Here's Axis recon intercepted by fighters from PVO:

Moderators: Joel Billings, Sabre21



ORIGINAL: Mynok
I will point Oleg towards this thread in case he can provide some insight. He is getting massive ground support for his attacks. Be interesting to know how he's basing stuff.
ORIGINAL: Oleg Mastruko
One thing I take care to do is whenever I add a new unit from national reserve, I raise the number of "commitment" or whaetever it's called on the base screen. It's yet another, WHOLLY unnecassary layer of micromanagement - each base can have this number from 1 to 9, I guess it means number of units it will fly/support but I have no idea why would anyone have this number lower than actual number of units in the base. Anyway, I take care to raise the number when I add units to base, so it's not set to 3, if I have 7 units in the base.
ORIGINAL: 76mm
ORIGINAL: Oleg Mastruko
One thing I take care to do is whenever I add a new unit from national reserve, I raise the number of "commitment" or whaetever it's called on the base screen. It's yet another, WHOLLY unnecassary layer of micromanagement - each base can have this number from 1 to 9, I guess it means number of units it will fly/support but I have no idea why would anyone have this number lower than actual number of units in the base. Anyway, I take care to raise the number when I add units to base, so it's not set to 3, if I have 7 units in the base.
Yikes, had never noticed this, will have to check what my commitment levels are.
ORIGINAL: Marquo
I am not sure that you can; perhaps the AI will remove units from the base to the NR if the number exceed to committment number? But for sure you need to watch the Support/Support Needed ratio as too many air units on a base will have bad effects.
ORIGINAL: Oleg Mastruko
It's not really "commitment" it's called by some other name.... support or something I am too lazy to check right now....
ORIGINAL: Oleg Mastruko
One thing I take care to do is whenever I add a new unit from national reserve, I raise the number of "commitment" or whaetever it's called on the base screen. It's yet another, WHOLLY unnecassary layer of micromanagement - each base can have this number from 1 to 9, I guess it means number of units it will fly/support but I have no idea why would anyone have this number lower than actual number of units in the base. Anyway, I take care to raise the number when I add units to base, so it's not set to 3, if I have 7 units in the base.
8.4.2.1. AIR GROUP UNIT COMMITMENT SYSTEM
The air group unit commitment system allows players to semi-automatically manage the deployment of air group units to and from the national air reserve and air base units at the air base unit level. Rather than select individual air group units, the player can adjust the number of units and the type (based on range) for each individual air base unit. The air group commitment settings are ignored if the player uses a different method to manually transfer air group units.
There are two components to the system, aviation range and aviation commitment level. The aviation range is computed by dividing the aircraft radius by 10 and can be ‘less than 20 hexes’, ‘less than 40 hexes’, more than 41 hexes’ or ‘all ranges’. Aviation commitment level ranges from 0 to 9 and designates the number of air group units the player desires at that particular air base unit. To use the air group unit commitment system, the player adjusts the aviation range and commitment level for an air base unit in the air base unit detail window and then selects the ‘MOVE’ button (5.4.18).
First, air group units that do not meet the aviation range profile of the selected air base unit are transferred to the applicable national air reserve. Next, air group units in excess of that air base unit’s commitment level are transferred back to the national air reserve, with the weakest units moving first. If the air base unit then has fewer air group units than the commitment level, the appropriate number of air group units that meet the aviation range profile move from the national air reserve to that air base unit, with the strongest units moving first.
ORIGINAL: 76mm
I've also noticed that some of my airbases have much MORE support than they need, while others have much LESS than they need--hopefully they will cross-level? I mean, some of them have 100% more support than they need, while others have about 25% of requirements. Seems rather odd...

ORIGINAL: Marquo
76mm-
The air committment number can be changed manually and I encourage doing so; different craft require different levels of support - you can have 9 fighter groups/base but if you have 9 long range bombers the required support will greatly exceed the support level, and then bad things happen...