ORIGINAL: GreyJoy
We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941


In that case, pull back to the Rockies and wait for A-bombs... [;)]
Good luck!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: GreyJoy
We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941
ORIGINAL: ADB123
ORIGINAL: GreyJoy
We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941
..........
In that case, pull back to the Rockies and wait for A-bombs... [;)]
Good luck!
ORIGINAL: GreyJoy
ORIGINAL: ADB123
ORIGINAL: GreyJoy
We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941
..........
In that case, pull back to the Rockies and wait for A-bombs... [;)]
Good luck!
Why do you say so? I find - and Rader agrees with me - that the "race to go higher" that affects games without this HR pretty ruins the game. it becomes very unrealistic...in RL fighters, especially during the first years of war, didn't fight higher than 5/6k meters...
At least with this rule fights will become pretty even in terms of altitude.
For what concerns strategic bombing, Rader told me since the beginning he was going to bomb the hell out of China supply source because he believes that if left alone the chinese become a problem for Japan during the second half of war.
I was aware of that and it was up to me to decide to defend Chinese skies or not. I chose not to because i felt i didn't have the means to counter the hordes of Zeros he was sending there.
ORIGINAL: ADB123
ORIGINAL: GreyJoy
ORIGINAL: ADB123
..........
In that case, pull back to the Rockies and wait for A-bombs... [;)]
Good luck!
Why do you say so? I find - and Rader agrees with me - that the "race to go higher" that affects games without this HR pretty ruins the game. it becomes very unrealistic...in RL fighters, especially during the first years of war, didn't fight higher than 5/6k meters...
At least with this rule fights will become pretty even in terms of altitude.
For what concerns strategic bombing, Rader told me since the beginning he was going to bomb the hell out of China supply source because he believes that if left alone the chinese become a problem for Japan during the second half of war.
I was aware of that and it was up to me to decide to defend Chinese skies or not. I chose not to because i felt i didn't have the means to counter the hordes of Zeros he was sending there.
You've negated the value of the only first line fighters that you have in 1942 - the P-38 and the Hurricane IIc. This means that your opponent can Sweep you out of the skies for more than a year.
Combine this the ability of the Japanese to bomb HI into the Stone Age and you've given away China. You may as well just pull out anything useful and forget about it.
My opponents and I are using any altitude we like in our pbems (I have both an Allied and a Japanese pbem going), and we find a good balance of strategy and tactics that works for us. It certainly hasn't ruined the games for us.
Good luck -
ORIGINAL: Nomad
As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.
ORIGINAL: GreyJoy
ORIGINAL: Nomad
As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.
oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...
ORIGINAL: ADB123
ORIGINAL: GreyJoy
ORIGINAL: Nomad
As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.
oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...
You've been snookered... live with it.
Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.
Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.
Use your crummy fighters (everything but P-38s and Hurricanes) for training only.
Build up you 4E forces and go after your opponent's bomber bases. (Don't waste 4Es on anti-ship)
Use your 2Es for anti-sub warfare, and any torpedo 2Es for anti-ship warfare.
Don't let any good LCUs get trapped on Island Bases - fight on Continents. Remember - your opponent has a limited number of LCUs - the more bases he takes, the more he becomes spread out. You want him to be thin everywhere starting in mid-1943.
DON'T try big fancy invasions in 1942. So what if you capture some atoll somewhere. What are you going to do with it then? Your opponent can use it for target practice and wipe out your CVs with the KB if you try to defend it.
Focus on India and Australia first. (BUT - Don't leave Hawaii totally stripped.)
Build ALL of your Forts in the Soviet Union to their Max. Your opponent invaded Siberia once, he may want to try it again.
Keep these things in mind when you are considering the "defence" of the DEI:
- The Dutch troops are garbage and will always be
- Always ask yourself - can you defend ANY position or base in the DEI against 3 to 5 GOOD Japanese Infantry Divisions, with the KB hanging nearby?
- Will British, Indian, American or Australian troops help you if they are in Java or Sumatra and your opponent is landing in India, southeastern Oz, the Hawaiian Islands, or Prince George?
Most importantly - DON'T try to "win" the War in 1942. Plan now for how you will start to come back in 1943, 1944 and 1945. (There were very good reasons why the Allies weren't doing major counterattacks in the first half of 1942, and why they were in the far South Pacific in the second half of 1942 even after sinking 4 Japanese Fleet CVs.)
Good luck -
Ok, so you say i'd better set the best altitude of my fighters instead of 20k fts-no-matter-what?
ORIGINAL: GreyJoy
...For the moment i'm using my 4Es in naval search mission...cause i badly need eyes and i have not nearly enough cats around all the theatres...
ORIGINAL: GreyJoy
ORIGINAL: Nomad
As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.
oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...
For example, P-39s are best at 9K and below. At 20K they are toast. at 5K they have a slim chance. And if his fighters are at 20 K they have to fly down to get at your P-39s.
Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.
Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.
Use your crummy fighters (everything but P-38s and Hurricanes) for training only.
ORIGINAL: Alfred
ORIGINAL: GreyJoy
...For the moment i'm using my 4Es in naval search mission...cause i badly need eyes and i have not nearly enough cats around all the theatres...
Why?[:-]
(1) Let's say your misused 4Es identify an enemy fleet. What are you then going to do? Raise anchor and sail the Allied fleet to intercept. Break out the popcorn folks, we're going to have an early treat when the front page headline of the New York Times reads, "KB destroys Allied fleet".
(2) Allied 2Es are just as good, nay better, than 4Es for naval search, particularly at this stage of the war.
(a) Naval search range beyond 12 hexes is largely useless
(b) 2Es can operate from much smaller airfields without penalties
(c) Some 2E models have radar which does help in finding the enemy
(d) Except for torpedo equipped 2Es, the best use of 2Es is against land targets. Considering your current lack of fighter escorts, you must either have a lot of unemployed 2E units or tasked them on very inefficient missions. Why not employ them instead on naval search? That frees up the 4Es to do some real damage to the enemy.
Alfred
ORIGINAL: obvert
For example, P-39s are best at 9K and below. At 20K they are toast. at 5K they have a slim chance. And if his fighters are at 20 K they have to fly down to get at your P-39s.
I always set my P-39s to 10k and they seem to do just fine. Am I mistaken that the altitude range at which they are best is UP TO 10k? This is how I've been reading it all along, and it has worked, but if it functions better at 9k please let me know. I fly a combined CAP if possible with P-40s at 15k and P-39s at 10k, and both have stood up well.
The best operation altitude is less than 10K for P-39s, so at 10K you get the second level of ability.
Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.
Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.
Use your crummy fighters (everything but P-38s and Hurricanes) for training only.
This is very discouraging advice, and it seems to me slightly overstated.
P-38s are not good for CAP anyway due to their service rating of 3.
I keep mine at big air bases with Air HQs and they repair quite fast. They also discourage air attacks very quickly...
Use them for sweeps at 20k with good pilots, (70+ AIR, 60+ DEF, 60+ EXP), and go after his concentrations. Two or three squads like this in 42 will get 3-1 kills and take down critical large squads of Oscars especially.
Hurricane IIc will be a great CAP and escort plane at 15-20k, but again it's all about pilot training, fatigue, and making sure to switch out squads that are low on planes or fatigued for fresh full ones. You may not win the air battle, but you will hold your own. And he will always have days when the Netties will come in without their buddies and you'll light up 5-10 in one flight.
Never pull back and wait until you have better stuff to fight.
Early on when the best that you have are P-40Es, they just aren't good enough. It is better to hang back and look for mistakes from your opponent.
You won't learn anything and you will just make it easier for your opponent. (Unless we're talking about CVs. With those and other high value items 42 is not the time to risk, prudence and patience is best). Use your air, but train your pilots before you do or there is no point.
ORIGINAL: GreyJoy
Would you please care to explain me the so called "2nd best mvr alt"? I don't understand how it works...
Let's say i have the P-38E, which has these numbers:
15/15/15/14/11....which should be the max alt of this plane?
Thx in advance
ORIGINAL: GreyJoy
for what concerns my naval assets i've divided the USN (plus the Aus navy) into theatres, assigning to each of them cruisers and destroyer divisions. The naval assets are my main weapon against his lonely raiders that keep on hitting my sealanes. I divided my 4 CVs into 2 Task forces, operating for escort pourposes at the moment.
The RN is patrolling the seas of the Bengal Bay, looking for an opportunity to strike...trying to hide it waiting for his invasion to come out.
Hopefully, till Singa isn't taken, he could not spread his dirty hands onto India or the Bengal Bay...