Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Excellent.
You got tired and so did some of us explaining it.[:)]
However your new enhancement has just given me an idea. Rather than having the new "5" shortcut displaying all the hexes with the supply, and in the process disclosing a hex with the presence of an enemy unit, why not adapt the "Burma Road" open concept to all bases. Each base could simply show in the bottom left, the nummerical highest valid supply path eg "90" would indicate a valid path of that value to a supply source and hence a bases which gets resupplied x times per week (I forgt the exact number) whereas "19" indcates only resupplied once a week.
Alfred
You got tired and so did some of us explaining it.[:)]
However your new enhancement has just given me an idea. Rather than having the new "5" shortcut displaying all the hexes with the supply, and in the process disclosing a hex with the presence of an enemy unit, why not adapt the "Burma Road" open concept to all bases. Each base could simply show in the bottom left, the nummerical highest valid supply path eg "90" would indicate a valid path of that value to a supply source and hence a bases which gets resupplied x times per week (I forgt the exact number) whereas "19" indcates only resupplied once a week.
Alfred
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: michaelm
Got a save?
Here it is:
- Attachments
-
- wpae004.zip
- (3.09 MiB) Downloaded 13 times
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Thanks sspahr for spotting the dive bomers.
I think all glide bombing has accidently stopped when it was removed from torpedo bombers.
KHawk
I think all glide bombing has accidently stopped when it was removed from torpedo bombers.
KHawk
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: michaelm
I got tired of trying to work out if the Burma Road was giving supply or not.
So I have added a line on the base screen of Tsuyung and Ledo/Rangoon to indicate that the 500 daily supply is being added.
Bottom line on the left hand side in case you can't see the colored box.
![]()
I like this addition, too, Michael! For clarification, isn't the Ledo Road path removed as an option? I thought (maybe with an early patch) that the Burma Road was limited to tracing a supply path to Rangoon.
Mike
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Buck Beach
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: michaelm
Bottom line on the left hand side in case you can't see the colored box.
Thank you for this.
Buck
- Bullwinkle58
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: Alfred
Excellent.
You got tired and so did some of us explaining it.[:)]
However your new enhancement has just given me an idea. Rather than having the new "5" shortcut displaying all the hexes with the supply, and in the process disclosing a hex with the presence of an enemy unit, why not adapt the "Burma Road" open concept to all bases. Each base could simply show in the bottom left, the nummerical highest valid supply path eg "90" would indicate a valid path of that value to a supply source and hence a bases which gets resupplied x times per week (I forgt the exact number) whereas "19" indcates only resupplied once a week.
Alfred
Oh, yeah, like you wouldn't have to explain THIS one!!!! [:)]
"Grandpa, what's that number floating around on the bottom left of my box?"
Throw us visual perception dudes a bone, man! I like the hex path way for I am all about the pictures.
The Moose
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
It would have been nice had the Ledo Road and Burma Road been displayed on the map with unique marking?

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Flying Tiger
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
any word yet on when this patch will become 'official'??
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: Flying Tiger
any word yet on when this patch will become 'official'??
Inquiring minds want to know[&:]
Michael[&o][&o][&o] You don't have to stop your incredible work. Just let the rest of us catch up!!![:)]
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Yea lets wait till michaelm burns out, then the Patch can be made official. [:D]
Till then we should let him roll.
Till then we should let him roll.

RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
A possible Ground Units screen Back-button bug in 1108k9:
When I select the on-map LCU icon, arriving at the Ground Units at Hex... screen; then select an individual unit; then hit the "Go back one window" Back button--I arrive back at the Ground Units at Hex... screen, but it is empty, devoid of any LCU listings.
Not in all cases, but quite often. I've been seeing this frequently with 1108k9. Never encountered the problem before this.
Saves here.
When I select the on-map LCU icon, arriving at the Ground Units at Hex... screen; then select an individual unit; then hit the "Go back one window" Back button--I arrive back at the Ground Units at Hex... screen, but it is empty, devoid of any LCU listings.
Not in all cases, but quite often. I've been seeing this frequently with 1108k9. Never encountered the problem before this.
Saves here.
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Can anyone tell me what using the "4" shows on map? 1-3 are in the manual but not 4.
And does someone have an up-to-date list of the hotkeys, seems that more are missing in the manual.
Also the supply paths visible on map are great but man that slows down my PC a lot I can't even scroll with it and I have to turn it off, any ideas to improve performance?
And does someone have an up-to-date list of the hotkeys, seems that more are missing in the manual.
Also the supply paths visible on map are great but man that slows down my PC a lot I can't even scroll with it and I have to turn it off, any ideas to improve performance?
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
BigDuke66, there have been a number of shortcuts added so are not in the manual.
RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: BigDuke66
Can anyone tell me what using the "4" shows on map? 1-3 are in the manual but not 4.
And does someone have an up-to-date list of the hotkeys, seems that more are missing in the manual.
Also the supply paths visible on map are great but man that slows down my PC a lot I can't even scroll with it and I have to turn it off, any ideas to improve performance?
I don't have it open right now, but that might be one that shows the country codes that the game engine uses for things like figuring out if the Soviets should activate, if emergency invasion reinforcements should arrive, that sort of thing.
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- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
The code checks path from Ledo, and if that isn't open, then checks path from Rangoon.ORIGINAL: USS America
ORIGINAL: michaelm
I got tired of trying to work out if the Burma Road was giving supply or not.
So I have added a line on the base screen of Tsuyung and Ledo/Rangoon to indicate that the 500 daily supply is being added.
Bottom line on the left hand side in case you can't see the colored box.
![]()
I like this addition, too, Michael! For clarification, isn't the Ledo Road path removed as an option? I thought (maybe with an early patch) that the Burma Road was limited to tracing a supply path to Rangoon.
No indication that it has/was removed.
Michael
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
I only turn it on when I need it. And then off again.
Turning off before map moving is a very good idea as it does take time to recalc and draw the numbers on the map.
Turning off before map moving is a very good idea as it does take time to recalc and draw the numbers on the map.
Also the supply paths visible on map are great but man that slows down my PC a lot I can't even scroll with it and I have to turn it off, any ideas to improve performance?
Michael
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: michaelm
I only turn it on when I need it. And then off again.
Turning off before map moving is a very good idea as it does take time to recalc and draw the numbers on the map.
I d/led the latest beta just to get the '5' hotkey feature, and it's been a revelation to this "visual learner." I've spent over an hour just paging around the map to key bases and hitting the 5 key, finally seeing why supplies do that voodoo they do so well. Especially illustrative seeing the Oz Outback up the middle numbers through Alice Springs, and how they tail off as one goes south.
Really good feature, Michael. I hope you leave it as is, at least for AI play. It is far more useful than any negatives about un-reconned info on hidden enemy units could be as a negative aspect.
The Moose
- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
Maybe I'll change one VP everytime a player uses it.[:D]
Michael
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April
ORIGINAL: Bullwinkle58
ORIGINAL: michaelm
I only turn it on when I need it. And then off again.
Turning off before map moving is a very good idea as it does take time to recalc and draw the numbers on the map.
I d/led the latest beta just to get the '5' hotkey feature, and it's been a revelation to this "visual learner." I've spent over an hour just paging around the map to key bases and hitting the 5 key, finally seeing why supplies do that voodoo they do so well. Especially illustrative seeing the Oz Outback up the middle numbers through Alice Springs, and how they tail off as one goes south.
Really good feature, Michael. I hope you leave it as is, at least for AI play. It is far more useful than any negatives about un-reconned info on hidden enemy units could be as a negative aspect.
I know of several games that show the 'supply point' path - OAW comes to mind. But I don't know if they have the degree of FOW that we have.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
So what exactly does:
mean? Is now cost for devices closer to 1 Armament Point for 1 load point, as stated in manual?Fixed Error in some calculations of MP and ARM points for squad-type devices in some places [MEM]





