Armour strength during an Assault

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

Moderator: Obsolete

Post Reply
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

Armour strength during an Assault

Post by Fred98 »

Refer to P19 of the manual. Note that an Armoured unit has an attack strength and a defence strength. Both of these refer to combat against non-Armoured units.

An Armoured unit also has an AT Strength for firing against opposing Armoured units.

And it has a Armour Strength used in defending against Direct AT Fire.


When I read the Assault section including page 77, I get the impression that Armoured units use their Attack and Defence values in an Assault and their AT Strength and Armour Strength are only used in the Direct Fire phase.

What do others think?

-





User avatar
PirateJock
Posts: 469
Joined: Thu Sep 14, 2006 8:59 pm
Location: North West, UK

RE: Armour strength during an Assault

Post by PirateJock »

I'd agree.

Assault odds are calculated on the Attack Strength or Defense Strength * Quality * Modifying Factors. Antitank Strength or Armour Value are not included.

AT Strength and Armour value come into play in the Direct Fire phase.

Cheers
Combat Command Matrix Edition Company, The Forgotten Few
User avatar
Max 86
Posts: 698
Joined: Tue Nov 06, 2007 6:54 pm

RE: Armour strength during an Assault

Post by Max 86 »

I agree. I feel AT and armour strength apply more to ranged fire even tho the range can be 1 hex. It might seem a contradiction but assaulting a position requires a different deployment than direct/oppurtunity fire.
No problem Chief!
Post Reply

Return to “Combat Command Series”