AV 0 INF -- what are they good for?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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berto
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AV 0 INF -- what are they good for?

Post by berto »

AV 0 INF -- what are they good for?

(I am not speaking of AA, ART, CD, ENG, HQ, etc.; rather ordinary infantry units, with no special function. I am speaking of INF that are specified as AV 0, not AV 1+ INF that were reduced to 0 by previous combat.)

I assume they would be good for reconnaissance (?), interdicting supply (?), and garrison duty (?). (I suppose they might share their own-unit supply with other units, too.) In a non-combat role, anything else?

But my main question: In combat, alongside other infantry units with AV 1+, and alongside the other specialized LCUs, how exactly would they factor into combat?

Bonus question: If an AV 0 INF unit encounters one or more enemy AV 0 units in the same hex (whether INF, or any other type), can the AV 0 unit initiate combat in any way? To give a specific example: What if a stack of four AV 0 INF units encounter a single enemy HQ or CD unit in a hex. What could those four units do to the lone enemy unit?
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Blackhorse
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RE: AV 0 INF -- what are they good for?

Post by Blackhorse »

Bonus question: If an AV 0 INF unit encounters one or more enemy AV 0 units in the same hex (whether INF, or any other type), can the AV 0 unit initiate combat in any way? To give a specific example: What if a stack of four AV 0 INF units encounter a single enemy HQ or CD unit in a hex. What could those four units do to the lone enemy unit?

Very little. Especially since "support" devices add a small defensive assault value (1 point per ten devices, IIRC), only.
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RE: AV 0 INF -- what are they good for?

Post by Mynok »


Are these units that are depleted or are you talking about a unit with TOE AV of 0? I don't know of any of the latter.
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RE: AV 0 INF -- what are they good for?

Post by CaptBeefheart »

Could you give us some examples of these units? I don't think I've ever seen one.

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RE: AV 0 INF -- what are they good for?

Post by vettim89 »

One thing they would do is prevent base "occupation" by nearby large AV concentrations.
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RE: AV 0 INF -- what are they good for?

Post by Alfred »

berto,

A unit must have the requisite AV to meet the garrison requirements. That is why AA or Art or HQ do not satisfy any garrison requirement becaue they have 0 AV.

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berto
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RE: AV 0 INF -- what are they good for?

Post by berto »

JWE has created INF with AV 0 in his DEI scenario (PA units, maybe also some others). Maybe I should follow up in the Scenario Design forum, DEI scenario thread.
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