Generic to the 17th GOLD

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SSFSX17
Posts: 182
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RE: Generic to the 17th GOLD

Post by SSFSX17 »

ORIGINAL: DakaSha

I give up

I am planning a very different mod which will be easier for the AI to handle (far fewer types of units), and which will have more interesting faction balance. The "Generic to the 17th" mod is just for fun.
"People are easily amused by quotes." - Some guy with a cool-sounding name
DakaSha
Posts: 92
Joined: Wed Apr 13, 2011 2:40 am

RE: Generic to the 17th GOLD

Post by DakaSha »

I'm just taking offense at not ever receiving any response (even when you do what i suggest :P ) so i kinda feel like a dumbass even saying anything :P

But:
Yeah it may be a good idea to split mods that are for fun or designed with multiplayer in mind and mods that are good for play with AI. Personally I'm looking forward to both. you seem to be the only person creating non-scenario based mods (for now anyways)
SSFSX17
Posts: 182
Joined: Sun Oct 14, 2001 8:00 am
Location: California
Contact:

RE: Generic to the 17th GOLD

Post by SSFSX17 »

ORIGINAL: DakaSha

I'm just taking offense at not ever receiving any response (even when you do what i suggest :P ) so i kinda feel like a dumbass even saying anything :P

My apologies: sometimes while working on things I get in "the zone." So, for Generic to the 17th Gold, I'll see what can be done about making the factions more balanced.

The Japanese morale bonus can be a bit of a double-edged sword, as it means that troops are slightly more likely to die rather than retreat, to sit there and keep on taking artillery shells, or to stand around waiting for bombers to drop bombs on them. On the other hand, I can see why it's there - historically, that was indeed one of the strengths of the IJA.
"People are easily amused by quotes." - Some guy with a cool-sounding name
SSFSX17
Posts: 182
Joined: Sun Oct 14, 2001 8:00 am
Location: California
Contact:

RE: Generic to the 17th GOLD

Post by SSFSX17 »

Taking a break from making an update every single day, in order to figure out balance between factions. Comments are welcome.

Germans: -10% production, -10% oil output, Divebomber II, Fighter II, Flak II, Halftrack II, Heavy Tank, Medium Tank, Submarine II

Anglo-Americans: +10% production, +10% raw mining, Ranger Theory

Russians: +10% production, +10% oil output, Commissar II

French: Engineer II, Fortification Theory, Guerrilla Theory, Guerrilla, Heavy Artillery

Arabs: +20% oil output, Guerrilla Theory, Guerrilla, Guerrilla II

Japanese: +10% morale, Battleship II, Carrier Fighter, Torpedo Bomber

Chinese: +15% production, Occupation Theory

Africans: +20% raw mining, Guerrilla Theory, Guerrilla, Torpedo Boat II
"People are easily amused by quotes." - Some guy with a cool-sounding name
DakaSha
Posts: 92
Joined: Wed Apr 13, 2011 2:40 am

RE: Generic to the 17th GOLD

Post by DakaSha »

Better then it currently is and with more flavor. Actual balance as in everybody being equally well off may be hard but it looks like a start.
SSFSX17
Posts: 182
Joined: Sun Oct 14, 2001 8:00 am
Location: California
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RE: Generic to the 17th GOLD

Post by SSFSX17 »

Version 6 is up, using beta 2.01c

New political & supply pictures are mostly working (not necessarily historical) and the new faction changes have been implemented.

Any future updates, besides graphics, are definitely going to be balance changes for factions & SFTypes only.
"People are easily amused by quotes." - Some guy with a cool-sounding name
DakaSha
Posts: 92
Joined: Wed Apr 13, 2011 2:40 am

RE: Generic to the 17th GOLD

Post by DakaSha »

I havnt been testing because i was waiting for patch. Has the AI been using your new stuff correctly with the changes in AI role?

edit: hmm is there any way to play without nato counters or any hope of a non nato version? its basically unplayable to me with nato counters xD

edit: who knows maybe id get used to them
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