The biggest problem with Distant Worlds

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: The biggest problem with Distant Worlds

Post by cookie monster »

ORIGINAL: rekm41

LOL yes. But it does move by pretty quickly at times. Would be nice if it still ran when you were accessing some of the info screens though.

Just in case you dont know, you can always click on the play button after the screen has opened for the game to run.

It's not configurable though, you must re-engage play on every screen opening.
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Rekm41
Posts: 564
Joined: Sun Aug 08, 2004 11:38 am
Location: Canada EH!

RE: The biggest problem with Distant Worlds

Post by Rekm41 »

I did not realize that. Thanks and have a cookie.. [;)]
Keep Moving and Keep your Head DOWN!!
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Data
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RE: The biggest problem with Distant Worlds

Post by Data »

But if he gets the cookie than we're left with the...monster?
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Shuul
Posts: 133
Joined: Wed Feb 16, 2011 6:48 am

RE: The biggest problem with Distant Worlds

Post by Shuul »

Biggest problem is diplomacy. I want a challenge from the AI!
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Data
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RE: The biggest problem with Distant Worlds

Post by Data »

Most of us want it, I think it's high up there on Igard's poll.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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