Demo first Impressions

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Wiggum
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RE: Demo first Impressions

Post by Wiggum »

Is there a commad to set a cover arc to tanks, maybe even while moving ?
diablo1
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RE: Demo first Impressions

Post by diablo1 »

ORIGINAL: Mobius
ORIGINAL: diablo1
Hrmmm then another die roll is needed for the supression level alone if that 3 or 4 is rolled. Then you have another factor of 1 to 10 to play with.
So when the killpower level is 2 would put the overall chance of suppression per hit at 4% compared to 20% chance to cause a casualty.

Don't you think a 20% casualty level a bit too high? What I'm saying is don't try to make everything so realistic because the players imho want to see fire fights and actions. This is also why I wanted more men representations on the map so it doesn't look or feel like you're losing everything at once. Something more inline with say X-Coms combat damage chart. Units could be hit but they didn't always just instantly die. Casualty levels could be dropped and add new features like wounds but still able to fight.
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

ORIGINAL: Wiggum

Is there a commad to set a cover arc to tanks, maybe even while moving ?

Not yet. What you can do is to tell the unit fire at any target. Wait for a good shot or to hold it's fire.

Covered arc's are a topic of discussion for the PC series that hasn't made it in the game just yet.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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JMass
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RE: Demo first Impressions

Post by JMass »

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Casualty levels could be dropped and add new features like wounds but still able to fight.

So grass is an useless feature but wounds could have a higher priority? My personal priority is tank combat, infantry is something to crush under the tracks (I'm kidding, of course! [:D] )
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Mobius
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RE: Demo first Impressions

Post by Mobius »

ORIGINAL: Wiggum
Is there a commad to set a cover arc to tanks, maybe even while moving ?
Cover arcs are automatic. Tanks cover their frontal arc. They do have some limited visibility even to their rear when buttoned down.
All your Tanks are Belong to us!
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Mobius
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RE: Demo first Impressions

Post by Mobius »

ORIGINAL: diablo1
Casualty levels could be dropped and add new features like wounds but still able to fight.
If they are still fighting what's the point of giving them wounds? To slow the squad up? To take other squaddies out of the fight to carry them back to an aid station?
All your Tanks are Belong to us!
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RE: Demo first Impressions

Post by diablo1 »

If they are still fighting what's the point of giving them wounds?

Could be part of the victory point calculations. Plus could add patching wounds to decrease point loss for wounds. Anything is better than just laying down on the ground and every man in the unit does nothing. (talking about supression here)
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Erik Rutins
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RE: Demo first Impressions

Post by Erik Rutins »

If you want to discuss feature requests for future releases, please start a new thread. Let's keep this to demo impressions please.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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JMass
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RE: Demo first Impressions

Post by JMass »

ORIGINAL: diablo1
Plus could add patching wounds to decrease point loss for wounds.

Healing potions could add more immersion, maybe, then we could work on a new game based on the Turtledove's Darkness series, but without grass. [:D]
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RE: Demo first Impressions

Post by Fredrocker »

ORIGINAL: Mobius

Good luck finding a New Yorker here.
I'm from New York, circa 1957... Huntington Station, Long Island to be exact... and if I was attacking someone they would know [:D]
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

You're too laid back to attack many people on a forum...now inside the game...that's a whole nother storyline.

You gonna have time for a PBEM later this week after you play with PCO a bit?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
benpark
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RE: Demo first Impressions

Post by benpark »

I lived in Brooklyn from 2001-2008.
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

Well, there you go...two members with NY ties. [8D]

Now if we can just find a Russian somewhere.............[8|]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
diablo1
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RE: Demo first Impressions

Post by diablo1 »

Now if we can just find a Russian somewhere


......^ Mad RUSSIAN....I rest my case.
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

OHHHHH....you think I'M RUSSIAN?  [X(]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Rik81
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RE: Demo first Impressions

Post by Rik81 »

No, we just think your MAD.
diablo1
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RE: Demo first Impressions

Post by diablo1 »

ORIGINAL: Mad Russian

OHHHHH....you think I'M RUSSIAN?  [X(]

Good Hunting.

MR

Yeah I always thought you were a Mad Russian living in Texas raising sheep and goats. [:)]

But, cmon Erik wants this to be an impression thread about Panzer Command:Osfront. YOU keep taking it off topic. lmao [:'(]
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
Gerry4321
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RE: Demo first Impressions

Post by Gerry4321 »

Hello:

I must say I am enjoying the Novvy Rizadeh scenario. I know, Matrix will not want its game compared to anything. However, as an ex-ASL player trying to find a computer game he can play, I am quite happy. One could almost imagine the maps being ASL maps.

Great job.

Only problem I have is I am still not the best at working with the camera. One thing I have found is that Commander view does not work if the AFV is buttoned up.

Take care,

Gerry
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Mad Russian
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RE: Demo first Impressions

Post by Mad Russian »

Glad that the scenario is playing well for you.

We can make the maps look like ASL maps.

Take any PCO map and change the X and Y values to a value greater than 700 and they will look like an ASL map.

The camera angles all works off the mouse wheel. Keep that in mind and it gets easier to get used to the camera.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Richie61
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RE: Demo first Impressions

Post by Richie61 »

I really like the demo. You guys have done a lot to improve this release over PCK. Well done to ALL the team. Past and present team people.

I am kind of disappointed in the "Hot Seat" mode, but you can have everything in life [;)]

My biggest problem is I played CM since 1999 and on, and trying to figure out the proper keys, commands, controls and such is very time consuming. I get frustrated after a while.
But. It's me and not this game.

Thanks again Team! Well done. [:D]

Erik. I have to give you credit. You are very easy going with a lot of stuff around here.
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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