What do I need to import a scenario?

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What do I need to import a scenario?

Post by ETF »

What do I need to import a scenario? Ok Suppose I want to try out the St. LO scenario. Is there a tutorial on what to do...... or do the scenarios come with a readme file with instructions?

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RE: What do I need to import a scenario?

Post by Arjuna »

Third party developed scenarios come as their designer presents them. Ideally, it would be nice if they came as a zip file with nested directories for all the components ( eg scenario, estab, map and graphics files ) such that they unzip to the correct game directories. But even if they don't it's a relatively simple matter of copying the files to their appropriate Scenarios, Estab, Maps, and Graphics directories.
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RE: What do I need to import a scenario?

Post by Lieste »

First you need to download the relevant file:
The second version of StLo was just the file from post #45 of this thread:
tm.asp?m=2627264

It is a 3.6mb file, so not very large, but that means that it may be the map cache isn't present - this is larger than the original file because of the new graphics for bocage in the various weather conditions..

Opening the zip file, there are three folders:
Scenarios, Maps, Graphics

The Estab file seems to be the standard one, but there might be an 'Estab' folder for some mods as well.

What you need is for the contents of the Scenario folder to be added to your Scenario folder in C:\Matrix Games\Battles from the Bulge\, the contents of Maps added to the Maps folder in C:\Matrix Games\Battles from the Bulge\, etc. You must only add the contents of these folders (including the actual sub-folders they contain).
i.e. ..\Battles from the Bulge\Graphics\Map\Bocage\Snow is correct, but Battles from the Bulge\Graphics\Graphics\Map\Bocage\Snow is incorrect.

This package is setup with the folder structure suitable for merely unzipping into the C:\Matrix Games\Battles from the Bulge folder and allowing it to update any changed files. You will learn more about how the files are used in the game if you at least look at the contents of the zip file, rather than just 'letting the magic happen' but it isn't required - doing this, and comparing this to future packages will however suggest where caution might be needed (you don't recognise the folders included), and allow you to fix any unzipping errors you might get.

What you will find is that drawing performance of this map may be lower than for other maps of similar complexity and size. This is because of the missing map cache (the biggest part of the mod, and can be created by the end user, saving upload/download bandwidth).

To add this, you would need to run the Mapmaker utility, load the "St. Lo 120510.cop" map file, and then select the 'Generate map Draw Cache' from the 'Map' menu - it takes a few minutes but isn't tricky.



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