I have never played FITE or any of the other East Front TOAW scenarios.ORIGINAL: bjmorgan
WITE is dedicated to the EF, so it models everything a little better in that theatre. Being an operational game, TOAW was stretched to the breaking point to recreate the EF. I played the hell out of the various versions of FITE, including D21, but they always were forced to compromise reality too much because of limitations of the engine. For example, the mud turns never really worked out all that well in TOAW. (Cease fire just doesn't cut it for me.) The scenario designers did a wondeful job with what they had to work with, but the engine was just too limiting.
Would anybody elaborate, please, on how TOAW fails to model East Front weather accurately? Precisely what game subsystems are missing, are off the mark, and/or are just not sufficiently adaptable to the needs of that situation?
Next question: If inadequate weather modelling is such a Big Deal in TOAW, why wasn't fixing this a high priority issue long before now?
(I bring up weather here, because for example in the Burma Campaign scenario, weather is or should be a Very Big Deal. From the Scenario Briefing, I don't see that it is. The monsoon season effectively shut down most movement and combat operations for 4+ months out of every year during the actual Burma Campaign. In the game, during the monsoon season, player(s) should have very little to do. Like FITE mud turns, but much more so.)


