Confederate AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Early June 1862 Strategy

1. I am going to get Lee back to Memphis as soon as possible. I need to rest and refit his army. It is in terrible shape. May even be time for some normal supply juicing to speed its return to battle readiness.
2. As soon as Buell moves to Memphis to pursue Lee I will begin the seige at Louisville to retake it. With Buell where he is, I will probably fall back to Nashville to avoid having Polk isolated and attacked.
3. I will shift a brigade from Hardee's division in Kansas to Price's and use Price to continue the pursuit of that Union division there. Hardee will begin seiging Topeka.
4. I will probably use the forces in Covington to strke north to Cincinnati. That may force the Union to either move Buell back and buy Lee some time, or make the forces in Grafton move. Either way, I just want the Union to crap or get off the pot there.
5. The economic and building strategy is working out just fine so far. Camps are well under way, and I am starting full scale mint production. In a few months I will need to start a couple of Plantations in my major cities as they fill up with mints.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Turn 15 (Early June 1862):

SecWar Report:
1. We rearmed the 3rd Artillery Battery with new napolean cannons and refitted the Lauderdale Zuaves with Mississippi rifles.
2. Gen. Lee moved back into Memphis to regroup just in time. Gen. Buell moved into his newly vacated encampments right after Lee's army had left. He is already beginning the process of regrouping his forces.
3. Gen. Polk struck at the Union army beseiging Frankfort. Details to follow.
4. Gen. Jackson moved north into Cincinnati pushing out the Union forces there without a fight. Jackson then moved north to Wheeling, once more seeking to engage the same Union force there. The Union force there moved away without a fight.
5. Gen. Hardee began the seige at Topeka and is making decent progress.
6. We have ordered the corp container back to Memphis to assist Lee in reorganizing his army in light of the reinforcements being gathered there.
7. Union forces drove into Fredericksburg in force. Details to follow.
8. The raiders in Hatchie were unsuccessful in their attempts to cause economic damage.
9. ~6500 minimally trained recruits were placed into existing brigades. We now estimate that we need an additional 140k men to bring our existing brigades up to full strength.
10. Disease struck the ANV after the battle and further weakened our forces there. [OOC Commentary]I just can't get a break here. It is b.s. [/OOC Commentary].

SecInt Report:
1. We began construction of a mint in Atlanta and a camp in Galveston.
2. We completed construction on a camp in Galveston and a Plantation in Augusta, GA.

SecNav Report:
1. Blockade runners secured 40 iron off the Georgian coastline.
2. Our blockade runners in the Gulf of Mexico were unsuccessful at procuring any new material.

SecState Report:
1. Our recent victories should advance our causes overseas, it just may take a few weeks for the magnitude of our successes to yield fruit.

Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Battle of Cincinnati: Start



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Ugly Guy
Posts: 274
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Cincinnati: End

Summary: The cowards retreated without a fight.



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Wheeling: Start



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Wheeling: End

Summary: Cowards couldn't stop running. At least they left behind a brigade of Minie rifles this time.

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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Frankfort: Start



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Frankfort: End

Summary: They pulled in additional troops from Louisville, but it didn't matter. Gen. Polk won a decisive victory in the pouring rain over the Yankees, inflicting over 2800 casualties, while sustaining less than 1700 himself. We refit one of our brigades with captured Minie rifles.



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Fredericksburg: Start



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Fredericksburg: End

Summary: They pulled in another army from Washington to help them fight and I pulled in Magruder's division from Ft. Monroe. This was the largest conflict to date in the war, and the highest casualty amounts as well. Gen. Weisiger courageously led our boys in battle and emerged victorious. Total casualties amount to ~14,300 for the Union and slightly over 10,000 of our lads killed, wounded, or surrendered. In the Union total was the US 36th Infantry which surrendered after providing a delaying action for the Union forces to escape. We captured a large amount of armaments after the battle including: 2 brigade of muskets, 1 brigade of Minie rifles, 1 brigade of European muskets, and 1 brigade of Springfields.

[OOC]I use autodeploy for these fights and for some reason the AI always puts my cannon in the back, while seemingly always putting the Union cannon in the front. I get punished from the Union cannon, while mine rarely ever see the fight. I think I will begin placing my cannon and then autodeploying the rest of my army.[/OOC]



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Mr. Yuck
Posts: 103
Joined: Sun Apr 22, 2007 6:50 am
Location: Asheville, NC, USA

RE: Confederate AAR

Post by Mr. Yuck »



I think I will begin placing my cannon and then autodeploying the rest of my army.[/OOC]

I didn't know you could do that! I'm playing one of the July scenarios and even with autodeploy, the Jeff Davis Battery has caused 14,535 Union casualties in 13 months.


Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Well it takes some forethought to pull it off. Basically you have to manually deploy your army until your cannon are placed and then autodeploy the rest. I just figure out how many slots I will have empty, and then figure out which slots I want to fill with which units until my cannon are placed. I usually start them in the charge zone if its early in the game and attack zone once they gain enough experience to not rout before they have engaged.

That is a pretty good record though. I am lucky to get that all war. What difficulty level are you playing at?
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Late June 1862 Strategy

1. Well Lee made it back to Memphis and I have prioritized reinforcements to one of his brigades. I am expecting Buell to move south for an attack this turn. The good news is that I should be able to repel it. The bad news is that it will further weaken Lee's already depleted army. If the Union decides to do some sort of sustained aggression in that region, I may be forced to recall Polk's army from Kentucky to reinforce Lee.
2. I want to move into Louisville to seige there, but I may move into Cincinnati to see what some Rebel aggression on Union home soil will do.
3. The Union is in full retreat in Missouri. I plan to continue to press the advantage and see what havoc I can cause.
4. My forces at Wheeling will probably move into Columbus, while leaving a small detachment behind to seize Wheeling. First I need to split off a small division to retake Kenewah.
5. Fredericksburg should be safe for another few turns. I have prioritized a division there as well, to help regenerate some of the losses of the last battle, as well as the disease. The only thing that worries me is that the Union will attack again with the large army it recalled from west Virginia. But, on the flip side, battling that large force in Fredericksburg with Weisiger's men in much better than battling him in west Virginia with Jackson's much smaller army.
6. Mint construction has began in earnest. I don't really have any other plans for the iron right now, other than a small amount being bled off for cannon and shoulder arms upgrades. This is good because I really need the money. Camp construction will continue on schedule. My goal is one each every turn.
7. I need to make a few more division containers. While its not critical right now, I do have a small need for them, and definitely will by next March when I muster again, and will need them even more if/when the Union emancipates. Now may seem early to some people, but I will enjoy not being behind the power curve when i really do need them. Besides, I should have the leftover resources to do it without hurting camp or mint production.
8. Weapons will continue to be a primary resource to bring in with BR's.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Turn 16 (Late June 1862):

SecWar Report:
1. We promote Simobn Bolivar Buckner to 3-star general in the Army of Kentucky.
2. Gen. Polk launched an attack on Louisville backed up by Gen. Floyd's division called in from Cincinnati. Details to follow. General W.M. Gardner was reportedly injured during the fighting.
3. We reorganized another division in Gen. Weisiger's ANV and made it a priority for replacement troopers.
4. Our raiders in Hatchie failed to cause any significant economic damage to the Union.
5. Our seige in Topeka has slowed some, but progress is still being made. We estimate that we are 1/3 of the way through the seige.
6. Gen. Jackson moved into Columbus, only to find the Union gone.
7. Gen. Loring failed to move his division to Kenewah. A replacement may be needed if that division is to continue to operate independently of Jackson's corp.
8. ~6800 replacement troops were distributed to existing brigades.
9. General Rodes and General Gardner have completely recovered from their wounds. General Anderson is now reportedly healing.
10. Gen. Jackson has raised the quality of his divisional command staff, and Gen. Weisiger has increased some of his divisional officers logistical process efficiency.

SecInt Report:
1. Began construction of two mints in Atlanta, a camp in Columbia, and a raider in Jackson.
2. We completed construction on the Florida Railway and a camp in Galveston.
3. Gov. Harris in Tennessee is requesting a foundry. His suggestion was filed in the circular file.
4. Gov. Johnson in Kentucky has requested a Laboratory. We recommend providing funds for its construction in Lexington. Even though it is dangerously close to the border, we will continue depend on the governor's hospitality and good will to assist in providing supplies for our troops stationed there.

SecNav Report:
1. Our blockade runners off the coast of Texas have secured 25 units of firearms.


SecState Report:
1. Support for the USA has increased slightly in both France and Europe.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Battle of Louisville: Start

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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Louisville: End

Summary: I didn't snap an ending picture because I was so tee'd off at the time. This battle was much closer than the casualties would indicate. The Rebs almost pulled this one off. I brought in Gen. Floyd's troops to have a roughly 5k troop advantage but we just could not survive against the withering firepower of the Union troops. Despite a nearly obscene amount of rallies by the Confederate generals, our troops fell just short of their goal and were forced to retire back to Frankfort. We also left behind a brigade's worth of Liege rifles and a brigade of muskets. Total casualties were ~2700 Union and ~4900 confederate. To attest to the futile bravery of the Confederate forces, they sustained casualties of nearly 1 in 5 men engaged in the fighting.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Early July 1862 Strategy

1. The expected attack on Lee last turn didn't happen, so it just might this time. Although I have seen games where they reverse course and move back to Kentucky. I would expect to see at least one battle before that happens.
2. Johnston's attack was a failure, although it almost succeeded. Probably the closest battle I have seen. It was my fault though, I under estimated the amount of Union forces there. However, I didn't lose a brigade in the retreat, which means it wasn't nearly as bad as it could have been. I'll probably move Floyd into Kenewah, and have Jackson seize Wheeling. I need to replace Loring or move his brigade into Jackson's container.
3. Weisiger's army is holding up fine so far, but this is where the AI tends to start pounding that area with two different armies. I am getting into the time where my camps can't keep up with my casualties and things can start falling apart if I am too aggressive or have a few bad battles. Lee's failed foray to protect KY may come back to haunt me.
4. I will probably start sieging Jefferson City with Price's corp. It will become a corp this turn when the corp container catches up to it.
5. Mint construction is going full force. My iron probably won't be able to hold out long, but I can swap in some division containers if I have to take a turn off. Then there are always a few plantations in the appropriate areas.
6. I'm not happy about placing a Lab in KY, but I do like to RP and sometimes you have to take the good with the bad.
7. My governors are slowly starting to polarize. Tennessee, Georgia, and Virginia hate me, the rest are all on the positive side. I need to push my NW over 0 so I can start getting a gradual creep from the ones that like me.
8. I am doing some low value missions with my raiders (I have two on the board right now) to try and build their skills until I can start raiding weapons.
9. Camp production is on schedule, but I can always use more.
10. Overall my general's skills aren't being revealed fast enough for me, but there seems to be a decent amount of good commanders in the Army of Kentucky. Polk isn't bad, but I could have better there.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Turn 17 (Early July 1862):

SecWar Report:
1. We refitted two brigades with Minie rifles.
2. Our seige at Topeka made very little headway. The Yankees are putting up a strong defense.
3. The Union forces under Buell attacked Gen. Lee's army. Details to follow.
4. Gen. Heth was promoted to a two star general.
5. Gen. Jackson moved his forces south to the land surrounding Wheeling. We expect seige operations to begin within the fortnight.
6. Gen. Heth moved his division south into Kenewah.
7. Our forces received new training manuals showing the latest line marhcing techniques.
8. Gen. D.H. Hill was promoted to a two star general.
9. Our raiders managed to destroy a large amount of the Union economy in Hatchie and another group managed to steal 15 units of weapons from Gen. Buell's army.
10. Gen. Weisiger continued improving the 2nd Corp command staff.
11. Gov. Pickens recommended some new logistical staff officers for placement in the 1st Div. 1st Corp ANV. We agree with these appointments.
12. We dispersed ~7200 newly trained recruits into our existing brigades.
13. Gen. Price is reporting his preparations for the seige of Jefferson City are almost complete.


SecInt Report:
1. We began construction on a camp in Frankfort, a division container in Jackson, a laboratory in Lexington, and a raider in Mobile.
2. We finished construction on a mint in Atlanta and a camp in Columbia.
3. A division container and a raider unit have completed organization and are ready for deployment. We recommend the division container by assigned to the Army of Tennessee.

SecNav Report:
1. No new news to report at this time.

SecState Report:
1. No new information to report.
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Battle of Memphis: Start







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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Memphis: End

Summary: With victories like these, my armies do not need defeats. This battle was a travesty from start to finish. My artillery was placed poorly by the AI, then once it is able to engage after it fires twice it moves back into the defensive zone behind some infantry so it cannot fire any more. What a sham. It failed its rally check before it was ever able to engage the enemy again. My other artillery unit was not placed in the battle for some reason. I may have to split a corp off and have it rally in when attacked. Slightly more risky, but at least I get my artillery brought in at the start. On a weirder note, Gen. Buell was not leading this army, despite its size. He was not listed as one of the top three Union generals for the fight. Their highest ranking officer on the field was a two-star general.

The end result of this battle was a major Confederate blood bath. I took almost twice as many battlefield casualties. Even with the capture of the Louisville Legion, I still took 50% more casualties than they did. I am feeling the effect of losing alot of my armaments in those defeats trying to protect KY. The battle lasted quite awhile, and while there were no pursuit casualties, I did post a picture of the rally effects by the leaders. Total casualties, including surrenders, were ~8600 for the Union and ~12,000 for the Confederates. But there is a plus side to this bloodbath. The Louisville Legion surrendered to us, and I managed to scavange from the battlefield three brigades of Springfields and two brigades of Minie rifles. E.K. Smith is showing promise as a future army commander, while Gen. Lee, despite good ratings, is underperforming in my book. This battle also bumped my NW to 1, which is a nice bonus.

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