ORIGINAL: macgregor
I've always strived to make whatever requests as minimally invasive as possible. Some of the ideas I've seen mentioned would look a little contrived.
Navairint would work exactly like landairint. I think house rules may still have a place, as this idea of surrounding ships in order to eliminate them would not be realistic. Ralph mentioned something about surrounded units fighting their way against the weakest surrounding unit -perhaps that could be incorporated. Ralph already added the naval value, which is teats on a hog for most land units -what's one more value?
I'm not saying Ralph's job will be easy implementing this, but in the end the game will basically look and play the same. In the combat report for naval units, the first round will show the engagement determination, then advantage determination, and the rest will not change at all. The only sacrifice this makes is with regards to chronology. The Brit may not be able to decide to send the 51st inf to Alex, and then have it be done in one,perhaps even two weeks time. I plan on slowing down the naval movement to as much as a third of what would seem to be the capability. Call it 'refueling and resupply' perhaps even some training which while essential to ships, isn't represented.
But the idea of sub killing groups being able to race across the Atlantic to pounce on whatever sub gets spotted would not occur, not to mention the disadvantage of all that movement on spotting and combat. Move a desron 10 hexes(250km)and the likelihood of finding a sub should be reduced to almost nil.
Maybe we should decide which thread we're discussing this on.