ORIGINAL: bo
ORIGINAL: Red Prince
ORIGINAL: bo
Thank you Michaelbaldur for your insight, I appreciate it, but do not understand the play/testing part, not being negative but play/testing what? Do you mean the actual game, and if so how close are you to completion? I have not posted for awhile because for some reason I get negative and that does not help things. Have to watch my paragraphs, trying to be careful Mich. Is everything ready to go like the board look or map look, all of the units etc.? What is the problem, rules, AI what? I understand bugs and such and most bugs will be found by the players after its released, only because there will be so many more hands in the pie so to speak. Thanks again Mich.
Bo
Bo,
Take a look at the most recent Monthly Report. Steve posted the full list of 128 bugs fixed in April. It should give you an idea of where things stand.
-Aaron
I look every month at the reports and to be honest they seem to tell me and others here who shall remain hidden[;)]that we are a long way from being finished, I don't believe what I am about to say but hold up on the AI and get this game out.
Bo
This is a fairly uneducated opinion, but I don't know if it's possible to give a definitive estimate of release. If you look at the reports, Steve has yet to crack 70 bugs. Yet he fixes 100+ each month. There are only a few left which are not relatively new reports. This is because every time a major group of bugs is resolved we can move into an area of the game previously unavailable. That means fresh material to create bugs we haven't seen before.
For example:
Two areas are currently in revision that are of great interest to the beta-team: Production and Overseas Supply. Steve is getting close on production. Supply has our hands tied when working with major operations. For the most part, this means the USA has had much less testing time than the other major powers. When this issue is resolved it will let us test for USA related bugs on a much larger scale. When that happens, well, I'm betting Steve won't be seeing the south side of 70 soon.
If the title were released today it would fail, and you'd hate it. Not because it isn't superb, but because it just isn't done. Steve puts in more hours than is reasonable. At a guess, I'd say the beta-testers put in a combined 700 to 1,000 hours or more each week. It's an extremely complex game. It takes that much time to test, record the results, and fix.
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Edit: I want to clarify. The reason you'd hate it is that the bugs being worked out now often have to with smoothing gameplay out and preventing glitch-type crashes. These aren't the kind of bugs that a paying end-user should expect from a finished product.
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Edit: Michael made me check my math. I'm asleep on the job, I guess. [>:] The beta-testers actually put in about 500 hours a week, not the higher number (700-1000).
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH