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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108k9 - Replacement Pilots

Post by michaelm75au »

ORIGINAL: PaxMondo

Replacement Pilots

So got suspicious about the replacement pilot pool, so I setup a test.  Modded so that I could pull a LOT of pilots. 

First I pulled all of the pilots out of the pool.  Ran a turn.  Then I pulled another +300 IJN pilots into training squadrons.  No change in pool numbers.  Ran the turn to see if any change.  None.

This picture is the from after the +300 pull, but the "before" screen is identical except that it is the 15 Jan 42.

Image

Shouldn't the number of pilots have dropped? looks like I'm getting free pilots here ....

I ran this in K7, K8, and K9.

Michael: savegame available, but if you still have one of the saves I've sent you with a game date of before ~20Jan you can run this test. Look at Hiroshima squadrons and just fill them up. If you need another save, just let me know.
what was the experience rating of those pilots?
Michael
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drw61
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by drw61 »

Michael
Suggestion - To make managing device pools easier it would be nice to be able to sort this screen by nationality. (I could then select only the CW devices and turn them off)
Thanks for your excellent support!
Daryl



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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108k9 - Replacement Pilots

Post by PaxMondo »

ORIGINAL: michaelm

ORIGINAL: PaxMondo

Replacement Pilots

So got suspicious about the replacement pilot pool, so I setup a test.  Modded so that I could pull a LOT of pilots. 

First I pulled all of the pilots out of the pool.  Ran a turn.  Then I pulled another +300 IJN pilots into training squadrons.  No change in pool numbers.  Ran the turn to see if any change.  None.

This picture is the from after the +300 pull, but the "before" screen is identical except that it is the 15 Jan 42.

Image

Shouldn't the number of pilots have dropped? looks like I'm getting free pilots here ....

I ran this in K7, K8, and K9.

Michael: savegame available, but if you still have one of the saves I've sent you with a game date of before ~20Jan you can run this test. Look at Hiroshima squadrons and just fill them up. If you need another save, just let me know.
what was the experience rating of those pilots?
The incoming ones to the squadrons? ~20 exp which is what I would expect. So, I cannot tell if it is a reporting screen issue or not.
Pax
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by michaelm75au »

ORIGINAL: drw61

Michael
Suggestion - To make managing device pools easier it would be nice to be able to sort this screen by nationality. (I could then select only the CW devices and turn them off)
Thanks for your excellent support!
Daryl



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I was thinking of that (or adding nationality filter) myself but thought that it might not be as useful.
Michael
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Major SNAFU_M
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by Major SNAFU_M »

ORIGINAL: Bullwinkle58

ORIGINAL: Major SNAFU

Bullwinkle58:

That was a great idea, but for the fact that I haven't modified any switches (yet).  I want to start playing around with the resolution settings, but with so many other things to learn about AE, I didn't open that particular can of worms. 

The only switch is the -w, but that is set up by the patch installer and has been there on all of the patches I have used.

Thanks,

Well, it was a shot.

FWIW, you may want to try the -altFont switch if you have eyes older than 21-YO. I've used it since early WITP and it reduces strain markedly for me. Doesn't play with resolutions or any of the other complex switchology topics like multi-cores. It just makes every screen easier.


Thanks. I'll try if only if I don't have to sign something saying how long I have been playing wargames. But I will admit to purchasing a copy of Victory in the Pacific from Avalon Hill, 1st addition soon after the game was released... I still love to get it out, set it up and play.

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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RE: Patch 06 - Public Beta - Build 1108j (build03)

Post by inqistor »

ORIGINAL: michaelm
In some places the ARM points were number of devices times device's load cost.
For squad like devices, it should be ARM points equal to number of devices.

The first method is the cost to build a non-vehicle non-squad device.
So now every squad uses always only ONE Armament Point? Well, that could allow giving REAL weight for cavalry.
ORIGINAL: Commander Cody

Michael: Small thing that I think is an old problem, but I noticed Combat Engineer '43 devices can't be paradropped (i.e. too big for a C-47). No biggie if it doesn't get fixed and I don't know what the proper solution would be, but since you're fixing so many other things...

EDIT: Just to be clear, some para units have these combat engineers and they stay behind in a fragment.
Are you sure of that? drops are treated somewhere different, than transport (there was problem with 47mm AT guns in WITP, where you could drop them from any plane, but pick them up only with really large), and squads are treated even differently (I have modified squad with over 20 weight, and it drops normally). I actually can not see any Allied Combat Engineer squad even as big, as infantry. All are smaller.
ORIGINAL: PaxMondo

Replacement Pilots

So got suspicious about the replacement pilot pool, so I setup a test. Modded so that I could pull a LOT of pilots.

First I pulled all of the pilots out of the pool. Ran a turn. Then I pulled another +300 IJN pilots into training squadrons. No change in pool numbers. Ran the turn to see if any change. None.

This picture is the from after the +300 pull, but the "before" screen is identical except that it is the 15 Jan 42.

Image

Shouldn't the number of pilots have dropped? looks like I'm getting free pilots here ....

I ran this in K7, K8, and K9.
It is the same in stock. I have wrote about it earlier. Pilots seems to be "produced" exactly as in WITP, with comparable statistics, no matter of nationality. Actually it is easy to check, just fire up some GC Scenario. You can get pilots for Dutch (which is supposed to be 0), or you can click a while, and fill up Chinese, or Soviet squadrons (they have more capacity, than pools). I thought, that it comes from first side slot, as I have there smaller number, than in the rest, but it is probably only unlucky random generation.
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by USSAmerica »

ORIGINAL: michaelm

ORIGINAL: drw61

Michael
Suggestion - To make managing device pools easier it would be nice to be able to sort this screen by nationality. (I could then select only the CW devices and turn them off)
Thanks for your excellent support!
Daryl



Image

I was thinking of that (or adding nationality filter) myself but thought that it might not be as useful.

Oh, THREAD!!! yes!!! That would be fantastic! [&o]

I'm an Allied device managing geek at heart. [:D]
Mike

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"They need more rum punch" - Me

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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by witpqs »

ORIGINAL: PaxMondo
ORIGINAL: witpqs

I'm cap_and_gown's opponent. I had no idea that his Zero squadrons were restricted before. Maybe that was a bug and it's now gone? Dunno.
Witpqs,

I don't think so. In stock, the George is NOT a carrier capable aircraft so AFAIK it cannot be used in a "zero" squadron. What I have done in my personal mod (and I have read many others doing the same) to enable this upgrade is to mod the George so that it is carrier capable and then add a house rule that states the George can only be transported by CV, not operated off of them. I haven't read any other solution in the forums ...

Hmm. But if a squadron is upgraded to a non-carrier capable plane, it won't be able to operate from CVs then, right?
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by Bradley7735 »

ORIGINAL: USS America

ORIGINAL: michaelm

ORIGINAL: drw61

Michael
Suggestion - To make managing device pools easier it would be nice to be able to sort this screen by nationality. (I could then select only the CW devices and turn them off)
Thanks for your excellent support!
Daryl



Image

I was thinking of that (or adding nationality filter) myself but thought that it might not be as useful.

Oh, THREAD!!! yes!!! That would be fantastic! [&o]

I'm an Allied device managing geek at heart. [:D]

I would love this feature. However, I do not think it is possible. The device tab does not have a nationality field. It has a "side" field. So, you can filter on Japanese or Allied. But, the game already does this, since you can't see the other side's device pools.

Michael would have to add a field to the editor, then update all the OOB's for all the scenarios to add this feature. While I'd love it, I doubt it's on the top of the list. I could just be a pessimist. [:)]
The older I get, the better I was.
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by witpqs »

ORIGINAL: Bradley7735
ORIGINAL: USS America
ORIGINAL: michaelm



I was thinking of that (or adding nationality filter) myself but thought that it might not be as useful.

Oh, THREAD!!! yes!!! That would be fantastic! [&o]

I'm an Allied device managing geek at heart. [:D]

I would love this feature. However, I do not think it is possible. The device tab does not have a nationality field. It has a "side" field. So, you can filter on Japanese or Allied. But, the game already does this, since you can't see the other side's device pools.

Michael would have to add a field to the editor, then update all the OOB's for all the scenarios to add this feature. While I'd love it, I doubt it's on the top of the list. I could just be a pessimist. [:)]

I think you are right - "Devices" have no nationality.
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drw61
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by drw61 »

ORIGINAL: Bradley7735

ORIGINAL: USS America

ORIGINAL: michaelm




I was thinking of that (or adding nationality filter) myself but thought that it might not be as useful.

Oh, THREAD!!! yes!!! That would be fantastic! [&o]

I'm an Allied device managing geek at heart. [:D]

I would love this feature. However, I do not think it is possible. The device tab does not have a nationality field. It has a "side" field. So, you can filter on Japanese or Allied. But, the game already does this, since you can't see the other side's device pools.

Michael would have to add a field to the editor, then update all the OOB's for all the scenarios to add this feature. While I'd love it, I doubt it's on the top of the list. I could just be a pessimist. [:)]

Since I'm computer programming illiterate, I guarantee its very easy.[:D]
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RE: Patch 06 - Public Beta - Build 1108k9 - Replacement Pilots

Post by michaelm75au »

ORIGINAL: PaxMondo

ORIGINAL: michaelm

ORIGINAL: PaxMondo

Replacement Pilots

So got suspicious about the replacement pilot pool, so I setup a test.  Modded so that I could pull a LOT of pilots. 

First I pulled all of the pilots out of the pool.  Ran a turn.  Then I pulled another +300 IJN pilots into training squadrons.  No change in pool numbers.  Ran the turn to see if any change.  None.

This picture is the from after the +300 pull, but the "before" screen is identical except that it is the 15 Jan 42.

Image

Shouldn't the number of pilots have dropped? looks like I'm getting free pilots here ....

I ran this in K7, K8, and K9.

Michael: savegame available, but if you still have one of the saves I've sent you with a game date of before ~20Jan you can run this test. Look at Hiroshima squadrons and just fill them up. If you need another save, just let me know.
what was the experience rating of those pilots?
The incoming ones to the squadrons? ~20 exp which is what I would expect. So, I cannot tell if it is a reporting screen issue or not.
Bug.
Replacement pool number is not being checked before it grabs one. Number is reduced correctly if there are some, but the 'no pilot found' indicator is not being passed back to look at the 'trainee-pilot' pool.
If replacement pool (of trained replacements) is empty, it should be going down a level and pulling out the trainee pilots.
Added the missing line, and it will now go to the trainees. This will also mean that the pilots pulled from here will have a higher EXP than the current method (original method of 1/2 national experience) until the that pool (of exp 28) is exhausted. And so forth.
Fixing this bug might have some impact on players who are running their pools on empty.

Thanks
Michael
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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108k9 - Replacement Pilots

Post by PaxMondo »

ORIGINAL: michaelm
ORIGINAL: PaxMondo

ORIGINAL: michaelm



what was the experience rating of those pilots?
The incoming ones to the squadrons? ~20 exp which is what I would expect. So, I cannot tell if it is a reporting screen issue or not.
Bug.
Replacement pool number is not being checked before it grabs one. Number is reduced correctly if there are some, but the 'no pilot found' indicator is not being passed back to look at the 'trainee-pilot' pool.
If replacement pool (of trained replacements) is empty, it should be going down a level and pulling out the trainee pilots.
Added the missing line, and it will now go to the trainees. This will also mean that the pilots pulled from here will have a higher EXP than the current method (original method of 1/2 national experience) until the that pool (of exp 28) is exhausted. And so forth.
Fixing this bug might have some impact on players who are running their pools on empty.

Thanks

Michael,

Again, thanks for the great support!!!
Pax
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by PaxMondo »

ORIGINAL: witpqs
ORIGINAL: PaxMondo
ORIGINAL: witpqs

I'm cap_and_gown's opponent. I had no idea that his Zero squadrons were restricted before. Maybe that was a bug and it's now gone? Dunno.
Witpqs,

I don't think so. In stock, the George is NOT a carrier capable aircraft so AFAIK it cannot be used in a "zero" squadron. What I have done in my personal mod (and I have read many others doing the same) to enable this upgrade is to mod the George so that it is carrier capable and then add a house rule that states the George can only be transported by CV, not operated off of them. I haven't read any other solution in the forums ...

Hmm. But if a squadron is upgraded to a non-carrier capable plane, it won't be able to operate from CVs then, right?

I beleive that the issue is that if the plane isn't carrier capable, then you can't upgrade to it if the air group is carrier trained or capable even with PDU on. I know in my personal mod, the only way that I can get the George to be able to go into ANY IJN fighter squadron is that I have to set it carrier capable in the editor. Otherwise it won't be available even if I set it up in the upgrade path.
Pax
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by michaelm75au »

A group with a carrier capable aircraft can show aircraft that are not carrier capable. I had not noticed this earlier.

However, with PDU on and the player wishes to upgrade to a non-capable aircraft, I don't see any issue. They will still have some problems if the new aircraft is operated from carriers.
If the group is a land-based one with a carrier capable aircraft, then there is no reason why they can't operate the non-carrier plane.

The next build should actually drop the non-carrier models from the list if the group is currently assigned to a carrier so as not to confuse things.

As a counter to the view that this benefitting the Japanese player, I will be adding a slight twist for Allied groups when PDU is on. Some Allied groups will be able to borrow aircraft from a related nationality.

CW groups will see Aus,NZ,Can and Brit planes; IND groups will sees Brit planes; USMC & USN groups will see planes from each other.
There will be a variable PP cost (based on aircraft type) to select the new plane from the related nationality if it is not one already in the upgrade path. Expired aircraft will cost less.

This is something that was tossed about during AE development.
Michael
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rjopel
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by rjopel »

ORIGINAL: michaelm

As a counter to the view that this benefitting the Japanese player, I will be adding a slight twist for Allied groups when PDU is on. Some Allied groups will be able to borrow aircraft from a related nationality.

CW groups will see Aus,NZ,Can and Brit planes; IND groups will sees Brit planes; USMC & USN groups will see planes from each other.
There will be a 50 PP cost to select the new plane from the related nationality if it is not one already in the upgrade path.

That will be awesome. Have been quite fustrated with having virtually identical planes being in the pools but since its the wrong nationality not being able to use them.
Ryan Opel
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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108k9 updated 24 April

Post by PaxMondo »

ORIGINAL: michaelm

A group with a carrier capable aircraft can show aircraft that are not carrier capable. I had not noticed this earlier.

However, with PDU on and the player wishes to upgrade to a non-capable aircraft, I don't see any issue. They will still have some problems if the new aircraft is operated from carriers.
If the group is a land-based one with a carrier capable aircraft, then there is no reason why they can't operate the non-carrier plane.

The next build should actually drop the non-carrier models from the list if the group is currently assigned to a carrier so as not to confuse things.

As a counter to the view that this benefitting the Japanese player, I will be adding a slight twist for Allied groups when PDU is on. Some Allied groups will be able to borrow aircraft from a related nationality.

CW groups will see Aus,NZ,Can and Brit planes; IND groups will sees Brit planes; USMC & USN groups will see planes from each other.
There will be a 50 PP cost to select the new plane from the related nationality if it is not one already in the upgrade path.

This is something that was tossed about during AE development.
I think this is a great change. Thanks!!
Pax
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m

Post by michaelm75au »

Updated
[1108m]
Fixed Dropped airgroup dets from parent groups if not on map [MEM]
Added Indicate on base screen if Burma Road is open (on Ledo, Rangoon and Tsuyung) [MEM]
Added Right-click adds/subtracts 5000 supply from base additional needs - got tired of extra clicks :) [MEM]
Tweaked Lowered excess resource/oil threshold from 10 days to 5 days; has been 10 since start but think it is too high. Should flow to ports for use elsewhere [MEM]
Restored password change on email save - wrong variable used [MEM]
Tweaked Deleted more killed/captured pilots when at pilot max limit [MEM]
Tweaked TF list to standardize locations a bit more [MEM]
Fixed Trainee replacement pool not being reduced [MEM]
Tweaked Moved the combat and ops reports on the screen to the left to allow for longer lines [MEM]
Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality [MEM]

Michael
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by dbmsts »

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality [MEM]

My question is, what is PDU?
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: dbmsts
Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality [MEM]

My question is, what is PDU?

"Player defined upgrade" option
Michael
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