Deep Space Colony

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Theluin
Posts: 189
Joined: Fri May 13, 2011 12:51 pm
Location: Europe, Terra

Deep Space Colony

Post by Theluin »

Image

I was messing around with the expansion planner, checking resource stocks, prices, etc. I double clicked carbon fibre and that's what showed up. Guess we now know what'll be in the next update/expansion [:)]

After some more checking I found that this DS Colony appears also when you click on hydrogen, polymer, steel and sillicon.
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Deep Space Colony

Post by Data »

Great way to introduce yourself, Theluin, welcome to the forum [:)]
The icon looks like the colonization module, could it be a different name for it? I don't see it anywhere else in the list
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Theluin
Posts: 189
Joined: Fri May 13, 2011 12:51 pm
Location: Europe, Terra

RE: Deep Space Colony

Post by Theluin »

Thanks Data.
tornnight
Posts: 139
Joined: Sat Jun 12, 2010 9:38 pm

RE: Deep Space Colony

Post by tornnight »

That may be a mistake. They hinted at having deep space colonies for the expansion, but it was never included.

This may be a remnant that didn't get removed.
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Data
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Joined: Mon Jan 03, 2011 4:43 pm

RE: Deep Space Colony

Post by Data »

this is more likely.....damn it, I obviously liked Theluin's desire more [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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