Punic Tricks Cheat

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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ErikZ
Posts: 5
Joined: Sat Nov 26, 2005 11:19 pm

Punic Tricks Cheat

Post by ErikZ »

I do not know if this is a programming error, or maybe I just do not understand the rule. When using the "Inspire Troops" option on the Punic Tricks card, the description says that I can double the attack factor for ONE unit. However, it allows me to double as many as I want. I simply drag the whole front line, one by one, onto the X2 area. Is this correct?
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mercenarius
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RE: Punic Tricks Cheat

Post by mercenarius »

You can change the currently "inspired" unit by dragging a different unit onto the X2 area. You are allowed to do this during a battle.

But only the current unit should show the doubling. Are you sure that all of the units are remaining inspired?

When I try this I get only one unit retaining the "inspiration." That is how it should be.
James Warshawsky
Forced March Games, LLC
ErikZ
Posts: 5
Joined: Sat Nov 26, 2005 11:19 pm

RE: Punic Tricks Cheat

Post by ErikZ »

Wow, I really thought the remaining forces were also doubled, but now it seems to be working as described. I guess I must be playing too late and my eyes are deceiving me !!!
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Punic Tricks Cheat

Post by nalivayko »

If I may steer this a different direction, mercenarius....

When using Ambush, all unit values are doubled, which is reflected on their counters. When using Suprise, the description says the unit values should be doubled for the first turn of combat, however their counters do not reflect this... What gives? :)
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mercenarius
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RE: Punic Tricks Cheat

Post by mercenarius »

The Surprise option gives each unit an attack bonus for the first round. And all hits scored are instead considered to be routs.

Where are you seeing the description for Surprise which states that the units will be doubled? I couldn't find such a description. Maybe I haven't looked everywhere.

HOWEVER, what should happen is a visual depiction of the unit with its temporary attack bonus. That doesn't happen and it should. One more small thing for 1.0.4, I suppose. [:)]
James Warshawsky
Forced March Games, LLC
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Punic Tricks Cheat

Post by nalivayko »

You are right, I did misread the description. And yes, a bonus indication should appear, glad you agree :) Would it be possible for you to post a list of intended small fixes for 1.04 - so that we do not pester you about the ones that already made it there (to the list, not my best sentence)?
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mercenarius
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RE: Punic Tricks Cheat

Post by mercenarius »

Would it be possible for you to post a list of intended small fixes for 1.04 - so that we do not pester you about the ones that already made it there (to the list, not my best sentence)?

That is a good idea. I will post something like that over the weekend. [:)]
James Warshawsky
Forced March Games, LLC
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