air recon and ground combat

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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barkman44
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air recon and ground combat

Post by barkman44 »

Does raising the detection level of a enemy unit to 10 have an effect on combat odd's?I would think that a detailed recon would give improved details of disposition and defensive layout,artillery positions and so forth and thus improve the odd's of a deliberate attack.
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larryfulkerson
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RE: air recon and ground combat

Post by larryfulkerson »

I know raising the DL of enemy airbases increases the losses from your airbase attacks.  I assume it works the same way for ground targets but I have no proof.
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Ketza
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RE: air recon and ground combat

Post by Ketza »

I have always assumed it did have an impact so I typically recon before all my major attacks.

Then as much of the combat system is somewhat of a mystery so who really knows.

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Joel Billings
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RE: air recon and ground combat

Post by Joel Billings »

Yes, my understanding is the DL matters in combat. I don't know how much, but it does matter.
All understanding comes after the fact.
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pompack
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RE: air recon and ground combat

Post by pompack »

ORIGINAL: Joel Billings

Yes, my understanding is the DL matters in combat. I don't know how much, but it does matter.

Does it matter for both the attacker and defender or just the attacker?

EDIT: To be more precise, does the DL of the attacking stack(s) have any effect on the combat?
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Joel Billings
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RE: air recon and ground combat

Post by Joel Billings »

I would bet it's for both, but don't know for sure.
All understanding comes after the fact.
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56ajax
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RE: air recon and ground combat

Post by 56ajax »

and dont forget, except for Airbases, air recon can only raise the DL up to Level 4; and if you recon and it goes from eg 0 to 1, then dont bother trying to get it higher by repeated recons...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Zebedee
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RE: air recon and ground combat

Post by Zebedee »

ORIGINAL: johntoml56

and dont forget, except for Airbases, air recon can only raise the DL up to Level 4; and if you recon and it goes from eg 0 to 1, then dont bother trying to get it higher by repeated recons...


It's max of 4 for units in clear hexes. Max of 1 for units in non-clear hexes except for when they're within 3 hexes of one of your supplied units and then you can get it to DL 3. (Section 13 of manual covers detection levels and also how they can rise for adjacent units and decline over time).

Raising the detection levels of stuff just behind the front lines is worth it just so you know what kind of unit types there is in close proximity. Helps to spot build ups and/or reserves.
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bdtj1815
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RE: air recon and ground combat

Post by bdtj1815 »

ORIGINAL: Joel Billings

I would bet it's for both, but don't know for sure.

Dear Joel,

Of everybody who writes on this forum you should be most likely to know and that you do not concerns me. I am now quoting from a message I just sent to my pbem opponent along with my last turn:

"I do find many thinks very strange with this game. I have been reading/studying military history and playing wargames for 35 years and this is the first game I have played where so much is oblique and hidden from the player, to a level where I sometimes do not know why things happen as they do. This includes things that the "staff" etc of the historic armies would have had an understanding of "how things worked". I have read many posts/threads that express this view. I am not criticising the game I think it is a great move forward in operational level computer gaming and maybe everything is just as good as it gets, but sometimes I think "Why and How"?
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Joel Billings
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RE: air recon and ground combat

Post by Joel Billings »

I don't read code, or at least not very well, so I don't know some of these things for sure. I should have said that to my knowledge it impacts both sides as this is certainly what I expect, but I don't honestly remember if Gary and I had a conversation about exactly this issue. I think we did, as my impression is that DL levels impact both players in combat. I'll try to remember to ask Gary or Pavel to get confirmation, but I'd really be surprised if DLs of attacker and defender didn't impact both sides in a combat.
All understanding comes after the fact.
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76mm
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RE: air recon and ground combat

Post by 76mm »

ORIGINAL: johntoml56

and dont forget, except for Airbases, air recon can only raise the DL up to Level 4; and if you recon and it goes from eg 0 to 1, then dont bother trying to get it higher by repeated recons...
I don't understand what you're saying when you say don't bother try getting it higher than 1, are you saying that the increase in DL capped at one per turn?
arras
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RE: air recon and ground combat

Post by arras »

Manual section 13.1 DETECTION LEVEL:
A higher detection level will increase the effectiveness of ground and air combat against that unit.
arras
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RE: air recon and ground combat

Post by arras »

ORIGINAL: bdtj1815

"I do find many thinks very strange with this game. I have been reading/studying military history and playing wargames for 35 years and this is the first game I have played where so much is oblique and hidden from the player, to a level where I sometimes do not know why things happen as they do.
No doubt this is your first GG game ;) ...all of them are like this. Go to old WITP forum and you will see players running literally hundreds of tests to get clue of how air or naval combat works. They newer did.

Trying to figure out how some things works, and I mean inner mechanisms and rules will bring you just frustration. My advice ;)
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56ajax
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RE: air recon and ground combat

Post by 56ajax »

ORIGINAL: 76mm

ORIGINAL: johntoml56

and dont forget, except for Airbases, air recon can only raise the DL up to Level 4; and if you recon and it goes from eg 0 to 1, then dont bother trying to get it higher by repeated recons...
I don't understand what you're saying when you say don't bother try getting it higher than 1, are you saying that the increase in DL capped at one per turn?

Well, what i meant was 1 recon squadron has the same impact on DL as 100 (I was doing multiple recons hoping to raise the DL even more...and another thing I should probably do is read the manual)

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Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
randallw
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RE: air recon and ground combat

Post by randallw »

ORIGINAL: bdtj1815

Of everybody who writes on this forum you should be most likely to know and that you do not concerns me.

I figure Pavel would be more likely to know the inner workings of the game, since he worked on the actual coding ( though he does not post as often ).
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