Map mod
RE: Map mod
Excellent ... muchas gracias
IMHO a big improvement over the stock graphics. No offense intended ... just my opinion
IMHO a big improvement over the stock graphics. No offense intended ... just my opinion
RE: Map mod
Just to remember that my mods are JSGME compatible, the link to its download page is
http://www.users.on.net/~jscones/softwa ... jsgme.html
Highly recommended! [;)]
http://www.users.on.net/~jscones/softwa ... jsgme.html
Highly recommended! [;)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
I looked briefly for this answer to no avail ... please excuse my ignorance in advance
what does JSGME mean?
what does JSGME mean?
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Map mod
Jones Software Generic Mod Enabler
See my thread on Mod Swapping
See my thread on Mod Swapping
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Map mod
I am working on... you will have a pleasant surprise! [;)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Opening the file CC2GraphicsTableSummer.txt I discovered something of interesting: it is possible to add zoom level to a maximum of 10. I like the huge xoom level of TOAW so I started to work on this project and this is the first result, keep in mind that I am at a beta stage and a lot of things needs a better detail.


- Attachments
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- huertgen.jpg (520.71 KiB) Viewed 735 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
And this is from a scenario that I am designing, the editor is very open and friendly and I found very easy to convert JTCS scenarios to company level.


- Attachments
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- lipki.jpg (490.7 KiB) Viewed 736 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Very cool, JMass. Looking forward to it.
Any advice on the scenario editing?
Any advice on the scenario editing?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
RE: Map mod
[&o]
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Map mod
ORIGINAL: benpark
Any advice on the scenario editing?
It is very intuitive, I am compiling some data to cover the east front's companies and to convert the JTCS maps I consider that 2x2 JTCS hexes = 1 CC hex.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
JMass,
Do you ever sleep with all the stuff you have going? Thanks for all your hard work.
Do you ever sleep with all the stuff you have going? Thanks for all your hard work.
Combat Command Matrix Edition Company, The Forgotten Few
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Hoplite1963
- Posts: 354
- Joined: Sun Jul 27, 2008 6:53 am
RE: Map mod
If your looking for a source from which to extrapolate weapons data then “The Operational Art Of War” (“TOAOW”) might be a good place to start. You could use the existing scenarios and data that come with “Combat Command” to work out the relationship between the data in the two games and then extrapolate from there to use the massive “TOAOW” database to generate data for new formations in “Combat Command”. This is what I am doing for my “Wars In Indochina” mod and another one on the Western Front in 1918 which I am working on at the same time
One of the attractions of using the TOAOW database is that you can work out the equivalent data for individual vehicles and weapons (and even individual soldiers) and then multiply these up by the number of vehicles, tubes etc in a unit. You might for example want to have individual Russian Tank companies with a combat strength of 10 vehicles and field other tank units with the same equipment as under strength battalions of 17 or 18. tanks.
Keep up the good work
Regards
Ian
One of the attractions of using the TOAOW database is that you can work out the equivalent data for individual vehicles and weapons (and even individual soldiers) and then multiply these up by the number of vehicles, tubes etc in a unit. You might for example want to have individual Russian Tank companies with a combat strength of 10 vehicles and field other tank units with the same equipment as under strength battalions of 17 or 18. tanks.
Keep up the good work
Regards
Ian
- PirateJock
- Posts: 469
- Joined: Thu Sep 14, 2006 8:59 pm
- Location: North West, UK
RE: Map mod
Hi JMass
Just got the game and first thing done installed your graphic mod - looks great. [&o]
Thanks
Just got the game and first thing done installed your graphic mod - looks great. [&o]
Thanks
Combat Command Matrix Edition Company, The Forgotten Few
RE: Map mod
Well, darn, I'm gonna have to get this after all. I have been looking for something to scratch the tactical itch ala CS, SP and TOAW and I am officially burned out on the grand strategy genre for awhile. Just tired of managing economies, productions and such.
The phases kind of takes you back doesn't it?
The phases kind of takes you back doesn't it?
No problem Chief!
RE: Map mod
I finally finished the first version of my zoom level 0 (only for the summer terrain for now). Unzip the files in the attachment in the folder SupportFiles, only CC2GraphicsTableSummer.txt will be overwrite because CC2TerrainSummerZoom0.bmp is a new file. It adds the zoom level 0 and,
over it, another zoom level 1, it is necessary for the interface.
Normal flags:
over it, another zoom level 1, it is necessary for the interface.
Normal flags:
- Attachments
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- JM_CCME_mod_zoom0.zip
- (846.59 KiB) Downloaded 44 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Historical flags (swastika):
- Attachments
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- JM_CCME_mod_zoom0swa.zip
- (852.49 KiB) Downloaded 52 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Desert terrain, soon ready:


- Attachments
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- desert.jpg (260.89 KiB) Viewed 737 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
JMass - just wanted to say thanks for the mod - gives CC a really good clean, crisp and clear boardgame-style look.
Looking forward to the extra-zoom style when it is done.
Looking forward to the extra-zoom style when it is done.
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
RE: Map mod
The new version is ready, it contains 4 zoom levels for Summer, Desert and Jungle terrain and 1 zoom level for Fall and Winter terrain (delete my previous files). The mod is JSGME compatible. The mode come in three zipped file, witch original flags, with swastikas and with swastikas and the DAK palm, download and install what you prefer:
http://www.gamefront.com/files/20277401 ... _mod03.zip
http://www.gamefront.com/files/20277405 ... 03_swa.zip
http://www.gamefront.com/files/20277413 ... wa-DAK.zip
http://www.gamefront.com/files/20277401 ... _mod03.zip
http://www.gamefront.com/files/20277405 ... 03_swa.zip
http://www.gamefront.com/files/20277413 ... wa-DAK.zip
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Very cool and just in time for the weekend!
Thanks! [&o]
Thanks! [&o]






