Updated Public Beta v1.04.14 Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Helpless
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RE: Updated Public Beta v1.04.14 Available!

Post by Helpless »

It's not actually clear what is meant by this change. 'Limited morale gain' gives no clue as to weather this is in the partisan's favour or to their detriment.

It means that partisans will gain much less morale. Morale is the most important factor for the partisan unit since it is used to trigger attack. Morale gain may happen during supply drop and during successful attack. Since 1.04.11 there was no limit and morale could grow till 90. Now it is very much related to the national morale and shouldn't grow much over it. In some early games run with 1.04.11 there still could be a lot of high morale partisan units which are performing attacks. It takes time to get it down. Could be it still needs attention, but more fresh tests are required to make another fix.
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kswanson1
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RE: Updated Public Beta v1.04.14 Available!

Post by kswanson1 »

ORIGINAL: Helpless
It's not actually clear what is meant by this change. 'Limited morale gain' gives no clue as to weather this is in the partisan's favour or to their detriment.

It means that partisans will gain much less morale. Morale is the most important factor for the partisan unit since it is used to trigger attack. Morale gain may happen during supply drop and during successful attack. Since 1.04.11 there was no limit and morale could grow till 90. Now it is very much related to the national morale and shouldn't grow much over it. In some early games run with 1.04.11 there still could be a lot of high morale partisan units which are performing attacks. It takes time to get it down. Could be it still needs attention, but more fresh tests are required to make another fix.

Thats encouraging news. Thanks for the explanation. Maybe I won't go back to playing my HPS games just yet. ;o)
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RE: Updated Public Beta v1.04.14 Available!

Post by Mehring »

ORIGINAL: Helpless
It's not actually clear what is meant by this change. 'Limited morale gain' gives no clue as to weather this is in the partisan's favour or to their detriment.

It means that partisans will gain much less morale. Morale is the most important factor for the partisan unit since it is used to trigger attack. Morale gain may happen during supply drop and during successful attack. Since 1.04.11 there was no limit and morale could grow till 90. Now it is very much related to the national morale and shouldn't grow much over it. In some early games run with 1.04.11 there still could be a lot of high morale partisan units which are performing attacks. It takes time to get it down. Could be it still needs attention, but more fresh tests are required to make another fix.
Is it known yet, how this pans out with the partisan supply, which now supposedly works? Possibly NKVD squads will now be dropped earlier, thus raising partisan morale.
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Helpless
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RE: Updated Public Beta v1.04.14 Available!

Post by Helpless »

Is it known yet, how this pans out with the partisan supply, which now supposedly works? Possibly NKVD squads will now be dropped earlier, thus raising partisan morale.

That was the main reason for the very increased partisan activity. We keep testings to see if further activity reduction is required. And if yes how big it should be.
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RE: Updated Public Beta v1.04.14 Available!

Post by sillyflower »

To get away from partisans for a moment, it doesn't looks as if the fix for unused German 105mm AA guns has been included as I believe we were told to expect

Not a big issue though.
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RE: Updated Public Beta v1.04.14 Available!

Post by Captain B »

Joel,

I have played a 1.04 game through March of 1942 now. Albeit on easy (made me think less). A couple of observations:
1. Partisans pop up everywhere now. I garrisoned every city to at least 100%. Throughout the winter I even garrisoned several of the towns on the main supply lines (populations 1 through 4)...but I still had several partisan units that "broke" the supply line. Some partisans affected 5 or more hexes all by themselves.
2. Axis casualties are way down. I did have almost all of my units in Level 3 forts, towns, or cities. Certainly all armor was. I would say down about 70% in December and 50 - 60 % or more.
3. Axis air power losses are down also. Say about 15%. This could be attributable to the Air Forces only supporting their own Army Group.
4. Interesting enough....in February, when snow reappeared in Western Europe and the Crimea....all of my forces (in the Crimea) went back to their full strength (ie, the blizzard affect went away). However, Blizzard still shows up in the 2nd week of December in the Crimea, though the rules say that should be snow. So, it looks like part of this is fixed.

Here is a screenshot from 1-15-1942. 4 partisan units. One damaged 4 rails. Even though the partisan is less than three hexes from the front lines and 4 hexes from Orel, which is fully garrisoned. There are also 4 other partisan units. Again, on easy. I spend 10 minutes hunting down and killing partisans each turn.




Thanks Joel.

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RE: Updated Public Beta v1.04.14 Available!

Post by Captain B »

Looks like a "Guard" Partisan Unit showed up!

Should this be happening?

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RE: Updated Public Beta v1.04.14 Available!

Post by Captain B »

1 Partisan - 8 attacks! Some adjacent to HQ units, but none to combat units...even though I garrissoned one of the towns on this line as well.

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RE: Updated Public Beta v1.04.14 Available!

Post by Farfarer61 »

For goodness sake, just remove the partisans from the game with a hotfix until this is fixed, forget history, make it a playable game.
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RE: Updated Public Beta v1.04.14 Available!

Post by Joel Billings »

Pavel found a bug where too many partisans were getting created. We're testing the fix now (which also includes a formula adjustment reducing their chance to attack). We don't plan on removing partisans, but we don't want them to be the issue that they are now. If the fix checks out we'll get try to get it out in the next day or two.
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RE: Updated Public Beta v1.04.14 Available!

Post by Sabre21 »

ORIGINAL: Captain B

Looks like a "Guard" Partisan Unit showed up!

Should this be happening?

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That's one I've never seen, I'll bring it up to Pavel and see if this is supposed to happen.
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RE: Updated Public Beta v1.04.14 Available!

Post by Captain B »

Joel,

Thanks. continued my game on 1.04.15. One partisan made a dozen attacks. And another guard (red colored) partisan showed up.

I am now on the first clear turn in May of 42. Should be interesting to check the weather in the Europe weather zone. I'll let you know if it alternates mud/clear or stays clear like the rule book says.
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RE: Updated Public Beta v1.04.14 Available!

Post by Redmarkus5 »

ORIGINAL: Captain B

Joel,

Thanks. continued my game on 1.04.15. One partisan made a dozen attacks. And another guard (red colored) partisan showed up.

I am now on the first clear turn in May of 42. Should be interesting to check the weather in the Europe weather zone. I'll let you know if it alternates mud/clear or stays clear like the rule book says.

Do you mean 1.04.14? I don't see 1.04.15 available for download...
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RE: Updated Public Beta v1.04.14 Available!

Post by Sabre21 »

Just so you guys know, partisan Guard status is not supposed to occur, Pavel is looking into it. Thanks for bringing it up.
 
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