Proof why 1to1 representation is not a good idea.

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

Enigma6584
Posts: 306
Joined: Thu Sep 23, 2010 1:44 am

RE: Proof why 1to1 representation is not a good idea.

Post by Enigma6584 »

ORIGINAL: thewood1

The base game was coded by paid programmers.  I think any changes since PCK were volunteers.

I am not saying volunteers did any programming.  But some of the graphics from the community have found their way into released games in CM. 

Fair enough. I agree with your clarification. Still, that means IMHO there is a big difference when it comes to organized planning and development with respect to these two games. I intend on purchasing PCO as a first time user. I passed on first two games. I think what the volunteers have done here is tremendous and my hat is tipped in respect to them. I also think there is really no point anymore in comparing them as others have done, completely different approaches, planning, and completely different resources put into the games.
thewood1
Posts: 9963
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Proof why 1to1 representation is not a good idea.

Post by thewood1 »

I think you can compare them, and should.  Its not like comparing CC an TAOW, or ArmA and CM.  They cover the exact same scale, to some extent.  They will most likley cover the same battles.  How can you not compare them?
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Proof why 1to1 representation is not a good idea.

Post by Ratzki »

I think that comparing the two gives the 'powers that be' a chance to hear what players want and not want in any upcomming updates and new games. It also provides a good critical look at what needs fixing and what we can all live with. Chances are, I bet most of us will end up playing both games.
sburke1959
Posts: 8
Joined: Sun Apr 11, 2010 1:10 am

RE: Proof why 1to1 representation is not a good idea.

Post by sburke1959 »

well having played the CMBN demo instead of just making an assessment (proof?) from a video clip, the game rocks. Between it and the games I have picked up over here, it is a great time to be a gamer. As Frank Zappa said - if you don't think it is F**kin great to be alive then leave now or this show will really bring you down.
petrus58
Posts: 38
Joined: Wed Aug 13, 2008 9:24 am

RE: Proof why 1to1 representation is not a good idea.

Post by petrus58 »

ORIGINAL: sburke1959

well having played the CMBN demo instead of just making an assessment (proof?) from a video clip, the game rocks. Between it and the games I have picked up over here, it is a great time to be a gamer. As Frank Zappa said - if you don't think it is F**kin great to be alive then leave now or this show will really bring you down.

This pretty much sums up my feelings as well. Having beta tested PCO I knew that it was a great game - one that I am sure I will be playing for years to come. But I also - based on the demo - like what I've seen of CMBN, and likewise expect to be playing that for a while as well. Obviously there are differences between both, but this is something I regard as positive. Neither game is 'perfect', both will be improved and enhanced by their respective communities. So yeah, Frank Zappa was right!
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Proof why 1to1 representation is not a good idea.

Post by Mad Russian »

I think both companies put a lot of time and effort into these two games. I think that shows and it means that tactical gamers are in a "Win-Win" situation for the first time in awhile.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Proof why 1to1 representation is not a good idea.

Post by junk2drive »

Both companies will keep improving the games too.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Proof why 1to1 representation is not a good idea.

Post by JudgeDredd »

I can't watch any videos of Combat Mission Normandy. Not because of the game, but EVERY ONE I've seen, the player has NO IDEA how to make a video - they are ALL over the place with the camera. It's really not a good advertisement for the game...the video makers makes it look frantic - and it really doesn't have to be!
Alba gu' brath
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Proof why 1to1 representation is not a good idea.

Post by junk2drive »

I like the Bil H video AAR. One frame at a time [:D]
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Post Reply

Return to “Panzer Command: Ostfront”