ORIGINAL: ColinWright
ORIGINAL: Panama
ORIGINAL: ColinWright
Everyone else who is participating in this discussion either wants (a) hexes that can be designated as bridges without constraint, or (b) hex-side rivers.
For good reason. Those are the alternatives to the current system that actually accomplish something.
See the examples posted above. Your 'matrix' does nothing. It's the worst idea since the concrete zeppelin. Worse, it would appear that somehow you've acquired the ability to impose this idea on the rest of us.
As long as we're shooting for the Moon here, when can we have a bigger unit database? And the ability to flush weapon systems out of a units TO&E so we can do away with the lame transition process we're stuck with now?
1. What do you mean by a 'bigger unit database'?
2. As to weapons transitions, I've advocated introducing an absolute cap on on how many weapons can be in a unit. That would have addressed many of the problems without excessive complication -- but as I recall, the idea ran into Blocking Detachment LeMay. The discussion is somewhere...
1. More units. More formations wouldn't hurt anything either. Best would be a dynamic db that is sized according to what the user wants. But that's probably way out of the question.
2. That idea of yours sounds like a simple and good solution.
Would also be nice to be able to reassign units to formations.
Thing is, to keep this game alive and well it has to evolve. Stagnation = death.



