Your Style Maps

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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HintJ
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RE: Your Style Maps

Post by HintJ »

Hmmm . . .
This is a greyscale map CCMold created from the map I posted earlier:

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HintJ
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RE: Your Style Maps

Post by HintJ »

Here's 3 images reduced into one: First is terrain, second greyscale, and the third is combined.

Any MM experts here think this type of greyscale map might work in PCO?

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junk2drive
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RE: Your Style Maps

Post by junk2drive »

In MR's first page screen shots you see the full size grayscale. Somehow the program converts that into a 16x11 bmp. Rick and MR may know a way to import your big grayscale into MM and get it to make the little one.
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RE: Your Style Maps

Post by general_solomon »

this is great to see you guys figuring out the technical stuff. this way those of us that are not can benefit from your discoveries. appreciate all the hard work.
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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: junk2drive
Somehow the program converts that into a 16x11 bmp.


16 x 11 ?! Is that the DEM resolution for Google Maps or something
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Mobius
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RE: Your Style Maps

Post by Mobius »

If you are going to make your own grayscale the usual size is 65x65 for 1km maps. It can be made 129x129 for high detail. 2 km x 2km maps are normally 129x129.
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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: Mobius

If you are going to make your own grayscale the usual size is 65x65 for 1km maps. It can be made 129x129 for high detail. 2 km x 2km maps are normally 129x129.
129x129 seems quite acceptable when I reduced it.
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HintJ
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RE: Your Style Maps

Post by HintJ »

I combined the height map and terrain texture in a free program called Terragen. Will it look this good in PCO? One can only hope . . .



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RE: Your Style Maps

Post by junk2drive »

I tried real hard to get a shot that would show the shore and slope but it is too gradual. Also the far end looks uneven but from the other direction it doesn't. Once you have the game you can see it.

Anyway the MM auto levels water and surrounding terrain. It is a bit of a talent though to get it right. I don't think you can have that steep of a slope from ground level to the water.

Map made by Rick.

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Stridor
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RE: Your Style Maps

Post by Stridor »

Yes you can.

Water won't be as nice as it is not pixel shaded (yet), but is animated.

Also due to camera frustum limitations you won't be able to see the zenith.

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RE: Your Style Maps

Post by Thomm »

ORIGINAL: HintJ

I combined the height map and terrain texture in a free program called Terragen.

[&o]

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HintJ
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RE: Your Style Maps

Post by HintJ »

I think you know more about this kind of thing than I do, Thomm, and it was Terragen that did all the work. According to Wikipedia, Terragen has been used in movies and commercials. Also, it is free!

http://www.planetside.co.uk/content/view/16/28/

I guess someone could plausibly use Terragen is to create realistic random height maps. I don't really see why someone would use Terragen when real-world DEMs are available. Besides Google Earth, I think there are DEMs for the Moon and Mars. Maybe we can play on the Moon! We can change the sky texture, right?

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Also, does anyone know what the max DEM resolution is for MM? 129x129 should be more than enough resolution for a 750x750M map (That's what I plan to use for a Close Combat import,) but I'm just curious.
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RE: Your Style Maps

Post by Thomm »

ORIGINAL: HintJ

I think you know more about this kind of thing than I do, Thomm, and it was Terragen that did all the work.

No, you pawned me(*), plain and simple.

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Mad Russian
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RE: Your Style Maps

Post by Mad Russian »

Your map will without a doubt be YOUR MAP. Just look at the display options for textures alone in PCO.


The textures are a result of how the scenario designer chooses to display the terrain.

There are two settings with a range from 1 to 999 and two other settings that have a range of 20 more. That's a texture display range of 399,200,400. Then there is a directional display for the terrain texture that covers the 360 degrees of the compass. If you consider that to be 360 more options for display you come up with a total of 12,201,553,224,000 different display options for a single texture in PCO. I'm pretty sure that's not a poly issue. I can display the terrain textures showing from completely smooth to completely rough and everything in between. No other games terrain display features come anywhere near PCO's ability for the designer to show a texture as they wish. Ours are not a single tile that displays only one way in the game but it's a single pixel shown any way the designer wants to show it.

Good Hunting.

MR
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HintJ
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RE: Your Style Maps

Post by HintJ »

MR,

I've put some trenches and foxholes on my map, and in Scene Edit I adjusted them so that they are level w/the ground. But when I hit the button on MM to import the changes from Scene Edit, the next time I save the map, none of the changes have been made.

I guess my question is: How do I correctly import my changes from Scene Edit back to MM?
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Mad Russian
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RE: Your Style Maps

Post by Mad Russian »

You have to save those changes in SceneEditor before they show up as changes back on the map.

Once you save them in SceneEditor go back to MM and down in the bottom left hand side of the page is the import arrow. Click that. Once it's imported back do another build for your map to save those changes in your map as well as in SceneEditor.

Good Hunting.

MR


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RE: Your Style Maps

Post by HintJ »

Hey MR, I know this is your thread and not just for my personal attempt at a cc map, but so far this is getting quite interesting.

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RE: Your Style Maps

Post by junk2drive »

Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...
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RE: Your Style Maps

Post by Mad Russian »

ORIGINAL: HintJ

Hey MR, I know this is your thread and not just for my personal attempt at a cc map, but so far this is getting quite interesting.

The name of this thread is YOUR Style Maps not MR's Maps.

This isn't a thread about my maps. It's a thread about your maps and how you make them and what you do with them.

You keep right on showing us what you're doing. I'm sure others are interested in doing the same things.

Good Hunting.

MR
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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Your Style Maps

Post by junk2drive »

What is nice is that someone new to the game can read these threads, and make a map like that within a few days of having the game.
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