so randomly distributed, that it does not seem to be possible to determine effect of accuracy changes in testing.
Maybe against bases, but it should be probably checked in actual damages on enemy side.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bombs

Post by treespider »

Well the reason I said Accuracy doesn't seem to play a part in bombing bases is based on one set of tests I ran. I used 16 Liberators with bomb Accuracy set at 5, 25 and 1000 and saw no appreciable difference in the amount of damage inflicted with each strike.

However that is not to suggest that Accuracy is not used when DiveBombing or attacking another target class...it is simply stating that Accuracy does not appear to be a factor when targeting a base at 7,000' with Heavy Level Bombers.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: Bombs

Post by inqistor »

ORIGINAL: treespider

Well the reason I said Accuracy doesn't seem to play a part in bombing bases is based on one set of tests I ran. I used 16 Liberators with bomb Accuracy set at 5, 25 and 1000 and saw no appreciable difference in the amount of damage inflicted with each strike.

However that is not to suggest that Accuracy is not used when DiveBombing or attacking another target class...it is simply stating that Accuracy does not appear to be a factor when targeting a base at 7,000' with Heavy Level Bombers.
Naval guns accuracy seems to be below 100, in most cases. It is possible, that it is percentage, so by using 1000 you could overclock the counter. Try it with 49, and 99, and you probably need at least 25 attacks in test, to get average. What will be hit-ratio, at 1?
Post Reply

Return to “Scenario Design and Modding”