Mountain Movement

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Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

Mountain Movement

Post by Panama »

Motorized and Mixed units move through any mountain hex at +3. Foot at +2.

Somehow I can't see a tank or truck driving through the Appalachians except along roads. Doesn't matter how many valleys you have, they would still need roads. The terrain is just too difficult. Mountains should be more like badlands terrain is. Maybe if the scale were down to a mile or two the current mountain terrain would work.

Once again, this is something that should be left up to scenario designers to adjust.

Also, woods, light or forest, should be cumulative with whatever terrain is in the hex.
ColinWright
Posts: 2604
Joined: Thu Oct 13, 2005 6:28 pm

RE: Mountain Movement

Post by ColinWright »

ORIGINAL: Panama

Motorized and Mixed units move through any mountain hex at +3. Foot at +2.

Somehow I can't see a tank or truck driving through the Appalachians except along roads. Doesn't matter how many valleys you have, they would still need roads. The terrain is just too difficult. Mountains should be more like badlands terrain is. Maybe if the scale were down to a mile or two the current mountain terrain would work.

Once again, this is something that should be left up to scenario designers to adjust.

Also, woods, light or forest, should be cumulative with whatever terrain is in the hex.

I normally add badlands to any mountains (or other difficult terrain) that genuinely lack any roads.

In most hexes -- particularly in the West -- there's usually something.

Actually, what needs to be done is to unhook the movement effect of terrain from the combat effect. Much of Nevada, for example, would be mountain hexes for combat purposes at anything above 5 km per hex. At the same time, most of this terrain could be (uncomfortably) crossed at 30 kph. In England there are extensive woods -- all laced with fine roads. Etc.
I am not Charlie Hebdo
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