I hate the new refit rules

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Mynok
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RE: I hate the new refit rules

Post by Mynok »


Since I'm the opponent, the only good news is that I've shortened the front so much by running away that I do have more units now. Unfortunately, it isn't enough still as my infantry can't hold up even in stacks of three with armor in reserve.
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Klydon
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RE: I hate the new refit rules

Post by Klydon »

ORIGINAL: Oleg Mastruko

Flavio welcome back!

Motherland was a sad place without you.

Yep and also have seen a Comrade sighting and some the other testers posting more recently as well that have not been posting in awhile. Good to see you guys back in the forum. [:)]
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Encircled
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RE: I hate the new refit rules

Post by Encircled »

Getting used to them, and I think they actually work better.
 


 
Aditia
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RE: I hate the new refit rules

Post by Aditia »

ORIGINAL: Oleg Mastruko

ORIGINAL: squatter

My suggestion would be to reinstate refit replacements going to units in refit in the front line, only remove the moral training bonus to those front line units in contact with the enemy.

That would be perfect.

+1
randallw
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RE: I hate the new refit rules

Post by randallw »

ORIGINAL: Oleg Mastruko

In 43 scenario I am slowly grinding German defences along the front turn after turn after turn after turn.

Now I don't normally feel sorry for Germans in game, nor do I feel they are too weak or anything.... but I do feel sorry for them regarding these new rules. No refit for frontline units is probably irritating for both of us, but as Soviet I simply bring new units to front each turn (as Flavio says I don't even have space for all of them there), keeping the constant pressure.

I feel sorry for my German opponent, as I am beating him turn after turn and he can't even bring the newcoming guys in significant numbers where they are needed the most - to frontline units. Does not seem neither fair nor realistic to be honest....

I am surprised there aren't more late war German players complaining about this (a Soviet fanboy had to start the pro-Axis thread, what's the world coming to? [:D])

There are no late war German players; they play through part of the blizzard, decide that they can't recover well enough for a 1942 summer offensive, and give up. [;)]
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Tarhunnas
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RE: I am totally comfortable with the new refit rules

Post by Tarhunnas »

Personally, I am happy with the new refit rules. I thought it was silly in 1.03 having whole corps attacking merrilly while "refitting". Refit should be done away from the front.

I think what people are asking for is really a replacement priority function, but that can be handled by the TOE settings. It would perhaps be convenient with a way to set TOE for a whole corps, the way it is possible to set refit for all units reporting to a certain HQ.

BTW I have a suspicion that armored, guards, and especially SS troops, already have such a replacement priority built in. They seem to recover faster than the regular infantry.
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RE: I am totally comfortable with the new refit rules

Post by Speedysteve »

ORIGINAL: Tarhunnas

BTW I have a suspicion that armored, guards, and especially SS troops, already have such a replacement priority built in. They seem to recover faster than the regular infantry.

Yes. Elite SS and Guards units automatically receive a replacement prioritisation.
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squatter
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RE: I am totally comfortable with the new refit rules

Post by squatter »

Can anyone answer this:

"Another question regarding replacements: what factors determine the overall number of replacements being sent to units? Let's say you have 500,000 men in the pool, and 500,000 armaments - why will you get 40k replacements the one turn, and 80k the next? What are the factors at play?"

In my recent experiences in 43 as Axis, the more units I have on refit, the more replacements in total are sent to the front. If I have no units on refit, I get less overall replacements. If this is true, then refit becomes even more important to the Axis, and thus even more of a headache for all the reasons spelled out above.
timmyab
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RE: I am totally comfortable with the new refit rules

Post by timmyab »

ORIGINAL: Tarhunnas
I think what people are asking for is really a replacement priority function, but that can be handled by the TOE settings. It would perhaps be convenient with a way to set TOE for a whole corps, the way it is possible to set refit for all units reporting to a certain HQ.
Yes, or even an army HQ.
It would be much more intuitive and simple though if you could prioritize an army or corps HQ for replacements rather than deprioritizing everything else.
I would also like to see a system for prioritizing supply rather than the all or nothing HQ buildup.
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Tarhunnas
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RE: I am totally comfortable with the new refit rules

Post by Tarhunnas »

ORIGINAL: timmyab

ORIGINAL: Tarhunnas
I think what people are asking for is really a replacement priority function, but that can be handled by the TOE settings. It would perhaps be convenient with a way to set TOE for a whole corps, the way it is possible to set refit for all units reporting to a certain HQ.

Yes, or even an army HQ.
It would be much more intuitive and simple though if you could prioritize an army or corps HQ for replacements rather than deprioritizing everything else.
I would also like to see a system for prioritizing supply rather than the all or nothing HQ buildup.

+1
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squatter
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RE: I am totally comfortable with the new refit rules

Post by squatter »

Changing TOE is not the answer.

The lowest you can set TOE is 50%.

If my entire front is 30% strength, fidling with TOEs makes no difference whatsoever to replacement priority.

It would be astonishingly tedious if the player was expected to tweak his entire army's TOEs every turn in order to try and prioritise replacements.
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