I've read this in the ATG manual.
Special Graphics
A hex can have a special graphic on it. This has no effects other then showing an extra
graphic on it. Special graphics work the same as Landscape Types and basically it is an extra
Landscape Type + Sprite assignment, but purely for artistic purposes.
Which is what I'd like to do - put a small graphic over certain hexes (locations) as a player aid.
I'm assuming - incorrectly? - that the tool to do this is the following new function
ExecSetSpecial(SpecialType,SpecialSprite,X,Y)
Having read the documentation (ahh hmmm...) for this particular bad boy I find myself in need of enlightenment.
There are four parameters for the function. 'x' & 'y' I can handle.
I have dutifully uploaded my correctly sized png sprite to the /graphics/ATG directory and called it 'red_cross.png'. You can see it there down near number four. (Having put the thing there while trying to get the function to fire I can't figure out how to remove it...)
How the first two function parameters work is a mystery.
To aid in any explanation I've taken a screenshot of the relevant editor page and stuck a few numbers anywhere that I thought might be relevant.

Thanks in advance.
Cheers,
Lancer



