Widescreen

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Chackal
Posts: 15
Joined: Sun May 15, 2011 10:41 am

Widescreen

Post by Chackal »

Hi,

I would like to buy this game but all the screenshots seem to be in 4:3 format. Does this game support widescreen resolutions?

Thanks!
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junk2drive
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Location: Arizona West Coast

RE: Widescreen

Post by junk2drive »

Yes it auto adjusts.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Chackal
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RE: Widescreen

Post by Chackal »

Awesome, I just wasn't sure. Gonna buy it right now.

Thanks!
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junk2drive
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Location: Arizona West Coast

RE: Widescreen

Post by junk2drive »

My desktop is set at 1366x768

I took a shot and saved as a jpeg. Then I found that this forum has a 200kb limit so I reduced it to 80% to attach just so you could see a wide shot.



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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Chackal
Posts: 15
Joined: Sun May 15, 2011 10:41 am

RE: Widescreen

Post by Chackal »

I'm a beginner, so hopefully this game will be a bit less overwhelming for me than TOAW3, WITE, etc.

Thanks for your help junk2drive, I appreciate it :)
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junk2drive
Posts: 12856
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Location: Arizona West Coast

RE: Widescreen

Post by junk2drive »

You can make the jump map larger.

Also by pressing esc, the game map will full screen (removing all the UI).
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Widescreen

Post by sabre1 »

It is DEFINITELY NOT as overwhelming as TOAW and WITE.

It's the BEST wargame to come along in a LONG time. I can't believe I missed it the first time it came around.
Combat Command Matrix Edition Company, The Forgotten Few
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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Widescreen

Post by Fred98 »

ORIGINAL: sabre1

It's the BEST wargame to come along in a LONG time.

I can't believe I missed it the first time it came around.


I'm with you!

I tried the demo of the first one and was not impressed.

This version is terrific!

-
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Obsolete
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RE: Widescreen

Post by Obsolete »

Not too pleased with Junk's screen-shot, as I'm getting my ass handed to me as Japs in that very same scenario right now. I don't need any more memories of my last two turns, thanks.

As for TOAW, even the grognards who have played it for years are still not sure what is even happening under the hood. This is the big problem with CLOSED-BOX, or BLACK-BOX engines. And every time some analysis is done, we find yet another whole ton of elements that were simply never working as intended, it's just you can almost never prove it because of the whole closed-box architecture.

I've personally HATED testing these games in the past, since it's so damned hard to track down sometimes even the most vicious of bugs. Being told to just TRUST that the engine is running bug-free has never held well with me. Because even the BEST of wargames have had quite some dozies, and that's even when being able to cross-compare data, and working in a full-time environment like SSI.
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