Create a new resource ?

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
User avatar
nicodede62
Posts: 194
Joined: Fri Jan 04, 2008 2:22 pm
Location: France

Create a new resource ?

Post by nicodede62 »

Hello all,

Would it be possible to have a tutorial to use a resource on the map ?

Let me explain:

1) I used the regimes and I put 4 new resources.
Image

2) When I ask a city to build a unit, with these new resources, no worries. This works very well until then:

Build 3 Infantry

Image

3) I created a Sft Types and a building for construct the resource automatically.

Image

What to do next ?

I'm capturing this resource, nothing increases.
Should i make an event ?

Could someone explain this procedure ?

If of course, I did not make any mistakes so far [:)].
- Pour l'Empereur -
Image
Lunaticus_matrixforum
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Create a new resource ?

Post by Lunaticus_matrixforum »

Hi Nicodede62,

looks like a very interesting mod so far. Any details as to setting?

As to your question: You do not need an event for this. I think you are already close. You will need an item type "Human" (as listed above under AutoProd). This item type needs then to be set to increase the regimevar assigned to the resource "humans". This can be set under item types in value "IsRegimeSlot" and is e.g 0 in the standard for Ore and 1 for Oil.
Also some related settings for peoplegroup and itemgroup need to be set to enabled.
If you also want to set to no hq you can set this in the location menu (3rd screenshot above).

Hope this helps and have fun modding.
 

User avatar
nicodede62
Posts: 194
Joined: Fri Jan 04, 2008 2:22 pm
Location: France

RE: Create a new resource ?

Post by nicodede62 »

ORIGINAL: Lunaticus

Hi Nicodede62,

looks like a very interesting mod so far. Any details as to setting?

Hi Lunaticus,

It is a conversion of the universe of Armageddon Empires: http://www.crypticcomet.com/games/AE/ar ... pires.html
I've worked on it with "AT", but as there was no resource, I got find stuck when everything could be built without limit.

Like now with "ATGold" we can build new resource, I again working on my mod.
(old version for At, screenshot page 2)
http://www.leqg.org/forum/viewtopic.php?f=95&t=9262

As to your question....

Good, I had to add an item and set the rest as you say. Now it works [:)].
Hope this helps and have fun modding.

Thank you for your help and to soon on my mod [;)].
- Pour l'Empereur -
Image
Lunaticus_matrixforum
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Create a new resource ?

Post by Lunaticus_matrixforum »

I am looking forward to play this...
Post Reply

Return to “Mods and Scenarios”